bad/tilted players have more impact on how games turn out than good/positive players
look, everyone has bad games from time to time, i get that. but matchmaking has sucked dick so much this season and i don't understand why. not saying im a great player, but i am generally capable of playing safe in a lane that i know im losing/gonna lose if i play too aggro. i dont get how i can play safe in lane, get 2 kills and a slight enough lead to carry if everyone else goes even, and then my top is 0/5 by 10 min. without being ganked more than once
i've had so many people in my games either flat out win hard or just int their asses off, and it is getting really old.
i really don't get why it's so much easier to have a bad impact on a game than it is to have a good impact.
like it's easier for someone who is 0/7 to cause their team to lose than is it for someone who is 7/0 to win and carry
i think lp loss should vary on how well you did in game. and before anyone goes and says that "there will be more KDA players" most people already do play for KDA
and honestly, it would be a good incentive for people to play better when behind rather than this whole ff at 15/open mid mindset.
yes there are other ways to show how good a player is. since riot has implemented the vision score instead of how many wards you currently have, it's very easy to see who has been contributing to vision or at least protecting their lane from ganks.
nearly every single time i look in another lane that is 0/6 by 10-15 min they have a VERY low vision score. kda's ARE important as much as vision scores and having decent farm.
im not saying kda totally defines how good a player is, because there have been times i've done bad in lane but stayed relevant enough in game to help my team later on.
a good player can play round his team when he/she is doing bad but their team is doing good. a bad player can't.
