bad/tilted players have more impact on how games turn out than good/positive players

His Bonnie·3/18/2019, 6:14:39 AM·11 votes·7,177 views

look, everyone has bad games from time to time, i get that. but matchmaking has sucked dick so much this season and i don't understand why. not saying im a great player, but i am generally capable of playing safe in a lane that i know im losing/gonna lose if i play too aggro. i dont get how i can play safe in lane, get 2 kills and a slight enough lead to carry if everyone else goes even, and then my top is 0/5 by 10 min. without being ganked more than once

i've had so many people in my games either flat out win hard or just int their asses off, and it is getting really old.

i really don't get why it's so much easier to have a bad impact on a game than it is to have a good impact.

like it's easier for someone who is 0/7 to cause their team to lose than is it for someone who is 7/0 to win and carry

i think lp loss should vary on how well you did in game. and before anyone goes and says that "there will be more KDA players" most people already do play for KDA

and honestly, it would be a good incentive for people to play better when behind rather than this whole ff at 15/open mid mindset.

yes there are other ways to show how good a player is. since riot has implemented the vision score instead of how many wards you currently have, it's very easy to see who has been contributing to vision or at least protecting their lane from ganks.

nearly every single time i look in another lane that is 0/6 by 10-15 min they have a VERY low vision score. kda's ARE important as much as vision scores and having decent farm.

im not saying kda totally defines how good a player is, because there have been times i've done bad in lane but stayed relevant enough in game to help my team later on.

a good player can play round his team when he/she is doing bad but their team is doing good. a bad player can't.

14 Comments

very friendly3/18/2019, 6:41:56 AM3 votes

You cant base lp gains off K/DA. you cant really measure "how well you play" either, besides KDA. So no, you shouldnt base LP gains off kda.

I agree that tilted players have more impact but it has nothing to do with score. You can have a fed yi be mad/tilted and try to go in 1v5 and die instantly opposed to a 0/7 maokai who peels for their team.

5050BS3/18/2019, 6:39:47 AM2 votes

100%

A game instantly goes to 4v5 or even 4v6 wth a Tilted trolling player

hrooza dota 3/18/2019, 10:47:15 AM2 votes

you get a 2 kills lead, enemy gets a 5 kills lead.

its not bad player effect is higher its that the enemy had a better player (or you had the worst player).

anyway the argument (most people go for kda already) dont support changing lp lose and REWORDING them for such self fish and bad playstyle

Daddy Ants3/18/2019, 11:31:23 AM2 votes

I'd say Bad players are the biggest culprit to thrown games.

I've had games where I've stomped lane and been extremely fed on a late game hypercarry but my mid / top or Jungle are walking around with scores like 4/12.

Optifreak723/18/2019, 1:02:55 PM2 votes

I agree that individual play should be a huge part of what makes your mmr and ranking. Win/loss should be part of it. KDA should be part of it. Wards/ward removal should be part of it. Objective participation should be s huge part of it. Hot streaks should give LP bonuses

People try to inflate there individual kda already, not to mention creep scores, just so they can try to get S’s and boxes.

On the flip side they need to not punish players for getting stuck in games with AFK or obvious feeders. I would also propose that people who have severely negative numbers in KDA lose more lp. That way Constantly being bad will drop them quicker and let better players compete with better players

Ulquiorra01233/18/2019, 8:57:43 AM1 votes

Have you considered playing the rat that doesn't care about how people feel or think? Twitch

Schoenberg3/18/2019, 11:47:24 PM1 votes

And yet I've only seen one player in the past 2ish months who was genuinely positive and well-meaning(Shocking). Before that? Barely any. Most games it's the flamers and the people who don't care about the flamers. Not the flamers, the people who don't care about the flamers, and the positive/encouraging folks.

Edit: And that folks is why you should read the whole post before writing a comment.

Ambitious Minnow3/19/2019, 6:11:11 PM1 votes

[{quoted}](name=13 year old boy,realm=NA,application-id=3ErqAdtq,discussion-id=bThLpGm0,comment-id=,timestamp=2019-03-18T06:14:39.570+0000)

look, everyone has bad games from time to time, i get that. but matchmaking has sucked dick so much this season and i don't understand why. not saying im a great player, but i am generally capable of playing safe in a lane that i know im losing/gonna lose if i play too aggro. i dont get how i can play safe in lane, get 2 kills and a slight enough lead to carry if everyone else goes even, and then my top is 0/5 by 10 min. without being ganked more than once

i've had so many people in my games either flat out win hard or just int their asses off, and it is getting really old.

i really don't get why it's so much easier to have a bad impact on a game than it is to have a good impact.

like it's easier for someone who is 0/7 to cause their team to lose than is it for someone who is 7/0 to win and carry

i think lp loss should vary on how well you did in game. and before anyone goes and says that "there will be more KDA players" most people already do play for KDA

and honestly, it would be a good incentive for people to play better when behind rather than this whole ff at 15/open mid mindset.

yes there are other ways to show how good a player is. since riot has implemented the vision score instead of how many wards you currently have, it's very easy to see who has been contributing to vision or at least protecting their lane from ganks.

nearly every single time i look in another lane that is 0/6 by 10-15 min they have a VERY low vision score. kda's ARE important as much as vision scores and having decent farm.

im not saying kda totally defines how good a player is, because there have been times i've done bad in lane but stayed relevant enough in game to help my team later on.

a good player can play round his team when he/she is doing bad but their team is doing good. a bad player can't.

Duh, bounties. Play well, generate bounty, scrub gets money when you finally make mistake or die in teamfight. Even better, if you really carrying, you will die, give that bounty away, and have another bounty within two minutes, making you liability for team AGAIN. Bounties are fundamentally broken, you don't reward people for being behind, it's ridiculous.

The thigh guy3/19/2019, 6:56:34 PM1 votes

Isn’t it amazing how one person can entirely lose a game but One person can’t hard carry a game anymore?

Marshbouy3/18/2019, 2:23:45 PM1 votes

The reason why most people can't carry that well when 7/0 is because they don't understand how to spread out their lead and snowball games beyond just fighting 5v5 all the time. People who are 7/0 tend to get a big head and spend the rest of the game jumping in 1v3 trying to get a triple kill instead of forcing objectives.

mack91123/18/2019, 6:50:04 AM1 votes

I can definitely play well enough to make up for poor teammates

DuskDaUmbreon3/18/2019, 7:43:22 AM1 votes

Because 0 is 100% less than 1, but 1.5 is only 50% greater.

That, and it's just easier to drag down a team than it is to build it up.

However, there's no way to actually base LP gain/losses off of score, because otherwise it encourages playing for score rather than victory.

Kai Guy3/18/2019, 7:47:49 AM1 votes

So your favored in 100% of your games to have the most tiltable or tilted player on the other team. Unless you tilt easy or tilt teammates.

I never undersell myself for the 20% of my teams slots I occupie. Law of large numbers is how house wins. So I play to be the house.