Can we stop creating champions who just have shit everywhere all the time and never shut up?
Play against Ekko. What do you have to watch?
The little ult trail thingy, the thrown projectile, the slow field, the dash glow, the batter-up clone (who looks just like the ult clone), and the passive stack.
And all the while he's going:
"Step right up watch out oh yeah I'm the best big plays suck it noob I'm over here yeah-"
On continuous loop. Now put one on the friendly team and ain't nobody gonna know what the heck is going on.
Here's what we need:
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fewer mechanics that cause visual clutter. Bard shrines+chimes, Rek'sai tunnels, Ekko clones, it turns the map into a god damned mess
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If your character has a bark, it should disable other barks for a certain time after the audio finishes. Playing against Braum should not be a continuous stream of "Fight! Like man! Shiiiiield issteel for you STAND BEHIND BRAUM hu-uaaaaaah not so fast!" The barks are fun, but they're too long and they string together way too much. Braum almost never shuts the heck up.
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please, god, make less obtrusive particles. Gnar is going to be throwing that stupid boomerang every four seconds usually. It'll be onscreen practically all the time. Why does it need to be so god damn huge and distracting? A good size for a bread and butter skill is, for example, Velkoz's Q. It's exactly what it needs to be. Lux's W. Anivias ult. You can see what's going on behind it, which is good because it's gonna be around a LOT. something you throw out every 2 seconds does not need giant crazy particles.