I'm Tired Of Seeing "We Asked For This Current Meta"

SUCC Ghast·8/6/2018, 6:23:48 AM·33 votes·9,014 views

NO the absolute fuck we did not. Originally the issue was the feeling that as a fighter, you couldn't contest a tank in lane, so Riot gave us damage to fighters instead of toning down tanks. Then the issue became supports were too annoying, instead of nerfing them, for some reason support became a "A Visitor From The Mid Lane Has Appeared". Gotta love getting almost 100% by Brand at LVL 3, or Sona Q auto at lvl 1 with Aery doing 25%+ of your max health. I remember the issue was shields and healing, now its the sole fact that adcs can't play the game because the enemy support does more DPS. NEVER DID WE WANT MORE DAMAGE, WE JUST WANTED BALANCE. WHO ASKED FOR LEE TO GET BUFFED, WHO ASKED FOR WARDING TRINKET IN THE JG TO BE REMOVED, WHO ASKED FOR JUNGLE XP CHANGES, NEW SCUTTLER??? No, nobody. Riot buffs things that don't need it, (Fizz), disregards our immediate feedback on it, and moves on. I'm bitching a lot, and honestly so is a lot of the playerbase. I'm tired of seeing AP onhit Tryndamere in 99% of my fucking games. Tired of seeing Jax build literally any combination of items and still insta-burst people. Tired of seeing EVERY AP CHAMPION build a single Ludens Echo then go oneshot the bot lane. Tired of Assassins hitting lvl 6 and doing damage equal to an adc in the extreme late game. This game is legitimately dying, we all know it. You can't continue to cover up mistakes with new skins and additions Riot. It will catch up to you, eventually. New Runes were a fluke, Blue Essence is still an awful concept compared to IP. Getting new champions is harder than ever. 3 Ultimate skin shards disenchanted isn't enough for 1 ultimate permanent. Listen, I get you guys are always busy, but it isn't okay to listen to what we, your players, want, and then twist it to how it ends up ruining the game. The game is so black and white, and any gray areas get flamed and reporting upon showing up. There is no real conclusion to this rant, as there is no conclusion to the problems that will continue to ruin this game until it officially dies out.

38 Comments

Jamaree8/6/2018, 6:33:44 AM17 votes

This specific thing wasn't asked for sure, but a lot of this comes from a lot of demanding from the community that DID happen. Tanks got damage any comment on tanks not doing damage was made a thing, which lead into everyone getting more damage in the long run.

More damage wasn't directly asked for, but the whining of the players complaining about how horrible long games were, how early game didn't mean anything, how you could do so well early and it meant nothing in the long run lead to games being made shorter through damage.

Off Builds on champions was from the comments of people being upset that Riot was killing champion diversity, there is a post made not a day ago complaining about that Riot kills any kind of build creativity, so what do people want here?

I will agree with you on certain things though with the Fizz and Lee Sin buffs, but other things, not so much, this meta wasn't asked for, but the things that got us to this point most certainly were.

Tetsip8/6/2018, 2:08:55 PM14 votes

There were posts from people wanting shorter games. But just because people were posting it didn't mean they were in the majority. Everyone bitching games were to long were usually just told to go play HOTS, because game length is part of what made league feel healthy and complex as a strategy game.

RyzeTheSmurfMage8/6/2018, 10:33:05 AM12 votes

waiting for the guy named Fizz V2 to come to this post and say something about Fizz being weak before and other stupid things

Sasogwa8/6/2018, 3:59:05 PM6 votes

Riot simply refuses to ever solve the core of problems and bandaid fix everything in an unstable way.

The state of balance right now is like a pile of cardboard boxes badly put together with old bandaids. They don't fix anything, they put other new problematic stuff to solve old ones. That's not balance. And the fact some kits like CertainlyT's are even allowed to see the light of day despite being clearly unbalancable without breaking more stuff is just.. sad, really. Oh well, I barely play anymore anyway.

TitanAnteus8/6/2018, 6:36:14 AM5 votes

Ya kinda did want more damage though. I'm talking season 7 here btw. People were complaining that matches were getting too drawn out early season 7. They said since ADCs made or broke the game, tanks and other laners stalled until late game where all the fighting would happen and the main strat would be who could protect their ADC from enemy damage better.

To fix that, people gave ideas of ways to increase damage so that games wouldn't go so late, and make ADCs mandatory. They also complained that mages lacked any sort of agency in the game. Towers were easier to take with AD then with AP so that made mages a weak pick when considering the actual objective of the game. Thus they changed towers to be hurt via mixed damage and inadvertently made them weaker.

This is legit the result of what the community clamored for.

Scuttle changes affect junglers mainly. It changes up how they have to strategize but doesn't innately add more damage. Brand's literally always been an asshole. Same with Zyra and Sona. People are just now noticing more because sustain was nerfed.

Seriously. Pay attention to the boards a little more. Aatrox getting buffed was due to the knee jerk reaction people had of him. The boards are 70% wrong about what should be changed in the game. Look at everyone complain about Akali when she's fine.

chipndip18/6/2018, 5:02:04 PM3 votes

Yes you guys did.

You guys wanted marksmen nerfed.

You guys wanted supports, especially Enchanters, nerfed.

You guys wanted assassins to burst squishies better.

You guys wanted some of the most toxic assassin kits reverted.

You guys wanted fighters buffed.

EVERYTHING that led us to this meta was asked for on these boards, on Reddit, and by personalities in the community. Don't get tired of the truth, my guy.

RekSai CoffeeCo8/6/2018, 1:08:03 PM3 votes

[{quoted}](name=SUCC Ghast,realm=NA,application-id=3ErqAdtq,discussion-id=biTEz419,comment-id=,timestamp=2018-08-06T06:23:48.280+0000) WHO ASKED FOR WARDING TRINKET IN THE JG TO BE REMOVED, WHO ASKED FOR JUNGLE XP CHANGES, NEW SCUTTLER??? No, nobody.

New Runes were a fluke, Blue Essence is still an awful concept compared to IP.

Getting new champions is harder than ever. 3

Ultimate skin shards disenchanted isn't enough for 1 ultimate permanent.

I can agree that no one asked for trackers removal.

No one asked for scuttle change and it should have been hotfixed out 1-3 days after 8.10 was added or not put in at all. Scuttle along with jungle changes brought the funneling to a common acceptable strategy to many people and instead of actually fixing the problems they punt to offseason, like gee we know its a problem and we don't want it in game but don't want to fix it as we want to use scuttle for a "mini-objective" for LCS.

Jungle changes- They killed diversity despite saying they improved it. Hmm jungle being 2-4 levels under solo laners for extended period of time (mostly till midgame these days 10-12 min mark on average, seriously watch replays for those who want to comment on this part) and riot wanted junglers to not farm so much? How is being underleveled to gank helping the jungle to gank more and farm less?

How exactly did these changes help the jungle to draft their pick according to team composition? It didn't one bit just killed it in one fell swoop (with scuttle change).

Runes- I didn't get a chance to play with old runes but what they could do to add some diversity is just let you pick a major keystone from any tree then 6 minors from any tree for a trial in offseason and adjust from there.

Getting champs is a real grind, champ shards should be removed from hextech chests (S rank ones)

Orange essence ratios need to be looked at as well.

FixHealsRemoveGW8/6/2018, 3:50:52 PM2 votes

People ask for all kinds of things and if Riot would grant all the wishes you would know the true meaning of "unbalanced". Luckily Riot doesn't do that.

Ch1efBeefQueef8/6/2018, 6:30:08 AM2 votes

I still cant wrap my mind around how kassadin can 1 shot combo anyone on the map without any gold after 6. Or why Riot buffed the fuck out of aatrox in stead of actually looking at what he was capable of doing in the first place. I actually have to force my jaw shut with my hand when i play this game.

Nea1048/6/2018, 2:56:56 PM2 votes

The original issue, since the FIRST DAY of Pre-Season, has always been the overall DAMAGE being too darn high. No matter the main source.

What did they do? They buffed damage, and nerfed defences/sustain. Good job :'D

Illabethe8/6/2018, 11:32:55 PM2 votes
  1. They did nerf tanks. The "fighter" buffs are indirect items that came later.

  2. They did nerf the living crap out of supports.... at least 5 times (loss of wards, loss of quest item buffs, loss of heals and scaling on Enchanter items, loss of major amounts of gold income and healing capacity on Trinket items [Gold lockout on the most popular one if you kill minions AT ALL], destruction of tank support viability, direct nerfs to Sona and Janna which make them unbearably weak early game now, and lucky to get to late game........ How do you call these "not Support nerfs?"

(Sona hitting you 25% has a lot more to do with item 3311 than Aery, and it's barely useable vs most champ compositions, and actually requires you to give her free auto attacks).

  1. I Do agree on Jungle Wards. Teams are notorious for warding the wrong places or not warding at all. It's not possible atm to prevent unneeded ganks and aggressively have a chance at farming atm.

  2. Jungle XP is stronger than ever. YOU JUST HAVE TO FOLLOW A DIFFERENT PATH. Krugs are the #1 camp now. Not Scuttle. At least Early game. Yet no one kills them. I'm almost level 5 in my first clear!

  3. The rest is jumping all over the place. I'll leave the rest to a rant.

KlydeFrog8/7/2018, 6:03:27 AM1 votes

Yawn more crying over nothing .

Pika Fox8/6/2018, 3:13:01 PM1 votes

TL;DR, you literally asked for this meta.

3 Tears8/6/2018, 5:00:11 PM1 votes

[{quoted}](name=SUCC Ghast,realm=NA,application-id=3ErqAdtq,discussion-id=biTEz419,comment-id=,timestamp=2018-08-06T06:23:48.280+0000)

NO the absolute fuck we did not. Originally the issue was the feeling that as a fighter, you couldn't contest a tank in lane, so Riot gave us damage to fighters instead of toning down tanks. Then the issue became supports were too annoying, instead of nerfing them, for some reason support became a "A Visitor From The Mid Lane Has Appeared". Gotta love getting almost 100% by Brand at LVL 3, or Sona Q auto at lvl 1 with Aery doing 25%+ of your max health. I remember the issue was shields and healing, now its the sole fact that adcs can't play the game because the enemy support does more DPS. NEVER DID WE WANT MORE DAMAGE, WE JUST WANTED BALANCE. WHO ASKED FOR LEE TO GET BUFFED, WHO ASKED FOR WARDING TRINKET IN THE JG TO BE REMOVED, WHO ASKED FOR JUNGLE XP CHANGES, NEW SCUTTLER??? No, nobody. Riot buffs things that don't need it, (Fizz), disregards our immediate feedback on it, and moves on. I'm bitching a lot, and honestly so is a lot of the playerbase. I'm tired of seeing AP onhit Tryndamere in 99% of my fucking games. Tired of seeing Jax build literally any combination of items and still insta-burst people. Tired of seeing EVERY AP CHAMPION build a single Ludens Echo then go oneshot the bot lane. Tired of Assassins hitting lvl 6 and doing damage equal to an adc in the extreme late game. This game is legitimately dying, we all know it. You can't continue to cover up mistakes with new skins and additions Riot. It will catch up to you, eventually. New Runes were a fluke, Blue Essence is still an awful concept compared to IP. Getting new champions is harder than ever. 3 Ultimate skin shards disenchanted isn't enough for 1 ultimate permanent. Listen, I get you guys are always busy, but it isn't okay to listen to what we, your players, want, and then twist it to how it ends up ruining the game. The game is so black and white, and any gray areas get flamed and reporting upon showing up. There is no real conclusion to this rant, as there is no conclusion to the problems that will continue to ruin this game until it officially dies out.

Paragraphs, and formatting. Few people want to read a giant block of text.

LordGeovanni8/6/2018, 7:47:49 PM1 votes

Originally the issue was the feeling that as a fighter, you couldn't contest a tank in lane

this was only a problem because the average fighter build shifted from item 3153 item 3071 item 3142 item 3156 item 1001 item 3068/item 3143 to item 3071 item 3748 item 3068 /item 3143 item 3194 item 3111 item 3742 your build as a fighter is item 1036 item 1028 . instead of previous seasons item 1053 first item component the reason fighters have to build like this now is because when riot nerfed the hell out of defense fighters adapted by building more defense thus lowing their dps and out right sacrificeing their sustain to which riot then nerfed defense items and base defense stats on melee champions 4 more times there is one other problem that is problematic for fighters fighting tanks in lane item 3076 and item 3075 having grievous wounds instead of this effect being put on its own item that didnt also do damage. Nice and balanced for adc. Hell! Out right weak against adcs because they took away the biggest advantage thornmail had versus adcs the same time they gave it grievous wounds being the 15% pre midigation damage reflection the very vocal adc and mage mains that dont frequent the boards but sure as hell find their way here when they feel the game isnt going the way they like asked for this meta while top and bruiser mains dont come out they either adapt to survive longer but are willing to sacrifice their damage for it then riot says this is the new bruiser meta because the winrates bounce back not because bruisers are doing their job. Things that no other class will do. But adcs get constant buffs because adcs always have low winrates except for the top 4 adcs

The Yetii Rider8/6/2018, 10:57:41 PM1 votes

You are failing to understand the problem entirely.

What happened is that mid and top lane felt like they were irrelevant to the outcome of the game. Riot had to buff supports like crazy to try and make it so people actually wanted to PLAY support with the introduction of the role selection button. With supports being so incredibly strong, ADCs got crazy and they became nearly impossible to kill. It didn't matter if you played a top lane fighter like Jax or Renekton, the ADC was the entire deciding factor.

The changes this season were intended to allow mages, assassins and fighters to carry the game on their own. In order to do this, jungle had to become really weak in the early game, marksmen had to become much weaker in the mid game, and mages needed a stronger early game. All of this was given to them.

RC cars are life8/7/2018, 3:08:55 AM1 votes

Its the vocal minorities chanting change that plays into Riots manifest destiny to always be changing the game which leaves us with the new runes or the bruiser buffs and now the adc buffs for the past 5 patches Rito needs to push the reset button or the game will never be fixed, I want to be hopeful but then they rework Akali and give her 4 dashes and true stealth and you can see clear as day that the game will never be fixed. Find another game to play and move on from LoL until either there is more competition in the market for MOBAs or Riot changes the game dramatically

RohirrimRowan8/7/2018, 3:18:52 AM1 votes

I am heavily of the mindset that there is too damn much damage in the game right now. Assassins are a huge problem (100-0 in 0.3 seconds is just...not fun to play against. ever) since they make the most ready use of that damage, but there's so much damage in the game that it feels like playing anything squishy just means you die.

Elkington VI8/7/2018, 5:38:19 AM1 votes

Anyone that has ever made a complaint or agreed about stat-checking, "uninteractive/boring" gameplay, and "wet noodle fights" helped bring about the current problems LoL faces now.

Those are all terms that were thrown around, particularly by Ghostcrawler, before the surge of high engage/disengage, low-windows-of-opportunity (if played well) mechanics currently prevalent.

JackMcSnipeyz8/7/2018, 5:50:12 AM1 votes

Brand didnt get more damage in the recent meta change, he is just a symptome. When you nerf shields into the ground you get damage oriented supports because they out damage any utility you throw at them, so why pick utility when you can outdamage them and snowball.

Fighters were absolutely asking for a buff and a specially made keystone for them to fight tanks, conquerers is the result of a half a season's worth of bruisers crying they are unviable.

Assassins, also a symptome of the meta, when you nerf defenses and scaling marksmen (like people asked) you get early game focused champs who have plenty of time to close the game with their snowball - assassins are the results of support, tank and marksmen nerfs.

Mages are still crying they are unviable even now.

The community asked for these changes, but hindsight makes you see things differently so suddenly when you get what you want and you see how it effects the game as a whole - you complain like no one asked for the changes in the first place.