We need to stop first time champs in PVP
So we've all encountered it in normal games, and its frustrating and also bewildering at the same time to see why so many people insist that they will play a champion for the first time in a PVP game and think they can do extremely well. Now and then, there is somebody who naturally clicks right away with that champion, but more often it ends up with a feeding frenzy the likes of which hasn't been seen since Thanksgiving the year before.
I just finished two games in which the laners announced first time so-and-so after we'd already gotten into the game, and what happened? You guessed it. Feed, feed, feed. They had no idea how to play their champions and as a result, the team was behind within 15 minutes. I feel worse since they got a chest off of my S- as Nidalee after not using her for 7 months for causing us to lose, but this is a real problem and the more people just "play" a champion in PVP for the first time the worse it gets.
First Time PVP is Bad For The Team
It is hard to work as a unit when the team cannot rely on at least one member, considering the old phrase "a chain is only as strong as its weakest link" - if we can't depend on our teammates the team is more likely to lose. As a result, the team has a frustrating game and usually surrenders or is overwhelmed too quickly to do so, or more likely two people refuse to surrender.
**First Time PVP Is Bad for the Player **
When you use a champion for the first time in PVP against most people's advice, you also have a bad experience. You have visions of doing great, or even pretty good, and find yourself destroyed by mastery 6 and 7 champions or just somebody who knows how to use whichever champion they chose for the particular match. As a result, some players feel like they let their team down. For the most part, they don't really seem to care and shrug it off as "just normal games" but the problem is rewarding this mentality means more losses that are easily preventable.
Eventually people will need to go into PVP and play a champion they haven't used, except I devised an easy and simple way to allow them to be more prepared: 5 BOT WINS BEFORE PVP
The Plan:
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In the patch this is initiated, every champion is given a number between 0-5 in a metadata file for each player. This number reflects the number of victories in co-op games they possess with that champion with 0 being no games and 5 being 5 victories. Anybody who has a number below 5 cannot use that champion in the PVP game, as clicking on that champion will have a small notice where "disabled" usually is saying "LOCKED - Win 5 co-ops to unlock" - literally, its as easy as that.
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Grandfathering takes place with mastery 3 and above - everybody with at least a mastery level of 3 or higher gets the 5 automatically, whereas 2 or below requires the games to unlock.
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When new champions come out, that'll also require people to have to play co-ops to learn them and play them so when they enter their first PVP they will have more knowledge of how to play the champion.
As a result of this, people will require spending a little over an hour on co-op games (most 5 on 5 int co-ops last 15-20 minutes) and gain valuable experience of champion abilities, range, and a good understanding of how the champion works mechanically. Five games is far from enough to master the champion but gives them enough of an understanding to allow them not to feed and to play a bit smarter than they normally could in PVP. When I first started, I had the luxury of playing co-op and customs with a group of friends and learned each champion, the lore behind them, and I'd ask people about them if I saw someone using them really well for tips and assistance. Today it seems people think it is their right to play any champion for the first time in PVP, which can lead to disasters and they take no responsibility for it and nobody seems to have a plan.
Now we do. It isn't the perfect solution to the problem but it will guarantee people play better when they finally do play for the first time since they will have spent over an hour in game learning how to use their champions. The best part is, they might have a really awesome first game since they will know how to play the champ instead of figuring it out on the fly against people with significantly higher mastery levels and experience. This cuts out a lot of the flaming and the rage from people angered (rightfully so) of the loss that was preventable but also protects the players from going out and performing poorly and feeling bad about it.
So that's the idea I've thought on for a while now. Feel free to discuss and share your own stories (good or bad) and hopefully Riot will have a response and at least consider this concept.