An easier way of fixing bot lane without completely gimping marksmen or supports

Spicy Rice·4/16/2018, 12:44:19 AM·25 votes·9,488 views

There's alot of talk going on about the current problems with the game, but not many practical ways of fixing the problem. I present to you my 2 part solution to our current problem in league.

  1. Give critical damage the lethality treatment. By this, I mean making critical damage scale directly with your champions level. This would make buying crit early counter intuitive, while still allowing adcs to get to their extremely powerful late game, in the actual late game.

Now, you may just say, "Well, now all the adcs will just go onhit or pen, and nothing will be solved." This leads to the 2nd part.

  1. Nerf the amount of shared exp. Currently, if more than 1 champion is present for a minion's death, the exp is bumped up to 130.4% of its normal amount, and then split between them. Lowering this exp bump would do a few things.

A. It would make grouping early on very bad, as your enemies who are sitting in their lanes will quickly jump ahead in exp.

B. It would further increase the time in which it takes for adcs to get to a point where buying crit is a good option.

C. It would make solo laners more powerful, as they now would jump ahead in levels compared to both of the bot lanes, allowing both mid and top to have more agency and control over the game early on.

I sincerely believe going in such a direction to fix the game in its current state would be the best way of moving forward.

Questions, thoughts, and concerns would all be appreciated

P.S. It won't let me do 1. and 2. so I'm just gonna leave it as is

Edit 1 : 2 Parts to this edit.

  1. I'm not the one down voting everyone slightly disagreeing with me, so please feel free to keep posting. Lots of criticism and thought needs to go into ideas for balance, no matter how much one likes, or dislikes the criticism they are getting.

  2. This is going to be a blanket answer to why I think the exp change is necessary, that way I don't need to reply to each individual comment. The reasoning the 2nd change, or something like it, is necessary, is due mainly to the first change. Making crit based marksmen need levels before they do damage will prevent them from becoming too menacing too early. However, what this does is simply make room for non-crit based marksmen (MF, Kog, Varus, etc) to become powerful and simply perpetuate what crit based marksmen were doing, which is pushing tower, and then piling mid.

By making grouping early have a distinct downside (falling behind in levels) it creates room for both mid and top to have a more satisfying lane phase, or at least, a longer lane phase than we currently have.

At the same time, it could bring back split-pushing as a more viable strategy, and could even make junglers pay more attention to mid and top, as dying would have a more drastic impact than it does currently, due to not being able to group to rectify a death or 2 in lane.

At the same time, I do understand it could very well be disastrous, and would probably need follow up changes to jungle exp gain, so as to not make mid and top and jung be overly dominant in games.

27 Comments

k wìx4/16/2018, 1:59:46 AM11 votes

Yo' High plat support main here.

I love your crit suggestion - It slows crazy early burst damage, which is arguably one of the cheesiest things in league. It also gates ADCs lategame by level, which is a neat way to do it.

Only potential problem I see is half the ADCS would be nerfed, while the others would be kinda unaffected because crit changes don't affect them. I see this change making Kogmaw pretty bonkers, for example.

Less sure about your second suggestion. Not completely against it per say, but If you increase bot-lanes level gap, you make them SUPER EXTRA vulnerable to jungle ganks. 2 or 3 levels would be comically bad. Jungle's role would shift to just camping bot lane as much as possible, as the level gap would provide incentive to gank weak opponents and keep them underleveled and underfarmed. Big can of worms, I think. It'd be a 'bot-lane fiesta party' on steroids.

You also make it even easier for a fed team to completely camp down on a losing bot lane and obliterate them out of the game, as catch up experience is now even harder for them to acquire. If it was a minor amount, I think i'd be cool with it, like.. 5-10% tops? anymore and I see you fundamentally changing jungle landscape for the worse.

Snowman Arc4/16/2018, 9:00:26 AM2 votes

Don't think the xp change will help. If anything, it will make matters worse. Assuming you have won lane and rotating around the map to take towers, it means that you can have all 3 lanes pushing with your advantage, while the enemy has to pour more resources to defend, since you are stronger, therefore, they are the ones grouping and losing out on xp.

Salson4/16/2018, 10:37:02 AM2 votes

Not sure is nerfing shared exp is even needed.

Removing Catch-up exp would do enough to bring the level issue in line, as it's addition is one of the issues that started the whole mess we're currently in.

Iffy Jarl4/16/2018, 10:38:41 AM2 votes

Well the thing about punishing people for grouping/ leaving lane also punishes people for dying which perpetuates the snowball meta people were harping about a few months ago

Auurun4/16/2018, 1:59:01 PM2 votes

Regarding first part I completely disagree. For me the problem with ADC is not that they get to the "extremely powerful late game" too early or too easy, but that they get get there to begin with. The entire idea of balancing champions around specific stages of the game is inherently flawed itself. I don't won't to be someones bitch and hope i survive against some lane bully early, I don't want to deal with ticking clock cause somebody has picked a late game champion nor I want to be afraid of roaming cause there's this mid game champion that got his ridiculous power spike and now is killing people off even tho he got rekt in lane. In my opinion champions should be on similar power level through entire game, cause otherwise it gets pretty boring and predictable cause you know who is gonna defeat who at certain stages of the game. Because of that I much rather see ADC buffed in ther early and made more independent and tone down (hard) their late game. Not to mention that IMO crit as a stat should be either reoworked or removed.

DuskDaUmbreon4/16/2018, 6:37:34 PM2 votes

Could we...not go with the second change? The first one is fine, but the second one...

I stopped playing bot primarily because I was sick of Zed/Talon/Kat coming bot 2-4 levels up on me. It'd make it even worse if I'm stuck with them hitting 16 by the time I'm hitting 11.

The first change...I'd be fine with that. Although I'd rather it go the way of ignoring part of armor and MR, rather than dealing more damage (Leaving IE as a damage multiplier, however - that's the point of the item).

Shadow Hazard4/16/2018, 7:21:37 PM2 votes

I very strongly support the crit idea. As some have pointed out the ones that stunt inherently build crit will become significantly stronger.

T4underbolt4/16/2018, 9:11:09 PM2 votes

Holy.sht. the random person on boards have changes that are basically perfect. Meanwhile riot can't even make changes that look good even on paper. #you dont have to play the game to balance it LUL

xelaker4/17/2018, 6:33:16 AM1 votes

Riot: "all adcs have had their base ad lowered by 3. We're sorry it had to come to this, but we are giving them a recompense buff by lowering the cost of zeal by 300g"

SP2594/17/2018, 3:45:51 PM1 votes

While from what i have seen most people, (including the Devs) seem to dislike critical strike chance. Its viewed as a RNG element of the game where one inset needed. Until now though the way critical strike is determined has been a decent solution. The issue with hanging critical strike is that Many championsAnivia Ashe Jhin to name a few use critical strike in a way that is different from other champions. Changing critical strike i assume has not been done yet because of the way it is implemented into the core systems of league. for example: removing crit creates more problems on other champs like anivia or Pantheon who use the critical strike system(anivia double damage and panth gains critical strike on low HP targets. I believes its a can of Spaghetti code that the devs don't want to open because it could very easily break the game at its core. changing crit items would also require a massive ammout of development time and energy just to come up wit a new system and balance that. There is also the issue that there has been no suitable replacement. %HP damage alone does not do enough and allowing someone like Pantheon for example to buy adc items ment to replace current crit items could make him for example a busted late game champ

AirKingNeo4/16/2018, 10:48:05 PM1 votes

Give critical damage the lethality treatment. By this, I mean making critical damage scale directly with your champions level. This would make buying crit early counter intuitive, while still allowing adcs to get to their extremely powerful late game, in the actual late game.

Why does ADC HAVE TO BE a late game class? League has moved away from 'X class is good at X time', so it's about time ADCs move away from it too.

BoilTheOil4/17/2018, 2:54:31 AM1 votes

you should check out the post i made a couple weeks ago

0 Hogapu4/16/2018, 4:32:48 PM1 votes

I'd be ok for both changes, but as said by someone, you would need to tweak junglers EXP to make botlane less of a free double kill for any jungler that hit 6 when the botlane is 4. When I started League, I got told that jungler was always even in level with botlane ; now it is more like jungler has as much exp as mid/top, if not more. Lowering both exp from sharing lane and jungle would help. Love the idea though

1983XL200R4/16/2018, 2:44:51 PM1 votes

I like this because Crit kind of seems like a cheesy way to build anyways. It doesn’t really matter how far you get behind if you build Crit now, because at some point you will all the sudden be dealing 2 times as much damage, sometimes more with IE. also, it makes it so I stop getting melted by yasuo when he gets zeal _