I want to change the core item build of Kalista.
I am a "테타니스" user playing on the League of Legend Korea server. I recently logged into the North American server because I wanted to ask about Kalista. I would like to see this part of the article and ask for comments directly from the developers.
Kalista's items have never changed since the launch, and the core items like "Runaan's Hurricane, Blade of the Ruined King" have never changed. The key items are set to learn the "Rend" skill first, and Kalista's attack combo (Basic attack → Pierce → Basic attack → Rend) is in the same order as above, Create. In the attack combo process, if the HP of the enemy is low enough to be treated, you gain a 2: 2 fight with a full-fledged friendly supporter. However, if you are unable to perform the above procedure again, you will be led to the enemy and you will be dragged to the end. I would like to think of my patch alternatives as one way to offset some of the extreme aspects of Kalista. To do this, I would like to suggest ways to raise the "Trinity force" and patch fixes. I want to know if this is possible. If you can not do it, please send it to [email protected].
Kalista basic stats
Kalista Basic ATK (Growth ATK): 66 (+2.91) →70 (+3.1)
Kalista Basic attack range: 525 → 500
Kalista Basic Attack Range Reduction Reason: The Trinity force raises the Kaliste to make it run more tightly and to differentiate it from the traditional Rend skill.
Kalista passive
Change Kalista's passive jump distance to an additional travel speed proportional distance instead of increasing the travel distance according to the type of boots.
Reason: Kalista's boots penalty can be removed, so you can contribute to the second team battle by replacing the second team battle with another.
Existing Kalista passive range (no boots, default status / boots of speed / high tier boots / = / 250/300/350)
Renewal Kalista Passive Jump Range: 250 + (Additional movement speed * 2.5 except the speed of the boots)
Kalista Pierce Skill
Pierce Skill Mana Cost: 50/55/60/65/70 → 35 Pierce skill cooldown: 5 → 2 The rest of the Pierce skill remains the same.
Kalista Rend skill
Rend Skill Mana Cost: 30 → 40
Rend "Skill Factor" change: (+ 60% AD) → (+ 50% AD) If you kill an enemy champion or assist in your treatment, you will receive 50% of your total mana cost for Pierce skill within 10 seconds.
If the above patches of the Kalistas are applied as they are, they will be converted to Marksman for a more aggressive play, preferring a 1: 1 battle, unlike the existing operation of hunting enemy hp with Rend skill. Being able to go to other item builds without raising "Runaan's Hurricane, Blade of the Ruined King" is an additional change. Could you review it?