Ideas for AD Item rework

aperson1·9/25/2015, 11:59:11 AM·2 votes·392 views

Ideas for AD item rework:

I wanted to introduce an alternative build path to the typical crit DPS build that tends to make marksmen fall behind due to the hard-to-build IE that tends to make ADCs who fall behind stay behind. Basically you can invest more in a CDR-based build path early at the expense of the crit-DPS build that makes late-game marksmen scary.

Reworked Item: The Brutalizer Builds from: Pickaxe + 325 G = 1200 G

  • +30 AD
  • UNIQUE - Brutal: +8 Armor Penetration

Current Brutalizer is pretty much an AD caster's wet dream - AD, flat pen, and CDR for only 1337g. Since it's so powerful in terms of raw stats, it tends to prevent other, more interesting items from existing. By toning down the spike and removing the self-synergistic CDR stat, it should be able to be used as a stepping stone to much cooler, more impactful-feeling items. The passive is unique to discourage stacking flat Armor Pen which has generally been a problem, but I'm not sure it's completely necessary.

New Item: Mystic Blade Builds from: Long Sword + Long Sword + 230 G = 950 G

  • +20 AD
  • UNIQUE: +10% Cooldown Reduction

An alternative to grabbing a pickaxe first back. Cast-based ADCs can use it to build into either a lane sustain item or a siege/self-peel tool. It would also be pretty great on manaless top-laners who often find themselves in a similar situation such as Aatrox.

New Item: Dread Scimitar Builds from: Mystic Blade + Bilgewater Cutlass + 850 G = 3200 G

  • +60 AD
  • +12% Lifesteal
  • +10% Cooldown Reduction
  • UNIQUE Passive - Pillage: Damaging a structure with a basic attack deals an additional 100 true damage. This effect may only occur once every 8 seconds.
  • UNIQUE Active: Deal 150 + (0.5 AD) magic damage to target champion, heal for the same amount, and steal 25% of their Movement Speed. (90 second cooldown).

An item for split-pushers and siegers - cheap and easy build path, a lot of early sustain and damage. Back before your opponent and go whack on their turret when they buy to potentially get some early gold. Weaker but still usable in the mid-game as a self-peel tool. In the late-game it's relatively slot-inefficient damage-wise but still has the advantage of having a lot of lifesteal, CDR, and a magic damage active to help against armor stacking. I suspect this may be too powerful on certain "splitpush forever" champs like Tryndamere, in which case it could be changed to % damage amp against structures rather than a burst of damage. I guess in the absolute worst case this item could be made "ranged only".

Reworked Item: Youmuu's Ghostblade Builds from: Mystic Blade + The Brutalizer + 1050 = 3000 G

  • +60 AD
  • +10% Cooldown Reduction
  • UNIQUE - Brutal: +15 Armor Penetration
  • UNIQUE Active: Launch a 1000 range dagger at an enemy champion, marking them and increasing your Movement Speed towards them by 20% for 3 seconds. After 3 seconds, the dagger detonates, dealing 10% of the target's current Health as physical damage, and amplifying your damage against them by 10% for 2 seconds.

Power-spike item for AD Assassins to fill old Brutalizer's void, giving them a hefty chunk of stats and a strong anti-squishy active for a steep combine cost. The active gives them massive short-term damage amplification against squishy targets after a delay, while granting the commonly used gap-closing power of Youmuu's. Some bursty ADCs such as Lucian might also be inclined to pick this up. Hopefully the active isn't too abusable against tanks.

Reworked Item: Blade of the Ruined King Builds from: The Brutalizer + Recurve Bow + 900 G = 3200 G

  • +50 AD
  • +40% AS
  • UNIQUE - Brutal: +10 Armor Penetration
  • UNIQUE Passive - Enfeeble: Basic attacks apply stacks of Enfeeble on the target for 3 seconds (maximum 5 stacks) and deal 1% of the target's maximum health per stack of Enfeeble. Applying maximum stacks of Enfeeble grants +30% Attack Speed for 3 seconds.

I was never a fan of Blade of the Ruined King being so good against tanks and squishies alike. Now if you expect to be focusing on hitting a single target past the lane phase it's a reasonable item to get. The per-target ramping damage ensures that it's quite powerful if your aim is to eliminate a single beefy target, but against squishy high-damage targets you'll most likely get bursted and die before reaching full stacks.

Reworked Item: Enchantment: Warrior Builds from: <Jungle item + Mystic Blade + 450 G = 1400 G

  • +50 AD
  • +10% Cooldown Reduction UNIQUE Passive: Dealing physical ability damage to enemy champions heals you for 10% of the damage dealt over 4 seconds.

I tried to make it promote more of a sustained fighter type of thing rather than something that would augment the burst of early gankers like the current popular Warrior enchant builders, Lee Sin and Vi. Still not too happy with it though.

Essence Reaver Builds from: BF Sword + Mystic Blade + 700 G = 3200 G

  • +80 AD
  • +10% Cooldown Reduction
  • +10% Lifesteal
  • UNIQUE Passive: Restores 2% to 8% of the damage dealt by basic attacks as Mana. This effect increases based on missing Mana.

Cornerstone of a CDR build; completed item is unchanged, but hopefully makes the build path a bit smoother for casters in lane. It's hard to differentiate this from BT, since both are heavy sustain tools and once you have the components you generally find waiting for BT to be a better buy in nearly every situation. But simply swapping the lifesteal out for another 10% CDR would make this insta-buy for AD lane bullies.


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