Thresh is already overloaded.... Why is flay so op???
Thresh has everything a support could ever want. A pull, a shield, a teleport (w), an aoe stun for 2 seconds(99% basically means stun), a pull to the enemy, a knockback, a slow on his knockback, massive magic damage that builds up over time, infinite scaling (passive), and probably a bunch of other stuff I am missing. Obviously with this kind of overloaded kit, Thresh has always been one of the best if not always the best support in the game.
Thresh already has an overpowered kit but why is his skill flay so op? A knockback, slow, and magic damage dealing passive on the skill which does an INSANE amount of damage. Why would they add a passive to his already overpowered skill? Why does that exist????
At level 1 lets say thresh has 60 attack damage. Flay at level 1 deals 80% of your attack damage with a bonus 65 magic damage. If the enemy had 0 armor and magic resist this would deal 173 damage at level 1. At level 18 lets say you have 100 attack damage and 100 ap with around 100 souls picked up. If the enemy had 0 armor or mr flay would deal 625 damage.
Thresh already has a ton of utility and gamebreaking skills (Dark Passage). Why is he allowed to have a basic attack that hits like a truck every so often?