RUNE dilemma--hurting game experience.
There's an old age question that newer players, as well as, the veterans ask all the time. Runes, why are they so expensive?
I see this question way too often, and I have not seen anyone directly approach it in detail.
I could easily go into marketing explaining in great detail of why they did this and how marketing psychology works, but there is a more pressing topic at hand that I want to talk about. So to answer in short, Runes are expensive to siphon IP from the virtual economy. This helps create an urgency to buy RP for champions that players want then and there. Time is money, people like new things, and people don't mind spending money for entertainment. I'm not mad in anyway at RIOT for trying to make a profit. They are a company; I expect it. However, there are many ways to do this, and PRICE ANCHORING runes hurts the gaming experience for everyone. Allow me to EXPLAIN.
Primarily, MY GOAL is to get this UP-VOTED for RIOT to see that their Target Audience would like a better IP distribution, and/or allow FREE RUNES, which would improve gaming experience. I'm not just speaking about new players that get hurt, but players that are level 30, and those that get matched with new level 30's.
First, I see brand new level 30 accounts in Rank all the time. Riot and a few others claim runes are expensive so new players are forced to wait for full rune pages to play rank; this is ridiculous. They never consider that to compete they would have to wait not just for full rune pages, but enough for each of the 5 rolls and multiple champions for each of those rolls to make sure your champions were not all banned.(WARNING: MATH WILL BE COMING). 472 games over a course or 180 days is needed. Math at bottom, just keep reading. Now, I'm not claiming people use 20 rune pages one for each of the 4 champions per roll that would be stupid. Most people in rank have 7 pages. Sadly, that places limits on their play style.
There have been countless posts about Runes being the Most Anti-Fun System in League. And they all seem to get thousands of up-votes, and very rarely get replies from RIOT. http://forums.na.leagueoflegends.com/board/showthread.php?t=3128457
Secondly, the different Tiers of Runes is deceiving, borderline unethical, and should be completely deleted (by the time I'm done explaining you will agree). Tier 1 and 2 runes are only their to trick new players into spending their IP, which makes it longer and harder for them to compete; thus, having inadequate rune pages gives advantages to the opposition . I know people that pick games up quite quickly--they learn games and almost master them in weeks; you may even be one of these people. And if you didn't have a friend to tell you not to buy tier 1 and tier 2 runes, you probably did. I did :( and am sitting on useless runes.
I know someone will argue making them free would be unfair for players that worked for them. I am happy RIOT made RUNE PAGES purchasable by IP, and I spent real money on them. They should be Free. Making them free would allow everyone to Experiment with them, and find strategy with different play styles on champions; thus, improving the game. Let's be honest, Runes are outdated with this game—who really uses the RUNE FACTORY on lower tier runes to try and get better ones? No one, that's who. I tried it, and received garbage runes I will never use.
UNFAIR: The people you competed with in past seasons had to also earn runes. Making runes free would be fair, because it only affects those currently. You would have access to all runes as well.
UNEVEN GAME MECHANICS equals no fun not even for the winner: level 30 with a full rune page against a level 30 without will have a tremendously large advantage in Laning Phase, and may even scale better late game. Snowballing... This goes with someone with an inadequate rune page.
I PROMISED MATH, so here we go. I am going to try and give RIOT the benefit of the doubt. I want to do this keeping my numbers from skewing the results in my favor. Let's say no one spent money on Rune pages. IP only. Let's go with 7 pages. And use the most popular runes. This is a small group opinion that I worked with; the runes used may differ from your choices, but it should give a good example.
We start with 2 free pages, so 5 pages 2600IP is 13,000IP
Champions needed to play rank: 16 cheapest champions is 10,800IP I would not take most of these champs into rank, but that's me. Poppy and Sivir are OP, but sshhhh. http://leagueoflegends.wikia.com/wiki/List_of_champions
Basic Runes: Most Popular-- Flat armor yellows x9 is 1845IP Gold per yellows x4 (I don't use, but was told to add them) 1640IP Mana regen per 5 x9 (AP mana hungry champs) 1845IP
Quints: AD x3 3075IP AP x3 3075IP MS x3 6150IP Gold x3 1045IP (There are many others like AS, LS, Dmg/LvL, Health, Armor Pen, but I was told not to use them to give Riot benefit)
Marks: AS x9 3690IP MP x9 3690IP AD x9 1845IP AP x9 3690IP
Glyphs: AP x9 3690IP CDR x9 7380IP MR/LvL x9 1845IP AS x9 3690IP
TOTAL: 59,080IP Now, this may differ from your opinion, but I think it's safe to claim that a minimum of 50,000IP (to easily over a 100,000IP to get better champions is needed) is needed. The time it takes to accumulate that IP is nuts, absolutely absurd.
Average IP per game---this has been done enough that I'm taking an average of those works and comparing it to my last 10 games on summoners. About 45 minute games yields 70IP plus 150 for first win.
Over 180days
70x + 150(180) = 60000 70x + 27000 = 60000
x= 472 games played that's an average of 3 games a day. So starting at level one and rushing to level 30 with all the IP bonuses. You would have to play 3 games day for a 180 days to afford all of that; this does not include owning the other CHAMPIONS--ALL, soon to be, 105 OF THEM. That would cost an additional 195300+163200+75600+28350 = [462,450 IP]
CONCLUSION: Runes and Rune pages should be free.
If you stuck with me this long, I thank you for reading and for your time.
EDIT..... I've been playing with the "RUNE COMBINER" the last few days. I also have been looking at tables on reddit. There are people that spent over 100,000 IP on tier 1 runes combined all of them 2ce to get tier 3. It could be fun, but you can't even fill a rune page up until level 30. Conclusion: The who Rune System needs a complete rework. http://www.reddit.com/r/leagueoflegends/comments/1na0wa/i_combined_100k_ip_into_the_rune_combiner_here/
- Let us fill rune pages at level 10'ish. OR maybe allow different tiers to be used at certain levels, but the entire rune page should be unlocked, not only allowing 1 rune per level to be added.
- Rune Pages shouldn't cost anything.
- Runes should be fun, and we should be able to experiment with them on specific champs
- Runes give quite an advantage in game--you shouldn't have them inaccessible to new players; they face others with pages full of them!
- Random Runes from the combiner? At least make it so if you combine mostly marks the probability of getting a mark is higher.
- 400 hours of play to get 50,000IP is ridiculous. Make Runes cheaper or free. I don't mind if they make champions harder to get, but the rune system drives new people (potential costumers) away.
- INTERESTING, not a great point but: we can't dump or get rid of runes, but there is a CAP of how many we can own. 684 different runes; cap of 700.