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Thresh is already overloaded.... Why is flay so op???

Donnell··7 votes·2,129 views

Thresh has everything a support could ever want. A pull, a shield, a teleport (w), an aoe stun for 2 seconds(99% basically means stun), a pull to the enemy, a knockback, a slow on his knockback, massive magic damage that builds up over time, infinite scaling (passive), and probably a bunch of other stuff I am missing. Obviously with this kind of overloaded kit, Thresh has always been one of the best if not always the best support in the game.

Thresh already has an overpowered kit but why is his skill flay so op? A knockback, slow, and magic damage dealing passive on the skill which does an INSANE amount of damage. Why would they add a passive to his already overpowered skill? Why does that exist????

At level 1 lets say thresh has 60 attack damage. Flay at level 1 deals 80% of your attack damage with a bonus 65 magic damage. If the enemy had 0 armor and magic resist this would deal 173 damage at level 1. At level 18 lets say you have 100 attack damage and 100 ap with around 100 souls picked up. If the enemy had 0 armor or mr flay would deal 625 damage.

Thresh already has a ton of utility and gamebreaking skills (Dark Passage). Why is he allowed to have a basic attack that hits like a truck every so often?

13 Comments

Unlucky Number73 votes

he doesn't have a heal.

Hayaishi23 votes

Thresh's auto shoul be the least of your concerns. Hes not even that op unlike Janna

so meta so fine2 votes

qq

Donnell2 votes

I have backed up my claim. If you feel differently, why don't you support it rather than typing "qq"? Oh yea, this is the League community.... I forgot.

Lauchmelder1 votes

Your main point is that Threshs Flay passive inflicts a lot of damage, which it doesn't unless you build a lot of AD to back that passive up. Lategame you don't even feel the difference between passive up and normal basic attack.

Crowe Stalker2 votes

That passive used to be attached to his Death Sentence, but I agree, he already has enough utility to carry, he doesn't need the Flay passive anymore.

therealdragon2 votes

{quoted}

Thresh has everything a support could ever want. A pull, a shield, a teleport (w), an aoe stun for 2 seconds(99% basically means stun)

you can dash, use skills and AA's, move, use summoners, and do anything else while stunned? Damn what hack are you using bro.

, a pull to the enemy, a knockback, a slow on his knockback, massive magic damage that builds up over time, infinite scaling (passive), and probably a bunch of other stuff I am missing. Obviously with this kind of overloaded kit, Thresh has always been one of the best if not always the best support in the game.

one of the best-true. He's up there with like 5 others.

Thresh has all these overpowered things but what is with his skill flay? A knockback, slow, and magic damage dealing passive on the skill which does an INSANE amount of damage. Why would they add a passive to his already overpowered skill? Why does that exist????

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At level 1 lets say thresh has 60 attack damage. Flay at level 1 deals 80% of your attack damage with a bonus 65 magic damage. If the enemy had 0 armor and magic resist this would deal 173 damage at level 1. At level 18 lets say you have 100 attack damage and 100 ap with around 100 souls picked up. If the enemy had 0 armor or mr flay would deal 625 damage.

when does an enemy EVER have 0 armor and MR???? even minions have SOME armor and mr. This scenario you're explaining would never happen because 1) every champ already has base armor and mr 2) They gain with time. You might gain 10 armor over the course of the game 3) because there's this thing called items which a lot of people buy (if not everyone) that can increase your armor and MR

as for a more realistic calculation: lets say the enemy adc has 25 mr and 35 armor. This would mean that thresh's AA itself does (if his ad is 60) 44 damage and the MR portion of it (btw you got it wrong-if you're JUST aa'ing, its just 80% ad-if you flay as well THEN its an extra 65 damage) does 35 extra damage

Add 35 and 44 damage and you get 79 total damage. About the damage of a regular adc at lv 1. I think I've made my point so I won't bother with the lategame calculations.

Thresh already has a ton of utility and gamebreaking skills (Dark Passage). Why is he allowed to have a basic attack that hits like a truck every so often?

yeah a dash, so gamebreaking when half the champions have a dash. A pull-so gamebreaking when at least 2 other champs have that. A slow with damage-so gamebreaking when literally every champion has that except like 4. A shield-so gamebreaking when at least 75% of champs in league have that.

Such a gamebreaking kit when other champs literally have all those things.

edit: judging by your response to others chances are you'll greet my response with the same non-logic response. So I consider myself baited when I wasted my time typing this response.

GG WP OP

edit 2: oh look at that, your last match you were against a thresh. Now you may say "but I won lel" to which I'll say then why is he so op if you won then? Clearly your champ was more op

ok thats the last of my response I'm done lol

Donnell1 votes

Thresh is a hard champ to play. Obviously in your elo (Bronze) you have not seen Thresh played to his full potential. If you ever get good at this game your opinion will change.

Narasimha2 votes

an aoe stun for 2 seconds(99% basically means stun),

If you honestly think this, then Thresh isn't your problem.

Kivolan2 votes

Because CertainlyT

Lauchmelder2 votes

He designs the most fun to play champions though (if we leave the receiving side out of the discussion)

Gwellaouen1 votes

At level 1, he is really weak tough. It's hard to approach the enemy to flay them and expect to get out unscathed. If the other support is an ap one, it' s even more difficult to aproach it. Moreover, at level 18 the carries are much more stronger: having more health, damage, movement etc. supports damage tends to fall off late game.

The power of Thresh comes more by a combination of all his spells and not by one in particular.

P.s: sorry about mistakes in english.

Koldheartedjsp1 votes

do you guys think it'd be better if the passive auto damage from E would be better put back on Q, onto his W, or just non existent?

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