If a champion's counterplay is "punish him when his player does something stupid"

Be Kind Rewind·1/7/2015, 9:54:21 PM·85 votes·5,618 views

It isn't counterplay

EDIT: To clarify. Saying, "wait for X players to fuck up when they Y, X players always fuck up that way. Then punish them." So then X player says, wow, okay. I just won't do that mistake. Suddenly the "counterplay" to that ability doesn't exist.

An example might be an argument on whether Zed is ungankable most of the time due to his shadows.

"just wait for him to waste his shadow while he doesn't have wards up, then you can finally gank him. Zed players always waste their shadow so you can gank them." Okay. So if he makes a stupid mistake, then he becomes as vulnerable as the majority of other midlaners in the game (having only flash)? And if he only uses shadow recklessly while he has wards up, he's allowed to be immune to ganks?

That's not counterplay. That's, "hope your enemy plays their champion badly."

115 Comments

SeargentAnus1/7/2015, 10:08:05 PM18 votes

Usually champions that are allowed to make very little mistakes Velkoz Xerath Malzahar Fiddlesticks have tons of damage to make up for it. Have CC to make picks when it is needed, usually this CC isn't tied to ults like most mobile champions.

Champions that are allowed to make mistakes Riven Irelia Elise Tryndamere tend to have strong early games, but require a form of snowball to get ahead. Most also tend to be melee or short ranged. In other words their mobility is to make them have a chance at catching these high damage, and usually long range characters.

Drunk Rummate1/7/2015, 9:56:39 PM14 votes

if X doesn't make a mistake and Y is able to counter him then there is no counteryplay to Y.

Checkmate.

SmokingPuffin1/8/2015, 3:02:46 AM1 votes

Do you have an example of counterplay that doesn't involve the opponent making a mistake?

To me, that sounds too much like "hard counter" for it to be comfortable in League design.