Fiora rework breakdown
The point of this post is to show and discuss what the new
rework has improved at and failed at. My opinion is the passive is a strait up buff. Q is a fair trade along with the W. E is worse but counter balanced by the passive being better. The R is by far the worst change being weaker less cool and uncharacteristic of a duelist. Note-if not a reader skip to last paragraph
Starting off ill be pointing out all the things Fiora lost and Gained threw the rework to help show what I feel are good changes compared to bad
The passive- I consider this the best change to her both in play-style and identity as a champion. Her old passive was she gained 7 + her level in health over time from basic attacking champions stacked 4 times. Her new passive is leaps and bounds ahead of her old one and a huge buff to her in that area giving her true damage, sustain and mobility while defining her as a duelist. The only complaint I have is that her new passive doesn't support her in the jungle. I would love to see her passive working in the jungle, jungle camps have weaknesses too.
The Q- Lunge lost its second use and auto targeting decreasing her chase potential also a damage reduction, but gained a lower cooldown if an enemy is hit adds on hit affects while providing a more reliable escape tool. Fair trade if you ask me weaker but more versatile while adding a skill component to her kit making her not as punishing of a champion.
The W- Riposte loses its passive AD gain 35 ad in total, low cooldown and mobility while in use. Fiora enters a defensive stance, parrying all damage and hard crowd control abilities for a fraction of a second. After she’s done parrying, Fiora attacks in a target direction, damaging and briefly slowing the first enemy champion she strikes. If she parries any hard crowd control abilities, Riposte stuns instead of slows. Again a fair trade although the loss of passive is rather sad but fair.
The E- changed completely burst of speed gave up to 120% attack speed for 3 seconds while gaining up to three stacks of movement speed for every time damage is dealt up to 45% and also reset on champion kills half cooldown for assists to increased attack speed on her next two attacks. The first cannot crit but slows her target, while the second is guaranteed to crit. Not a bad change but a definite nerf
So we have a buff in the passive two trades for Q and W and a nerf for e. Finally, the R- what it lost... Aoe damage, Untargetable for duration, stick to target, tower dive, tower safety, survivability, burst, initiation, distraction. Changed to boring target enemy champion attack 4 vitals for percent max health true damage with conditional
ult without the knockback. boooo the heal makes zero sense. I don't mind the targeted vitals thing but the heal is out of place for a duelist. Where is the Finesse the flare the bad assery that we expect from a Fiora ult that puts fear into the enemy squishy champions eyes. The new ult is suck, bring back Blade Waltz or try again with something a bit more befitting of the Grand Duelist!