With the way season 6 is going, this is probably what we are getting for the Assassin Update.

warpenguin555·6/3/2016, 5:26:28 PM·1 votes·282 views

Our goal for the Assassin updates is to make them more healthy. We needed to do this a while ago.

Akali Akali is the assassin you should never be able to see coming: Q- Mark of the Assassin- Auto attack now proc this effect twice (same damage on each proc) W- Twilight Shroud- Akali will not be spotted by Pink Wards while inside Twilight Shroud E- Crescent Slash- procs Mark of the Assassin again, does not consume Mark of the Assassin marks. R- Shadow Dance- Range increased to 800/1600/2400

Ekko We actually like tank ekko now, soooooooooooooooooooo All of Ekkos scalings are now based on his health

Evelynn Eve has no place in this game, so we gutted her and added unneeded mechanics to "compensate" Passive- Shadow Walk- once Eve is spotted by an enemy champion she is unable to go into stealth until she dies unless she solos baron. Q- Hate Spike- Now fires in a random direction with no way to control it E- Ravage- No longer applies on hit effects. Attack speed bonus changed to 60% at all ranks from 60 / 75 / 90 / 105 / 120% R- Agony's Embrace- base damage removed. Now instantly kills all enemies under 100 health that are hit. Has no effect on enemies that are not under 100 health.

Fizz Fizz is the second most healthy champion in the game, but we can still make him better. When you see fizz you should know if right away if you are dead or not (spoiler its the 1st option 9.9/10 times). To do this we are dumping the most healthy effect on him that this game has, %Max Health True Damage. Also we are buffing Tank Fizz and pretending we dont know why its back (because it totally left).

NEW PASSIVE: blood in the water - Fizz gains permanent vision of all units under 50% health and his damage against them is changed to true damage. Damaging those enemies grants fizz 70% damage reduction from all sources of damage.

Q- Urchin Strike- AP Ratio increased to 65% from 35%. AD Ratio increased to 120% from 100%

W- Seastone Trident- base damage increased to 60/80/100/120/140 (+90% AP) from 20 / 30 / 40 / 50 / 60 (+ 45% AP) On hit damage changed to 4 / 5 / 6 / 7 / 8% of the target's max health as true damage from 4 / 5 / 6 / 7 / 8% of the target's missing health as magic damage

E- Playful Trickster- Fizz now laughs when he casts the 1st activation of this ability. Mana cost lowered to 70 /80 /80 /100 /110 from 90 / 100 / 110 / 120 / 130

R- Chum the Waters- Is now targeted on enemies mark with blood in the water. Damage against those targets is true damage instead of magic.

Kassadin Lets be honest here, we gutted Cass. oops that typo. i meant KASS as in Kassadin. wow thats embarrassing. Kass he shown he needs his silence to be useful so we gave it back. Also we gave him a new passive

NEW PASSIVE- Null and Void- Every unit Kassadin kills now reduces his next abilities mana cost by 5 mana. This also interacts with his other abilities (see below for more details)

Q- Null Sphere- Now Silences for 1 second at all ranks + .5 seconds for each stack of Null and Void

W- Nether blade- now restores an additional 10 mana for each stack of Null and Void

E- Force Pulse- Slow duration increases by 1 second for each stack of Null and Void

R- Riftwalk- + 100 range for each stack of Null and Void- does not consume stacks

Katarina She goes in and is always CC'd. No expections. Every time. Ever.

E- Shunpo- Now grants a Spell Shield for 1.5 seconds

Khazix The boards say hes a healthy assassin, meaning he needs to be more of our version of healthy because theirs is extremely toxic.

Evolved Q- Taste the Fear- Now does its isolated damage even if the target not isolated. Applies on hit effects too.

Leblanc Leblanc isnt tricky at all in the way the deceiver should be. so we made her trick you into thinking you had a health bar

Q- Sigil of Malice- Procing the mark now restores 50% of your missing mana. W- Distortion- Procing Sigil of Malice refunds the cooldown of this ability E- Ethereal Chains- If this ability hits a target with Sigil of Malice its rooted on impact.

Nidalee Shes a hunter, and needs to kill you faster

Passive: Prowl- Now Does 8 % Max Health True Damage as bonus damage Q- Javelin Toss- all spears are now invisible to her enemies

Nocturne There is only room for 1 Assassin who can dash out of nowhere, and because we like Akali better we are kicking Nocturne to the curb. So we are gutting him while saying he is the wombo combo assassin you pick if Yasuo is banned.

R- Paranoia- Can now only be used on feared targets.

Rengar Rengar is a 1 shotter. thats not cool. 2 shoting is just fine though

Q- Savagery- Now can be cast twice without consuming all 5 ferocity stacks. Also grants him a spell shield at 5 stacks.

Shaco The boards also say Shaco is decently healthy. Lets change that

R- Hallucinate- Spawns 30 Shaco clones now.

Talon Some people say Talon is too similar to Kat, so instead of making them unique despite both of them using blades, we did the same thing to talin that we did to Kat. We also change his E's name.

E- Cut Leg- Gives Talon a spell shield

Zed And for the grand finale, its the best designed and most healthy champion in the game. Its Zed of course. but sadly, we have seen that mages can actually KILL Zed (sometimes). Not very often but enough to make us do this:

Passive: Contempt for the weak: Now deal % Max health true damage instead of magic damage, works on his abilities as well as on turrets. When Zed is under 50% health, all enemies now get a "Mysterious" lag spike.

Q- Razor Shuriken: Shurikens now will ALWAYS deal 100% of the damage regardless of anything else they might have hit or how many you were hit by. AD Ratio increased to 120% from 90%

W- Living Shadow- bonus AD increase to 8 / 16 / 24 / 32 / 40% bonus AD from 4 / 8 / 12 / 16 / 20% bonus AD also grants 25 / 35 / 45/ 55 / 65 magic resist per rank

E- Shadow Slash- Zeds slash now also slows and silences the target for 2 seconds

R- Death Mark- Now Stores 50 / 75 / 100% of the damage dealt from 25/ 35/ 45% of the damage. Now scales with 100% of the targets AP and will still deal damage if in stasis. Cool down decreased to 60 at all ranks from 120 / 100 / 80

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