Manamune Remake

LynXerf·12/15/2015, 2:30:05 PM·2 votes·499 views

Problems with Manamune?

  • Outclassed by Essence Reaver
  • Takes too long to transform, unlike its counterpart Archangel's Staff
  • Poses the possibility of fixing mana problems - then requires you to drain all your mana to use the item...
  • Toggle active of Muramana is awkward to say the least. It is hard to keep track of, doesn't feel rewarding and it's detrimental to high mana users.

Simple solution - this will also bring it straight into line with Archangel's Staff/Seraph's Embrace. No longer punished for using the on-hit effect, and a cute little active to go with it.


item 3004 Manamune (Cost = 3100) Tear of the Goddess B.F. Sword Recipe = 1050

Item Stats: 70 attack damage, 250 mana, +50% base mana regeneration

Unique: Awe - Single target abilities and basic attacks (on-hit) gain bonus physical on-hit damage equal to 3% of your maximum mana. Unique: Mana Charge - Grants +8 maximum mana for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Muramana at +750 mana.


item 3042

Item Stats: 70 attack damage, 1000 mana, +50% base mana regeneration

Unique: Awe - Single target abilities and basic attacks (on-hit) gain bonus physical on-hit damage equal to 6% of your maximum mana.

Unique: Mana Surge - Consumes 20% of current mana and stores this amount as potential energy. For the next 8 seconds, single target abilities and basic attacks (on-hit) gain MANA LIGHTNING, draining the potential energy stored on each usage until this amount has been consumed (120 second cooldown). Unique: Mana Lightning - Single target abilities and basic attacks (on-hit) sparks lightning to a nearby unit (prioritizes champions), dealing up to 60 bonus physical damage.


So yeah, this may need some number tweaks but I think this would be a good, and simple solution to fix Manamune, and make it useful for a lot of casters & high-mana users. It would also feel a lot more satisfying to use, as you haven't got to babysit the toggle, doesn't drain your mana (completely counter-productive) and has a satisfying active.

Not sure how clear my wording is on the active - but basically if you have 1600 current mana, then 20% will be stored (320) and so Mana Lightning can proc up to 6 times (5x60 is 300, so the last proc will deal 20 damage) within 10 seconds of activating, then it will go onto cooldown.

Ezreal Pantheon Udyr Urgot Varus Jayce Yorick etc etc

0 Comments