Manamune Remake
Problems with Manamune?
- Outclassed by Essence Reaver
- Takes too long to transform, unlike its counterpart Archangel's Staff
- Poses the possibility of fixing mana problems - then requires you to drain all your mana to use the item...
- Toggle active of Muramana is awkward to say the least. It is hard to keep track of, doesn't feel rewarding and it's detrimental to high mana users.
Simple solution - this will also bring it straight into line with Archangel's Staff/Seraph's Embrace. No longer punished for using the on-hit effect, and a cute little active to go with it.
Manamune (Cost = 3100)
Tear of the Goddess
B.F. Sword
Recipe = 1050
Item Stats: 70 attack damage, 250 mana, +50% base mana regeneration
Unique: Awe - Single target abilities and basic attacks (on-hit) gain bonus physical on-hit damage equal to 3% of your maximum mana. Unique: Mana Charge - Grants +8 maximum mana for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Muramana at +750 mana.

Item Stats: 70 attack damage, 1000 mana, +50% base mana regeneration
Unique: Awe - Single target abilities and basic attacks (on-hit) gain bonus physical on-hit damage equal to 6% of your maximum mana.
Unique: Mana Surge - Consumes 20% of current mana and stores this amount as potential energy. For the next 8 seconds, single target abilities and basic attacks (on-hit) gain MANA LIGHTNING, draining the potential energy stored on each usage until this amount has been consumed (120 second cooldown). Unique: Mana Lightning - Single target abilities and basic attacks (on-hit) sparks lightning to a nearby unit (prioritizes champions), dealing up to 60 bonus physical damage.
So yeah, this may need some number tweaks but I think this would be a good, and simple solution to fix Manamune, and make it useful for a lot of casters & high-mana users. It would also feel a lot more satisfying to use, as you haven't got to babysit the toggle, doesn't drain your mana (completely counter-productive) and has a satisfying active.
Not sure how clear my wording is on the active - but basically if you have 1600 current mana, then 20% will be stored (320) and so Mana Lightning can proc up to 6 times (5x60 is 300, so the last proc will deal 20 damage) within 10 seconds of activating, then it will go onto cooldown.
etc etc