Damage is WAY too high right now.

LiveYiOrDieHard·4/29/2016, 9:07:55 PM·166 votes·8,962 views

The reason everybody is building tank is because if you don't, you will die from one combo and obviously you won't get your damage off then. But you can build full tank and still do the same damage as you used to be able to in seasons past and not blow up before you get a chance to use it. You either have enough range to outrange the other team, or you build really tanky so you don't die immediately.

Let me explain, I play Renekton, I've mained him for years, ravenous hydra has always been CORE on him. It synergizes better on him than 95%+ of the champion pool because he can use it to animation cancel his stun and he has always been a BRUISER who benefits greatly from the AD and lifesteal. But guess what? I find myself almost never even building the damn thing because I have to get more defense so I don't blow up. And I still do as much damage as I would have in the past with the hydra.

And of course this unbalances the hell out of any champion that loves building the meta tanky items right now. Oh, and it's also not bad for those certain champions that are impossible to trade with because they have zero interaction laning because they poke you out of lane even faster.

Why?

Honestly I'm not sure. If I had to guess, it's probably keystone masteries. I don't think they should have ever been added to the game.

192 Comments

Nekusen4/29/2016, 9:18:10 PM51 votes

Dont worry, it will get even higher with Blue buff changes, Drag changes and such.

MunchCrunchLunch4/29/2016, 10:24:46 PM25 votes

builds full tank and still dies in 3 seconds.. yeah damage is too high.

jaymc11304/29/2016, 9:37:58 PM18 votes

Rito broke the game this year mate. It's been busted for almost 6 months now. Honestly not even worth playing any more with how awful and shabby it is.

Keevalroy4/29/2016, 10:21:06 PM10 votes

If I had to guess, it's probably keystone masteries. I don't think they should have ever been added to the game.

That's only one of the issues, but yes, I agree. Keystones were a mistake from the beginning and it's amazing how long it took for people to realize how much they screwed up balance.

Hard not to be condescending nowadays with loads of what went wrong during the preseason finally being addressed or brought up for discussion, but it needs to be said: I told you so. I was downvoted to hell in the preseason for "being unable to adapt to change." The game is now shit and I fucking told you so, as did everyone else who payed attention to the updates and reacted to them in any way other than: "WOW NEW AND EXCITING SO COOL!!!"

I might start playing again once the fallout from the mage update settles and that damn belt gets removed, but right now, I'm not missing League. Season 6 is cancer, and here's hoping season 7 will actually be fun once they're done breaking and ruining everything.

Step one for making season 7 more enjoyable? Revert back to the old masteries and never try Keystones again.

DEmperor954/29/2016, 10:44:09 PM9 votes

I agree with everything you mentioned and I see it perfectly the same way you do. Yup keystone masteries are pretty much the main reason for this.

I would like to use Riven as an example as well. Riven is a champion that can only do damage by building damage and cannot build tanky and be useful unless extremely ahead. The fact that she is a melee champion and has to build squishy to be useful is the reason her winrate dropped from 50% to 46% when keystones were introduced. Most other champions can build tanky and match her damage now, while other squishy champions do more damage than her while having a range advantage.

yeulx4/29/2016, 9:14:59 PM6 votes

thats actually wrong.. the reason why people are building tank is because theres not enough damage and penetration ontop of that those tanks can basically solo the ADC wich should not be happening... theoretically...... tanks are suppose to soak damage....mages are suppose to kill squishies..and adcs are suppose to kill tanks and mages.....but..the thing thats going on is tanks are able to kill the adcs so things like tank ekko tank fizz are broken as tanks because they have high base damage and being tanky doesnt help.. wel ekko doesnt naymore since they nerfed it but yeah*[slayer-pantheon-popcorn]*

LadyRenly4/29/2016, 10:07:51 PM5 votes

ap items are getting their 2nd round of damage nerfs in the span of a year and ad items got an across the board damage nerf too

SonaTitsAndAss4/29/2016, 9:26:59 PM5 votes

this is in top 5 stupidest things iv read all season.

the reason people are building tank is because tank items atm cost so little and give so much. they give so much in fact that they work even on people that dont really benefit off tank stats like ekko and akali.

one of the answers to tank stats was sated + bork combo but all the people playing tank are bitching so the items are changing so its gonna be rageblade + bork next patch.

Cressalia4/30/2016, 3:06:39 AM5 votes

Welcome to riot balance, we only have the finest unbalanced champs running around the rift. :^)

God Went MIA4/30/2016, 2:29:10 AM4 votes

It also makes turrets irrelevant 8 minutes in making it damn near impossible not to feed after you get behind in lane.

Kuroi864/29/2016, 10:34:13 PM2 votes

The reason everybody is building tank is because if you don't, you will die from one combo and obviously you won't get your damage off then.

How is this different from the last 5 seasons? Come mid game, if you don't have some tank, you pop, this hasn't changed.

I find myself almost never even building the damn thing because I have to get more defense so I don't blow up. And I still do as much damage as I would have in the past with the hydra.

Well, part of your job as Rene is to soak damage, sounds like you're doing just fine to me.

If I had to guess, it's probably keystone masteries.

While the keystone masteries definitely cause an increase in damage, you're looking at around 5%-8% overall increased damage for the champs that run the damage oriented keystone masteries. A noticable increase, but hardly broken or anything too rough.

Note: The damage oriented keystone masteries either have a relatively low scaling, a fair cooldown, or are incredibly selective as to what champ they are effective on.