Kayle upcoming changes

Nameless Drifter·8/1/2019, 8:07:02 PM·1 votes·968 views

So Riot August just showed some changes that he is planning to ship for Kayle and to be honest they are pretty awful and might create issues and a weird feeling of being weak, strong then weak again when playing Kayle.

As of such I have decided to go through the changes and make my own changes which I do believe could turn Kayle into a balanced state. (However Im still against the exploitable usage of Kleptomancy on her however, Riot refuses to adress Runes and remove this non interactive rune, so I will take my wins where I can. Feedback and sharing is appreciated)

P + Stats Armor: Stays as 26. Attack Speed: 0.625 + 1.5%/lvl >>> 0.625 + 2%/lvl Base Attack damage: 50 >>> 54 Level for Evolve: Stays as 6/11/16

Innate/Zealous Form(Level 1) Movement speed: Ramps up depending on stacks to a max of 15% (3/6/9/12/15%) against enemy champions. Can now stack against turrets Stacks will time out after 4 seconds instead of 5. Moved Ranged form to rank 1 evolve Moved AoE attacks to rank 2 evolve

Aflame Form(Level 6) Range: 550 >>> 525 Bonus Attack speed per stack: Stays 10%

Arisen Form(Level 11) Exalted attacks launch fire waves.

Transcended Form(Level 16) True Damage Stays as live. Adds +25 range (550 Total) E limitations are removed and Kayle E now refunds 30% of the cooldown if she executes a enemy champion with it.

Q Stays the same as live with the bug fix obviously.

W Base movement speed increased to 26 / 30 / 34 / 38 / 42% from 24 / 28 / 32 / 36 / 40%.

E Execute damage: Stays 8-16% E now refunds 40% of the cooldown and mana if it kills a minion. E drops all stacks if it hits a enemy champion. However if the Enemy champion is executed by E or killed 0.5 seconds afterwards, Kayle will remain with all stacks.(Limitations removed once reaching level 16)

R Cooldown: 160-80 >>> 140/110/80 Mana Cost stays as 100 mana at all levels. AoE radius stays the same as live.

-This will ensure Kayle can play the laning phase without basically dying everytime she walks up to a minion to farm in the toplane. It will also allow Kayle players to have more freedom in the way they apply points to abilities. -E poke pre level 16 will be a exploitable window for foes to attack Kayle since her attack speed steroids will reset. -Theres no reason for Kayle to have more than 550 attack range. She is supposed to be a Hyper Carry that melts everything in her path however increasing her range will make her unreachable and turn her too safe in teamfights. -Giving Kayle free movement speed, armor and a Q spam forcefuly is not the way to go. Instead with my changes the Q will still be fair to hit/dodge and used for the shred/slow, the movement speed can be played around by Kayle players and foes, and finally Kayle will still be squishy. -The W nerf reverts will allow Kayle to use W as her dash/kite alternative in the right time like before.
-R costing no mana makes no sense to me in August changes if he is putting Q mana refund. Either way 100 mana is fine and was never a issue.
-AoE radius is fine the way it is.

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