Kindred, the Eternally Hunted
Hello, salty Kindred main here!
Kindred has been my passion since I started playing league which was when season 6 was about to end and since picking them up I have been in love with the champ ever since. After a while I began to hear about how broken they used to be and how their current state is just a husk of what they used to be but I wasn't around to experience that so it didn't bother me much. I knew they were at that point that they were meme tier but that didn't stop me from enjoying them. The mini rework did a lot to take them out of that tier. It made them significantly less reliant on marks and added a lot of flavor and QoL changes but it also tunneled them into building crit over on-hit. Not much happened with the champ after their rework aside from some small buffs but the most recent patches have shined light on some of the key issues the champion faces.
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Crit Nerfs : Patch 8.11 saw gold cost and efficiency nerfs to all Zeal items and reworks for IE and ER. Before the patch Kindred's typical build consisted of at least a Shiv and IE with RFC being a common buy as well. But with crit being more expensive than it already was it has became way too expensive to build especially for a jungle, this is also reflected in bot lane where most of those that don't typically build crit are succeeding. It just feels horrible to have your champ changed to build crit and then have that nerfed without compensation for those who weren't even in a strong spot due to crit but still had to build it. Now we have to build lethality mixed with armor shred to be even relatively useful but that's not a marksman's identity to me, that's an assassin. #NotMyKindred
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Jungle Changes : Patch 8.10 saw the early experience provided by jungle camps significantly decreased, an increase in gold/experience offered by scuttle crab, and the change to there being only one scuttle after the first two. This lead to strong early game junglers dominated over every other jungler which is a pain for everyone beside Graves, Udyr, Xin'Zhao, and all those of the sort. This stings Kindred extra hard due to being so reliant on securing early game marks in order to being able to make it through the mid game and with less crabs available it becomes increasingly difficult to get the first 3 marks. The machete change also stung more than it would a regular user of machete since Kindred in a sense double dipped off the AS buff with Wolf's W AS scaling off of Lamb's bonus AS but as expected, no compensation buff.
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Waste of Potential : Kindred has a huge theme to live up to: Death. Kindred is the duality of Death but it almost never seems that way. Think of a pirate boom ya got Gangplank, Lamppost guy boom ya got Jax, Rock guy boom ya got Malphite, Incarnation of Death boom ya got Karthus?.. Kindred just doesn't come off as a champion that takes peoples lives peacefully/violently instead they come off as a thicc lamb with a floating wolf head that follows, while also holding the title of meme tier jungler. Another thing is skins. I understand that money needs to be made and there are champions out there that have been waiting for a skin much longer than Kindred but there is so much to work with with them. There are Kindred skin concepts all over the place and their general model and design allow for so many concepts but sadly that's not taken advantage of.
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General Concern : Many within the Kindred community think that Riot simply doesn't care about Kindred anymore and with Wrekz leaving combined with the typical eh maybe down the road reply from most Rioters when asked about updates for Kindred has honestly lead most people to think "This champ won't be touched for another 2 years till someone at Riot cares enough". Just wish Riot would show a little love for the champ is all because they honestly mean so much to so many people and need so much done to be in a healthy spot.
This patch they've been put in a really tough spot with the ADC changes and Jungle changes combined so I thought I'd voice some opinions. They dropped from a 51% wr to 46% wr while maintaining a 2% play rate which shows just how bad they are right now. Here are some little bugs I thought I'd add clips of in hopes of getting them fixed, thanks for reading! [sg-ahri-2]
https://www.youtube.com/watch?v=qsltuJ7J6AE https://www.youtube.com/watch?v=41CLeGz_zKA https://www.youtube.com/watch?v=hd_PAYXKQoE