Flash needs to go. It's way past time.

My ADC Abuses Me·11/6/2015, 9:04:54 AM·5 votes·932 views

This spell is holding League back as a game. It's not for big plays, it's for making up for mistakes and getting people off the hook for poor play. And it gets more annoying and boring every time we see it. It's a crutch.

Out of position? Just flash.

Failed to get the last bit of damage on someone? Just summoner 4.

Let's be realistic. About half of flashes are used just to keep pace with an enemies' flash. You're running and flash, they flash after you. You're chasing after someone and flash to get them, they immediately flash out of reach.

And the rest of flashes include fail flashes, unnecessary flashes when you're going to die of ignite/Zed ult/some DOT anyways, flashes when you were trying to type but forgot to hit enter, and then a small percent of flashes - a very small percent - where you did something neat and unique and didn't feel like you just had to have flash because if you didn't then you were strictly disadvantaged.

The walls of Summoner's Rift should MEAN something. They should be a consideration to all champions, especially immobile champions, at all times. Not just a minor inconvenience that doesn't matter every 5 minutes.

Not having the mobility/damage to finish someone should MEAN something. Flashing to get that last auto/spell looks silly to be honest.

Flash is BORING to see. We see dozens of flashes every game, and as said above they are mostly misplays in and of themselves or used to make misplays go away. It's basically an "erase my mistake" spell and everyone will roll their eyes because they know you didn't deserve to live or get that kill.

Even LCS players don't make it look good. You know what is REALLY impressive? Making plays with your champion's own kit. That's impressive, not using a mandatory summoner spell as a crutch.

In the interest of being objective, I will speak of and address two counterpoints, two arguments in favor of flash.

First: "Flash does have good moments." I'll admit that flashing forward over a skillshot or something like Doublelift's side flash are impressive and skillful uses of the spell. But these very rare usages do not justify the overwhelming majority of unskilled and pathetic flashes that we see.

Second: Highly immobile champions might be rendered useless by this, such as Kog'Maw." To this I say, fix it. Let Riot rebalance their game that they have made around this spell. It'll be worth it. Give Kog a bit more movement speed or something (he'll be pretty much firing in place anyways when preseason comes). Detach League from this awful spell.

It boxes out every other summoner spell. It has more mobility potential than Ghost, more finishing potential and damage threat than Ignite, more ability to evade cc than Cleanse, more life saving capability than Heal or Barrier. It is stupidly OP and we all know it. It's only not technically an issue because everybody can take it. But it degrades strategic gameplay to a large extent and it needs to go.

tl;dr: Delete summoner 4

10 Comments

Carlos Archer11/6/2015, 9:34:46 AM1 votes

Quite a good argument there!

PlayaPan11/6/2015, 9:38:51 AM1 votes

I'm gonna summoner 4 under the turret

kJs11/6/2015, 9:46:40 AM1 votes

They don't need to delete Flash. Riot just needs to buff Ghost and other utility spells to be able to compete with Flash.

Ghost should be a contending roaming option, like 50% bonus speed if out of combat. Boosted to 60% with Distortion. Ghost Teleport would be something that would make an interesting roam combo.

Kouga11/6/2015, 9:49:19 AM1 votes

I'm not exactly in favor of keeping Flash just on principle, but I don't necessarily agree with your reasoning. While there are certainly some mistake flashes (I was typing) and fail flashes (don't quiiiite make it over the wall), those are still a minority and likely become less common as tiers get higher. But is also isn't just about being out of position. Over League's lifetime there has been a consistent increase in mobility & skill shots (the two are not unrelated), and more skillshots = more things you can juke. When they turn targeted abilities into skillshots (zilean, ryze, etc) and when they release Champions that have all Skillshot/AoE kits (see: the last like 10 Champions) flash allows you to quickly reposition yourself to either juke an enemy's skillshot or to land yours.

So unfortunately Flash has only become more necessary over time than less. The more targeted abilities there are, the less impact mobility (and to a lesser degree, Flash) will have. The more skillshots there are, the more impact it will have. And with the way the trends have gone over the years, they aren't going to get rid of it. In fact I'll just call it now:

Patch 7.13: All players now start the game with 2 trinket slots, one of which is automatically "Flash"

SKOBODO11/6/2015, 9:55:46 AM1 votes

Lots of things would have to be rebalanced if Flash were removed. Jarvan's ultimate, for instance. I was in favor of removing Flash back in Season 1, but I think it's probably better to keep it now. Removing it would be a really drastic move at this point.

Krinu11/6/2015, 10:05:30 AM1 votes

They'd need to rebalance about... eh... a third of the champion pool, because the mobile characters would promptly dump ALL OVER the immobile ones that rely on flash for emergencies.

Fox P McCloud11/6/2015, 10:43:33 AM1 votes

While I realize it'll never happen in LoL and it's been shot down before, making it an item that has a relatively low cooldown (30 seconds or so) but can only be used if you haven't taken damage in the past 5-10 seconds, and it'll still be good.

Initiators would be able to get it and still do what they need to do; likewise, you could only use it defensively if you pre-empt someone's actions; if you get caught, you're going to die, either case.

xBushx11/6/2015, 12:15:46 PM1 votes

How is flash any different in being an "oh shit" button, than say Barrier, or Heal. In that note Ignite is a crutch too. Without Ignite you wouldn't have got that first blood and snowballed the game.

Flash is a summoner spell. And champions do "Opt Out" of flash in a lot of situations.

I guess what i am trying to say is "get gud", "stop fail flashing", and stop having turtle reflexes and getting out played (misplayed) by flashes.

#Rekt

FlameHalbrdOkido11/6/2015, 3:25:14 PM1 votes

Not deletion, just nerfation, so its not op anymore