@Riot can we PLEASE just remove keystones?
I've said this on here repeatedly: This game feels bad to play right now because of damage being too high, and one of the biggest reasons for this is the Runes Reforged. Keystones give too much power and don't allow you to actually play a champion anymore since they remove the need for any kind of skill, you're just playing X champ so you can abuse Y keystone most efficiently, there isn't anything more to it than that.
Why was Zed such cancer last season? Oh that's right, he could miss everything, land his auto and an E during his ult and then pop ignite to proc Electrocute for an assload of damage. So skillful.
Ezreal, king of poke, now gets even more gold for sitting back and doing nothing but throwing max-range Qs at you? So skillful.
Darius can sit and attack minions for 4 second, hit you with one Q and deal true damage through his bleed without even taking minion aggro. So skillful.
Master Yi can double-stack true damage with his E and Conqueror to make your armor irrelevant, and then on top of it he has his %health jungle item/BotRK so you can't build health either. So skillful.
What if we just removed keystones, since pretty much all of them just grant more damage, and let you pick five secondary runes (three from primary tree, two from secondary tree).
I understand that it's easier to balance around a single keystone versus balancing every single champion, but it feels bad that the playerbase has to suffer because of the oversaturation of damage that (from my perspective) isn't seriously being looked at.
The new "pick 'em" stats are a nice touch, but offense outweighs defense so ridiculously it's embarrassing. There's almost no reason to take any defensive runes other than the mandatory ones. Look at it, the offense 10 adaptive force = 10ap/6ad is worth 210 gold (ad) or 217.5 gold (ap), versus 5 armor/mr which is worth 100 gold (armor) or 90 gold (mr). The health option is pretty much a joke IMO since 90 health at level 18 is going to stop one aa from a Karthus at that point, and 15 bonus health at level 1 is worth a whopping 5.6 gold. Why even bother feeding us the myth that you're working to make defenses feel better in game when your actions clearly say otherwise.
TL;DR: Keystones have removed skill from this game and are the root cause of the "Damage Being Too High" Argument