Sona Adjustments

HentRex·10/29/2015, 11:44:36 AM·2 votes·1,524 views

With the demise of Mana Potions come Pre-Season, Sona's early game being dependent on sustaining mana over hp. I feel like being the first to write an adjustment for her, NOT a rework. Also note this is only a thought about giving Sona a bit more power while remaining squishy. My mana could make or break this I know but I do not understand how it will be addressed come pre-season. So I may have over compensated for the lack of mana potions.

Base stat buffs: Mana regen : +3.0 From (9.0) To (12.0) Base Mana : +59 From(341) To (400) Max Base Mana: -306 From(1106) To (800) Range : +25 From (550) To (575)

Ability Changes: Passive: Powerchord- Keep current passive Add new passive: "Hammer-On" Auto attacks stack up to 5 times to amplify/modify next ability.

Q: Hymn of Valor- Cost- 75 at all ranks (45/50/55/60/65) Cooldown- 6 at all ranks (8) Base damage: Down (40/80/120/160/200 +50% AP) To (25/50/100/150/200 + 25%AP) Hammer-On Damage (37.5/75/150/225/300 +50%AP) Aura- Increases AD by 15% for 2 seconds Self Aura- Increases AD by 15% until New spell is cast

W: Aria of Preseverance- Range: Down 200 From (1000) To (800) Cost- 75 at all ranks (80/85/90/95/100) Cooldown- 8 at all ranks (10) Minimum Heal: (30/50/70/90/110 +20%AP) To (25/50/75/100/125 +15%AP) Shield: (35/55/75/95/115 +20% AP[+10/20/40]) To (Equal To Half of HP healed) Hammer-On Heal: 100% added to Heal 50% bonus added to Shield. So minimum would be; (50/100/150/200/250 +30% AP)Heal (3/4th of HP healed)

E: Song of Celerity- Cost- 100 at all ranks (75) Cooldown- 10 at all ranks (12) Self Speed Boost- (13/14/15/16/17% [+7.5% per 100AP]{+2/4/6%}) To (10/12/14/16/18%) NO AP BONUS Team Speed Boost- (10/11/12/13/14% {3.5% per 100AP]{+2/4/6%}) To (10/11/12/13/14%) NO AP BONUS Hammer-On Effects Increases Ally Attack Speed By (5/6/7/8/9% for 3 seconds) Increases Self Attack Speed by (5/6/7/8/9%) Until new spell is cast.

R: Crescendo- Cooldown- 150/120/60 From(140/120/100) Cost- 150/200*(100) Passive Removed

NOTE Anything NOT written has stayed the same.

After Sona's previous rework, and the introduction of Nami, I've felt she was more of the poke and zone support as apposed to a healer. I've always looked at Sona's heal as damage mitigation instead of sustain. Use it as a trade begins, then again after. With the removal of Mana potions I also looked to change Sona's poke from Her Q to her Auto's. Then allowing them to empower her abilities. Pretty much just expanded her current Ult passive to all abilities and tied them to her auto's. Critism is welcomed but only if it's constructive. None of this "You're only Silver, So nothing you say works." This is just an Idea, not like riot would/should use it. Sona was my first main when I started, and I love discussing her. This probably blows, if so let me know. Anyways Hope yall like it.

14 Comments

Pika31010/29/2015, 11:56:23 AM2 votes

Base Mr : -5 From (30) To (25)

You want her to be the only champion in the game with less than 30 MR? She's already the only support with ranged spells less than 550 units. How many "only" worst-ofs do you want her to have?

Max Base Mana: -306 From(1106) To (800)

This would give her the 6th-lowest max mana in the entire game. Literally only 5 other mana-users would have less: Poppy, Udyr, Voli, Trist and WW.

Q: Hymn of Valor- Cost- 75 at all ranks (45/50/55/60/65)

W: Aria of Preseverance- Range: Down 200 From (1000) To (800) Cost- 75 at all ranks (80/85/90/95/100)

E: Song of Celerity- Cost- 100 at all ranks (75)

R: Crescendo- Cooldown- 150/120/60 From(140/120/100) Cost- 150/200*(100)

She can't buy mana pots, so you want to increase her costs?(and NOT lower Aria to 60)


All I'm seeing here is a series of nerfs to mana-gate her even further and solidify her identity as the absolute weakest champion in the game hands-down.

Agidyne10/29/2015, 11:49:38 AM1 votes

> Almost 2016

> Still asking for Sona buffs

http://i.imgur.com/d32p8cz.png[/img]

Pika31010/29/2015, 1:23:42 PM1 votes

This "Hammer-On" passive feels like a role-shift away from support either into ADC or mid(benefiting from the bonus AA range.) While AAing the enemy support/ADC is nice in theory, in practice it's a lot easier to build this up farming minions making the harass/sustain from enhanced spells far more frequently accessible.

Then on the other end of the spectrum, we have Power Chord also building charges. You've now got 2 separate sets of charges you need to watch and manage and it's literally impossible to have both up at the same time. Want that enhanced spell? Gotta use up the Power Chord you just charged. Want to use a Power Chord? Gonna have to use up your large spell. Admittedly, that makes it sound bad, but truth is this gives her more points of power at the cost of increased difficulty and depth in having to micro-manage 2 passive charge systems, which is something many people on both sides of the Sona argument have been saying she's lacking.

Overall, I'd judge this as a major buff to solo-lane Sona and only a minor boon to support Sona.


I've yet to touch on the CD decreases. This is necessary to her success, but more importantly all 3 NEED to have the same cooldown. I'd suggest rather than lowering Hymn to 6(pre-4.13 was 7) and further promoting the Staccato-spamming playstyle that has led to countless misconceptions, fuel that -2 into Celerity and let all 3 of her spells FINALLY match at 8 seconds. Although 7 seconds would be better.

It Is I Emoto10/29/2015, 1:43:42 PM1 votes

This whole thing seems so messed up imo, she'd be still weak in my opinion, mostly because she lost her only (weak) peel ability pre-6

Q: Hymn of Valor- Cost- 75 at all ranks (45/50/55/60/65) Cooldown- 6 at all ranks (8) Base damage: Down (40/80/120/160/200 +50% AP) To (25/50/100/150/200 + 25%AP) Hammer-On Damage (37.5/75/150/225/300 +50%AP) Aura- Increases AD by 15% for 2 seconds Self Aura- Increases AD by 15% until New spell is cast

Bro, she's a support, not an adc. Instead of giving her somehow a higher damage output, give her abilities that help her surviving engages or engaging for her team without throwing out her ult as first and last option.