@Riot Gaming ... Suggestions For Game Improvement
League of Legends. [slayer-pantheon-popcorn]
How I Love The Game... So many cool things that no other game does.
I just have some ideas to share and hope they transpire into something great to hype gameplay. ;
My example :
A 'buff up' on summoner spells to increase champion flow / make certain spells more effective (i.e. after using
'Flash' could give a quick movement speed boost for about 2seconds. less or more). Since majority of us really don't use 'Ghost,
this could be an effective way to integrate advantages.
Think of it as putting superpowers together.
Also
'TelePort' can include a 'Barrier'
of some kind, so when coming through the risktaking portal, there are still chances of survival.
Heals
can also
Regen.Mana, etc.
I'm sure you catch what I'm getting at.
Another thing is, ARAM champ selection. I understand this is a complete random 'balls to walls' concept meaning anything goes when you have limited choice over your champion and the enemy of choice is blind selected.
Although, I have played several games of ARAM where it seems that the team compositions seem completely onesided. I'm talking about a whole team of squishies vs tankish beasts and then there's the all melee team vs 2 tanks 2 healing supports and Teemo (or the best ADcarry in all of LCS esports...) talk about clown fiesta hell.
So besides my rant ^^ my suggestion is that ARAM should include bans (maybe) most importantly. It can be made into a draft of some sort. Where you still have random selection, but now that you are able to see the opposing composition, Summoners are given the option of re-rolling to be more of a valuable asset.
....I actually had one more on my mind.... but I'll have to remember it later. ANyway thanks rito for taking time to read my story.
I will be getting back to drawing board.
p.s. mind lending me a good boost to challenger elo. I will love you even more ;
[slayer-jinx-catface]
-OZXON 