More Meaningful Dragon Buffs
Right now dragon buffs feel like a swiss knife of random buffs. It's kind of like the old mastery system: you got a bit of everything, overall it was very strong and you had to get masteries but you never felt like any one of them made your game different (unless you were clearing the jungle, in which case all your stats are being tested to the brink). The new mastery system is a lot better and I feel like dragon can go through the same. Here's an initial idea:
- 10% turret damage
- +5% turret damage, 10% movement speed in lane and out of combat
- +5% turret damage, 15% minion damage
- +10% turret damage, 25% extra damage to baron
- Double all bonuses plus 25% damage buff (i.e. 50% turret damage, 20% move speed in lane and out of combat, 30% minion and 50% baron damage)
Right now, teams can get the first dragon and just forget it. It's the one buff that scales so well with the least effort. Basically, the only reason to get the 2nd is to get the 5th stack (or to prevent your opponents from getting the 5th stack). This system makes taking dragon buffs more and more threatening to one objective: turret taking and lane control. If you want to dominate the lanes, take dragon. The goal of this should be that taking turrets early is still better (due to the durability buffs over time) than taking dragons but if your team comp can't take turrets (or not enough), taking dragons should be the counter. The first buff is way worse than the old dragon buff (6% AD & 6% AP) against everything but turrets. The 2nd buff gives you more utility to get back to pushing lanes. The third gives you more minion pushing. The fourth gives you baron control, which then gives you control over pushing lanes. The last buff should function like the old dragon buff and is just a powerful buff with extra damage for team fights.
The idea is that your team fighting should suck until the 5th buff. No 6% damage buffs for 1 dragon. However, in terms of turret and lane control, your team should be way better. Split push should be a more viable strategy. The 4th buff gives the team the chance to close the game out with baron control and if they haven't won then, the 5th should definitely secure it.
What do you guys think?