Gameplay

PrimeWraith·12/16/2016, 1:10:06 AM·1 votes·89 views

Technically on alot of regards its more of a matter of them keeping the champion in line and not outright overpowered. It always seems when a build type becomes too common that a niche of champions become common (such as ones who have tankie like scum builds, even when they are not a tank itself). Sadly that turns into a defining factor on when a selection of champions in one type of lane end up sticking out of line, such as ADCs currently i have been seen as common picks at the moment include , which i see often enough beause they are champions who can do large damage on a single auto attack, especially with 2 of them able to empower and have said empowered autos able to crit too, a second one having a way to repeatedly skill shot poke and can still aim it at whichever direction he feels like it and Jhin basically might as well stand out the lowest of the 4 due to him scaling off of itemization more and less of the capability to deal insanely raw damage even in early game, but having enough long range poke utility to trap a enemy in one of his traps via his root snipe which has 120% AD scaling, AP scaling and can stack, leading to easy target blasting in a skilled player's hands.

Yasuo sadly is part of those beat sticks who just like , , and have for quite a while been annoyingly strong nut'house champions who can pull off lots of free'lo damage (seriously Brand gets alot of Raw AP damage, is it really fair he can do a AoE % health detonate blast after he combos a champion with 3 abilities, one of which is a easy no'skillshot apply, another has sizable range and AoE with small wind up and the other can plain be a snap shot stun with a faster bullet speed then plenty of other champions similar CC abilities?) Never the less its fine if Yasuo has identity as some run around the battlefield fighter who focuses on precision Qs, Q tornado knockups and focusing less on repeated auto slapping and what not, but the fact he gets flat double crit even with reduced crit damage and the ability to cancel 'all' projectile abilities from opponents seem like he gets too much on hand, where they could of simply had it where Yasuo instead 'amplified' his wind shield passive to negate all projectile based attacks against 'him' for a few seconds, similar to how Jax is basically the only champion who got to keep the ability to dodge autos for a bit. Doesn't help said windwall starts directly on top of him and moves forward so it gives him quite a bit of room for instant projectile canceling, instead of not starting at a distance instead so Yasuo could screw up and do it too late to catch 'all' the projectiles coming at his enemy team. Camille is just another example of how so many other champions before started out quite strong till they got toned down a bit, not all of them are ridiculous strong and some are strong or just weak at the beginning but they all get tweaked a bit shortly after their release on the next patch anyway. Though i still got another half of the week before i go buy her because i'd rather wait the week out for the 1500 ip drop so i can buy another champion with her to expand my roster some more.

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