Strangest hook I've ever witnessed on NB's stream

Khelb·6/27/2017, 3:24:33 PM·2 votes·468 views

Here's the clip from Twitch: https://clips.twitch.tv/SlipperyFineYamDerp

Here's a picture of two visiable hooks showing at the same time: http://imgur.com/a/6rR4i

Aside from it being kind of amusing, how on earth does this even make sense from a coding perspective? Genuinely asking as i have no clue how it all works.

8 Comments

Xion The XIV6/27/2017, 3:30:42 PM3 votes

{quoted}

Here's the clip from Twitch: https://clips.twitch.tv/SlipperyFineYamDerp

Here's a picture of two visiable hooks showing at the same time: http://imgur.com/a/6rR4i

Aside from it being kind of amusing, how on earth does this even make sense from a coding perspective? Genuinely asking as i have no clue how it all works.

And you know the saddest part? That still isn't the most blatant obvious fucked up coding hook ever. There are Video of the hook actually changing angles to grab someone.

Pandemic Punch6/27/2017, 4:09:36 PM2 votes

I see hooks land like this countless times. The hitbox is slightly larger than the hook itself.

If I were to explain this in simple terms from a coding perspective.... Let's say ANIMATION_1 is what the Thresh hook animation does when he misses a hook. Let's say ANIMATION_2 is what happens when Thresh lands a hook. What I see in that photo are ANIMATION_1 and ANIMATION_2 at the same time.

ANIMATION_2 is supposed to deactivate ANIMATION_1 when the hook lands so you don't get both animations playing at the same time. In this instance, there seems to be a slight delay on the deactivation of ANIMATION_1. The delay might be there due to the ANIMATION_1 animation playing all of the way out without being deactivated by ANIMATION_2 (Especially since it is a max range hook) quick enough. This is likely to happen every time a hook barely lands on the side of it's hitbox. There may not be a simple solution to this unless you made the hitbox the exact same size as the hook itself. Even then you might get a double hook in a frame or two where ANIMATION_1's hook is slightly longer than ANIMATION_2's. To stomp out the 2-hook problem, they would need to find a way to deactivate ANIMATION_1 before ANIMATION_2 even begins. However, I believe this is subtle enough where it should not be an issue in the slightest. The real debate should be about the size of the hitboxes and in my opinion, I think the current size of the hitbox should stay.

This is also the reason people might complain when it looks like the hook misses them, but then it suddenly switches directions and catches them. It is the same thing. Blitzcrank

AdeBug6/27/2017, 9:33:25 PM2 votes

someone explained that the hook doesn't have the same width for the entirety of its length, aka it will be wider at the edge, to reward longer hooks. say I'm trying to hook upwards from here, it will be like a V curving outwards

Darkdemon6536/27/2017, 4:05:55 PM1 votes

Does it matter that when the hook hits it moves to the center of the target's model? What's the difference between that and it staying attached to where it hit?

Lucian Waifu6/27/2017, 9:08:25 PM1 votes

The hook hitbox is larger than the animation and ziggs hitbox is also probably larger than his animation. I believe thresh's hook hitbox should be slightly reduced though.