Why does Anivia sit at the top of the winrate ladder since her MYMU rework but noone cares?

Evil Bisex Plant·4/11/2018, 3:44:55 PM·5 votes·1,873 views

She's like this for two years. The only real change she recieved was her wall having it's vision removed, other stuff are only bugfixes and adjusts that went with the overall game and included all the champions (like Runes reforged fe. or items). She's been sitting at the top since forever (the worst for her being this patch where she sits on 22nd winrate and 50% - which seems pretty reasonable at least). She's a squishy late game midlane AP champion that has been doing GREAT in a meta of extreme early game, tankiness, mid having low impact and magic damage being inferior to physical. How is that even possible?

Two things:

#Her waveclear and safety. If you ever fought Anivia, you know how unfun that shit is. Your only option is to push her pre-6 so she loses as much minions as possible because before she gets her R her waveclear is horrendous. Only that you can't do that. The moment you cross the River border, enemy jungler is in your back and if you survive, you need to recall - which gives Anivia CS advantage. If you don't, well I guess that's obvious. If you try to engage on her, yes, her base HP is low so you proc her passive, but that is actually useless for you, because you can't kill her anyway (creeps would kill you sooner than you would kill her) and it's not like you could use it and zone her really then because her AA range is 600 and she just AAs you out of the lane instead and Qs into your face if you engage and oneshots you. Then she hits 6 and you are stuck in a game where you need to AFK push the wave and cannot roam, because otherwise she takes your turret for nothing and you'll get behind if your roam is not 100% effective (that means you need to kill the whole enemy botlane and even then you get less gold than her in that time). And on top of that she outscales 90% of the midlaners too.

#Illusion of counterplay. You look at Anivia's kit and say: "Well this champion is conditioned and has skillshots, that seems pretty fair to fight!" Wrong. What happens is that she walls right into you (with deceptively long range - 1000 btw), which acts like an instant AoE knockback and stun that also completely redirects your following movement commands and that just makes you completely disoriented (and cannot be spellshielded). Then she places her R under you which you can't leave because of the wall before it gets fully charged. Her R slows you until you leave it and since you can't do that, try dodging her following Q. And you are dead. The only thing you can do against all this is a mobility spell to jump over the wall and run (since you can't burst her down). Try that playing an immobile champion.

All this causes Anivia to be absolutely unfun to play against and when she knows what she's doing, she removes your agency over the lane completely.

My propositions:

#Make her interact more, her kit screams otherwise

Make her wall not instant so the opponent can actually react to that and prepare for his character to move in completely different way that told to. Like Ornn's Q.

Lower her mana costs so she's actually ALLOWED to interact and not just sit on her CD until you are forced to engage to find out it's worthless because it doesn't do anything.

Lower her R's damage to creeps so she can't just decide where the creep wave stands by pressing one button.

Refund her E's CD partially (and maybe some mana) for killing a creep with it to compensate and balance her pre and post-6 waveclear.

Lower her AA range (by 25 at least) so she actually pays for her scaling and can't just pussystay in the back and farm easily anyway when her egg is down, but increase her base HP so she's not afraid of trading and creates less 'counterpick wins' scenarios (= lower range loses, higher range wins).

15 Comments

Karunamon4/11/2018, 4:54:27 PM5 votes

She's also one of the slowest moving champions in the game, has an absurdly slow moving Q, and quite possibly the most janky AA in the game. She's good for maybe a single rotation until item 3070 and item 3010 come online.

If you nerf her R again, there's no point to playing her; she can no longer CS effectively.

What happens is that she walls right into you (with deceptively long range - 1000 btw), which acts like an instant AoE knockback and stun that also completely redirects your following movement commands and that just makes you completely disoriented (and cannot be spellshielded). Then she places her R under you which you can't leave because of the wall before it gets fully charged. Her R slows you until you leave it and since you can't do that, try dodging her following Q. And you are dead. The only thing you can do against all this is a mobility spell to jump over the wall and run (since you can't burst her down).

You mean that a champion can stunlock you into a kill if they land a combo consisting of their entire set of skills?

[zombie-brand-mindblown]

Let me introduce you to a little golem named Blitzcrank. If that Q connects, you're on for the entire ride and there's not a damn thing you can do about it.

Ixoziel4/11/2018, 3:50:01 PM4 votes

I mean she has no mobility abilities and 325 base movement speed. If she weren't good at what she's good at then she would be an awful champion. Her CC is mediocre, her AOE isn't very bursty, her spells don't have long ranges, so what she CAN do well is controlling areas and sustained AOE dps.

If you gut her R there will be zero reason to pick her. It's already a direct downgrade of the old R that didn't have a ridiculous delay before you could E someone for full damage.

FrostQueensPlane4/11/2018, 5:23:26 PM3 votes

Except she isn't, her winrate is worse than that of assassins AND early roaming mages, you don't even need stats if you play mid this should be obvious to you why. She's not even that good anymore since they buffed baron and are still nerfing tear.

The whole wave clear thing is so stupid and memey, if you play mid you'll realize the best mid laners in the game start clearing waves at lvl fucking 1. Anivia can't do it till lvl 6, and only at the cost of a massive amounts of mana. So much so that she has to build 2 scaling mana items, and this is anivia's greatest weakness, her early game is incredibly weak and must be punished, which is probably why you see so many people complaining, especially low elo bandwagoners who can't pilot their champions or understand their champion enough to abuse a stronger early game.

C9 Squeeky 4/11/2018, 4:58:34 PM1 votes

I agree with making her wall not instant. Veigar's E has a 0.75s delay, they should telegraph the wall.

Dark Nephthys4/12/2018, 12:11:19 AM1 votes

Anivia isn't even the best waveclear in the game, sure she has strong wave clear but it costs so much mana for her to clear 1 wave where some champions can use 1-2 basic abilities to do what Anivia does with only a fraction of the mana. Say for example Viktor lasers the wave 1 time and the entire wave is gone for only like 100 mana, where Anivia would have to wait 2-3 seconds and costing her like 200-250 mana. There are other champions as well like Ziggs who can Q + Mines the wave or Velkoz who can just Q + W the wave and both clear it with still at least half the mana cost and about as easily. Anivia on the other hand has to drop her ultimate on the wave and wait a few seconds, which can also be stopped by hard CC if she does it close enough to you.

Maybe back then when wave clear wasn't as rampant as it is now, she was considered like the goddess of wave clear, and while it can some what be true today...other mages have also strong wave clear, and even "less interaction". The only real thing that Anivia has over other strong wave clear mages is the fact that she can keep her ultimate up to deal with double stacked waves, or Baron minions. While she has the tools to deal with that, it also destroys her mana pool to do it.

Also Anivia needs her wall, otherwise she wouldn't ever get anyone to stay in her ultimate which would basically kill how useful it would be in a 1v1. Would basically force her ultimate to be used for only wave clear, unless it's a team fight.

You want to know how to deal with Anivia? Wait until she uses her ultimate and drops wall behind you...then hit her with hard CC which would cancel her ultimate instantly, and then just dodge her Q and then she has no damage and you can instantly jump on her. Or just play any other heavy wave clear mid laner against her. She will run out of mana before you, I promise you. OR just play Kassadin Fizz and win that free lane.

Malix Farwin4/12/2018, 12:13:16 AM1 votes

Want the real reason "no one cares"? Because she is a mid laner. atm Bot lane/Jungle are the ones who have the biggest impact on the games right now.

Colton1474/12/2018, 12:21:38 AM1 votes

Anivia is trash after all the nerfs she received in Season 7.

Akali is SO HOT4/11/2018, 4:32:38 PM1 votes

Ya she's op

InfiniX4/11/2018, 4:51:43 PM1 votes

It's the second coming of Malzahar rework for Riot, let them sit at top winrate for years until people finally start realizing they're broken and they get bandage fixed after a good 6 months of complaining.