Sona Adjustments
With the demise of Mana Potions come Pre-Season, Sona's early game being dependent on sustaining mana over hp. I feel like being the first to write an adjustment for her, NOT a rework. Also note this is only a thought about giving Sona a bit more power while remaining squishy. My mana could make or break this I know but I do not understand how it will be addressed come pre-season. So I may have over compensated for the lack of mana potions.
Base stat buffs: Mana regen : +3.0 From (9.0) To (12.0) Base Mana : +59 From(341) To (400) Max Base Mana: -306 From(1106) To (800) Range : +25 From (550) To (575)
Ability Changes: Passive: Powerchord- Keep current passive Add new passive: "Hammer-On" Auto attacks stack up to 5 times to amplify/modify next ability.
Q: Hymn of Valor-
Cost- 75 at all ranks (45/50/55/60/65)
Cooldown- 6 at all ranks (8)
Base damage: Down
(40/80/120/160/200 +50% AP) To (25/50/100/150/200 + 25%AP)
Hammer-On Damage
(37.5/75/150/225/300 +50%AP)
Aura- Increases AD by 15% for 2 seconds
Self Aura- Increases AD by 15% until New spell is cast
W: Aria of Preseverance-
Range: Down 200 From (1000) To (800)
Cost- 75 at all ranks (80/85/90/95/100)
Cooldown- 8 at all ranks (10)
Minimum Heal:
(30/50/70/90/110 +20%AP) To (25/50/75/100/125 +15%AP)
Shield:
(35/55/75/95/115 +20% AP[+10/20/40]) To (Equal To Half of HP healed)
Hammer-On Heal:
100% added to Heal 50% bonus added to Shield. So minimum would be;
(50/100/150/200/250 +30% AP)Heal (3/4th of HP healed)
E: Song of Celerity-
Cost- 100 at all ranks (75)
Cooldown- 10 at all ranks (12)
Self Speed Boost-
(13/14/15/16/17% [+7.5% per 100AP]{+2/4/6%}) To (10/12/14/16/18%) NO AP BONUS
Team Speed Boost-
(10/11/12/13/14% {3.5% per 100AP]{+2/4/6%}) To (10/11/12/13/14%) NO AP BONUS
Hammer-On Effects
Increases Ally Attack Speed By (5/6/7/8/9% for 3 seconds)
Increases Self Attack Speed by (5/6/7/8/9%) Until new spell is cast.
R: Crescendo-
Cooldown- 150/120/60 From(140/120/100)
Cost- 150/200*(100)
Passive Removed
NOTE Anything NOT written has stayed the same.
After Sona's previous rework, and the introduction of Nami, I've felt she was more of the poke and zone support as apposed to a healer. I've always looked at Sona's heal as damage mitigation instead of sustain. Use it as a trade begins, then again after. With the removal of Mana potions I also looked to change Sona's poke from Her Q to her Auto's. Then allowing them to empower her abilities. Pretty much just expanded her current Ult passive to all abilities and tied them to her auto's. Critism is welcomed but only if it's constructive. None of this "You're only Silver, So nothing you say works." This is just an Idea, not like riot would/should use it. Sona was my first main when I started, and I love discussing her. This probably blows, if so let me know. Anyways Hope yall like it.