Mentor System?

SirLapse·10/2/2015, 8:13:30 PM·1 votes·366 views

Not exactly sure which board this goes to, but I chose this one cause it does involve gameplay.

Firstly, I think the referral system was flawed and easily abusable. You're basically asking people to put in a code and then go play normally, not necessarily banking on who referred that person. So you could practically pick anyone as your referrer and it wouldn't matter.

My suggestion is that we get a system where we have a mentor and apprentice. The apprentice gets access to 5 of the champions that the mentor owns (marked as free to play, so can't use them in ranked till you buy them). These champions can be switched freely up to 5 times every week. The apprentice will also gain bonus IP and EXP until level 30. Once the person hits lv30, the bonus IP/EXP will end and they may choose one champion they have played with to get for free. In the future, I hope for rewards being given if the mentor and apprentice reach certain landmark achievements (such as player icons).

Pros: -Lessens the grind immensely for players to get into the game.

-Players have to play with each other for benefits.

-Who doesn't like free IP?

-Smurfs don't get free access to champions for ranked.

Cons: -Mentor system might just be another casual way to skip farming for champions.

-People with tight schedules really won't notice the decreased grind.

I'd like to mention some supplemental things for this system. If the players still aren't used to the game, a "You'll Get There" system doing badly in a game (shown by poor CS and/or lack of kills) where it will give you a checklist of things you need to improve on and give you a free double IP boost on your next win. Smite spell should give some discretion for lesser CS while in jungle. These systems should be tweaked by our community's teachers, since "too much idle time" is more relevant to staying in base and some subjective areas.

There are some requirements however I propose to using this system: -Mentor must be a higher level than Apprentice.

-Mentor and Apprentice should be playing with each other once a week. (Can just sign up again so no big deal)

-If anyone is reported and punished, the system will swiftly be disabled to them for 2 months. Forgiven punishments should remove this.

-Mentors can only have 4 apprentices at any given time.

Newer players shouldn't have to go through the gigantic grind to get started, at least not alone.

Edited off a few things. If you have anything to bring to the table, please go ahead.

3 Comments

UberAffe10/2/2015, 9:00:10 PM1 votes

Personally i don't see a reason for the champion minimum. I would say that the only limiting factor for being a mentor should be an equal or higher player level.

Angry Monster10/2/2015, 9:07:13 PM1 votes

Firstly, I think the referral system is flawed and easily abusable. You're basically asking people to put in a code and then go play normally, not necessarily banking on who referred that person. So you could practically pick anyone as your referrer and it wouldn't matter

already gone, please keep up with the changes

My suggestion is that we get a system where we have a mentor and apprentice. The apprentice gets access to ALL of the champions that the mentor owns (marked as free to play, so can't use them in ranked till you buy them). The apprentice will also gain bonus IP and EXP until level 30. Once the person hits lv30, the bonus IP/EXP will end, but the free to play champions will still be there. In exchange, both the mentor and apprentice get bonus IP whenever they play with each other (stacks with lv1-30 bonus for the apprentice). In the future, I hope for rewards being given if the mentor and apprentice reach certain landmark achievements.

horrible idea, will cause it costs riot money. Why should my champs allow another to use them for free? This idea does not even make sense and poorly thought out. Part of league is working to unlock champs and taking the time to learn them. You are not supposed to get access to everything or most of everything right away.

I'd like to mention some supplemental things for this system. A "Good Job" system where an apprentice gets bonus IP for "most damage dealt" and other similar achievements. And obviously a little something if the players still aren't used to the game, a "You'll Get There" system doing badly in a game (shown by poor CS and/or lack of kills) where it will give you a checklist of things you need to improve on and give you a free double IP boost on your next win. Smite spell should give some discretion for lesser CS while in jungle. These systems should be tweaked by our community's teachers, since "too much idle time" is more relevant to staying in base and some subjective areas.

Riot has already stated that achievements will not be part of in game unlocks. Black Market brawlers was a prefect example of why this should never be. People were farming achievements over winning cause the achievements were completely independent of winning. This was not a real problem is black water cause it was a temp/fun/crazy mode, but if achievements change in game behavior that is bad. The only in game achievement should be winning.

the rest is just as poorly thought out as i have shown in my response. This is an example of a bad idea by a clueless person.