Glacial Augment buff? A good idea, but I do not think you thought your cunning plan through...
So, the Glacial Augment rune used to be pretty under-powered, particularly on range champs. It was great in theory, but the auto slow just wasn't effective enough to make a major difference in lane, and the overall impact just wasn't that impressive (particularly with other offensive options such as Ahri and Comet, which are basically the only two poke runes that you ever saw). So when I read that you were boosting it, I was like, "Great! A little variety! And the additional slow is going to make this rune's late game super fun!"
...then I kept reading, and discovered that they took out literally half of the active slow effect items that proc the damn thing, and offered literally nothing to replace them.
What's worse, look at the items that are left:
- AD tank-buster/lifesteal
- Hybrid burst-assassin item/spell vamp
- Tank item
- Tank item
- AP/quasi-offtank item
Okay, so Glacial might work on hybrid assassins or ADCs with the first two items. Nevermind the fact that inspiration doesn't offer the best keystone sets or secondary bonuses for these roles, but the items still work. The Glacial effect has a greater slow than the items, and it takes a single-target active and applies an AOE.
Now what about the tanks? The on-hit slow is better for melee, which is fine, but the actives for the tank items all apply an AOE slow anyways, and the items' slow effect have similar intensities as the newly-buffed glacial augment (in the case of Righteous Glory, the item slow is actually greater than the Glacial rune). Basically the only thing the rune brings to the table is it has a lingering slow effect, which is kinda okay I guess, but it not worth the price of admission compared to the massive advantages you get from resolve keystones.
Ranged AP champs, particularly those that are more poke-oriented, are just boned.
"But Johnny," you might protest, leaping to the keyboard with clever pants in-hand, "what about the
?"
To which I respond by chortling like a condescending bag of sausage, because that is the only appropriate response to a foolish question.
See, the GLP has pretty short range compared to most ranged AP champion abilities (and compared to the only item that made glacial worth getting in the first place, which was
, may she rest in peace), plus it sprays in an arc which can hit multiple enemies anyways, plus the item's natural slow is also comparable to that of Glacial, plus the item isn't terribly cost-efficient if you don't need to stack HP (IE if you aren't planning on wading into battle with your mage like the bronze imbecile that we all know you really are--which, by the way, you would have to do in order to actually hit someone with your GLP).
So, the GLP TL/DR: If you're a ranged AP champ, getting a Glacial'd up GLP would just be buffing up a cost-inefficient escape item that doesn't really work against champs with any sort of dash, blink, or root.
I suppose the question I'd like to ask is:
"y u do Rito
y Rito. Rito y do.
Rito y u do"
Also, to make my question much more calm and zen, I have phrased it in the form of a haiku. I call it "Raindrops upon a dewy leaf, and also you forgot to replace the items that you hacked out and in doing so pretty much completely defeated the purpose of the rune you were trying to buff."
May it bring you inner peace.