What if "Conditioning" Worked Like "Gathering Storm"

Caretaker Jack·11/6/2019, 5:00:43 PM·34 votes·14,896 views

Tanks aren't tanky enough is what people are saying, so what if their late game was to become even better in exchange for how weak they are early? Is this a bad idea? What are your thoughts on tanks in general?

Ofc, there are flaws here. conditioning has a % thingy doesn't it? Idk. Also conquer is losing its true damage, do yall feel that will already make tanks better? If not, how would you go about making tanks better? Do you even feel tanks have a problem?

71 Comments

Rax Reformed11/6/2019, 6:01:43 PM20 votes

I don't know, though. I think tank itemization needs to be looked into before buffing tank runes. You just run the risk of everyone running the good tank runes, and everyone getting tankier across the board. I think we just need real, strong, affordable tank items that really give tanks some lasting power in a teamfight again.

Velasan11/6/2019, 6:57:45 PM7 votes

Counter argument... sort of...

What if both gave you a little bit of stats every 2 minutes instead of only at ten minutes into the game? The old runes were as you leveled up.

What if it was either 2 of a stat per min (so 2 per min, or 2 armor/magic resist per min) OR 2 of a stat per level and then it would max out when you hit level 18 so it wouldn't infinitely scale anymore.

The problem with both conditioning and storm is that they take 10 minutes to come online. Where as before even if you had scaling stats you were gaining some amount of those stats as you leveled up eventually going even with the person taking flat early stats at level six or so. The other issue is that there is nothing to punish anyone for taking early stats because on the new runes you can have both. Nothing is stopping someone from taking both early game poke damage AND a scaling rune. So, the person who also has early game poke in their choices (like cheapshot or scorch) will still scale up as the game goes on from their other runes.

That doesn't make storm or conditioning terrible, but it does put an arbitrary handicap on champions who want to use those runes by keeping them weak for the early game, and usually a lot of those champions already have weak early games (such as most tanks or scaling mages who require their ultimates).

Saezio11/6/2019, 7:52:44 PM4 votes

Tanks need one tanky rune to be introduced. No, aftershock is not a tanky rune, it's a rune designed to make people tanky for really small amounts of time and of course deal some damage, tanks don't really synergize well with this (except support tanks) Tanks need a rune that rewards them for staying in the thick of the fight and harassing the enemy carries (NOT WITH ONESHOT DAMAGE POTENTIAL).

I am thinking something like the conqueror rune, but for tanks. Something like this

For every 1/2/3/(whatever makes sense) seconds in combat(or landing spells/autos) with enemy champions you gain X amount of armor and MR, at max stacks gain Y% incoming AND OUTGOING damage reduction (could be pre mitigation on incoming or both) and heal for that amount.

This makes tanks tankier, healthier gives them incentive to stick in the midst of things, also makes them want to deal their damage before the rune procs (adds an extra level of difficulty and skill expression) and they won't be lane bullies(cough no tank meta) due to the reduced damage they deal.

Hailfire80511/6/2019, 10:38:06 PM3 votes

I find a huge problem is that Tanks have lots of options on how to gain armor and it provides diverse builds and such but if the tanks is going MR. well its pretty much 3 choices and none of them are great, tanks need good MR itemization again its the primary reason why ornn is actually a valueable tank since he can get the so useful 100 MR abysall mask

Talisid11/6/2019, 6:28:49 PM2 votes

Honestly it could just let players buy less tank items, which I don't think is the goal.

Ultimately I want to see what the aftershock and conquer changes do to the meta before anything else happens.

Garen is adopted11/7/2019, 1:04:44 PM2 votes

acutally its kind of bad idea, if you stall a lot you will barely take damage, not like one shot meta is any better but 0 damage meta wouldnt be good either, especially champions that alerdy one shot you will use that as well to become tankier when also doing 5k damage in a combo.

RyzeRework11/6/2019, 8:49:53 PM1 votes

I dont think tanks are weak. Considering nunu was one of the most busted champs in the jungle. And before that it was sej. I think lane tanks just suck because the items suck for lane tanks