[Diamond Design] Why is a Core Fantasy so Important?
Hey guys, sorry I’ve been MIA for a couple weeks. Been pretty busy recently, got to see Gbay, Lilypichu, and Snoopeh last week, which was pretty cool. I’m also back in diamond now, so the name of this series is once again accurate. I’m no longer a platinum plebian (jk I love you guys). I’m also now officially in the top 1,000 Lulus! according to that site anyway.
Anyway, make sure you go check out our previous discussion and if that isn’t enough to satisfy you, we’ve got a larger feast available over in the Central Hub. Like I said, I don’t think I’ll be able to get these out on a weekly basis much, so they’ll probably just be coming out whenever I have time, but no more than once a week.
Alright I think that’s all I needed to say before we get into our discussion.
http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Kassadin_0.jpg
#Why is a Core Fantasy so Important?
This is a bit of a break from our more focused discussions and starts looking more at general design principles. I started thinking about this when I saw the new Kassadin nerfs on the PBE, where they are fairly significantly reducing the range of his ultimate and I immediately thought “this is the wrong way to nerf Kassadin.” The question then became, why is that the wrong way to nerf? The answer to me, is that it destroys the character’s core fantasy, so we’ll be talking about what that is and what it means for design in League.
http://fc05.deviantart.net/fs70/i/2014/318/3/0/kalista_blood_moon_wallpaper_by_adriancio-d86eoac.jpg by Adriancio
#What is a Core Fantasy?
Most simply, a character’s core fantasy is the reason you play that character, why you’d pick that character over a character might seem otherwise similar. For new players, this tends to be almost more important than for more experienced players. For me, I tend to play characters who have a more fantasy that promotes utility and zone control at long range. Because of this, the two characters I played most last season are Lulu and Ziggs, and Lulu is one of my most played champions in the new season as well. I’ve also at different points played a lot of Orianna, Syndra, Viktor, Kennen, Vel’koz, and AP Kog’maw.
In reference to characters who have been seeing a lot of discussion recently, particularly on these boards, we’ll look at Kalista and Kassadin.
Kalista’s core fantasy, in my opinion, is two-part. The first is her synergy with her soul-bound partner, and the second is the ability to endlessly kite around a target. This is demonstrated by her unique passive and two of her abilities directly interacting with her chosen partner.
Kassadin’s is his incredible mobility and ability to single out a mage and destroy them. His iconic ult, a dash on a low cooldown, and two of his damage abilities are single target, one of which gives him a magic damage shield.
A core fantasy is also what makes a champion unique, something that no other champion does, or multiple things no other champion does in combination. No other character can teleport the same way Shen does, saving an ally with a giant shield. No other champion can reveal the entire enemy team regardless of where they are like Twisted Fate. No other champion can turn an enemy into an ally like Mordekaiser can. This is a champion’s core fantasy.
http://loltourneys.com/wp-content/uploads/2014/03/league-of-legends-guide-to-team-fight1.jpg
#When Fantasies Collide
One major problem of core fantasy and core gameplay styles is when they significantly overlap. Generally speaking, there is very little reason to play Diana over Akali, or vice versa, at different points in time. Their current kits are simply too similar, a multi-dash assassin who can survive as a pseudo-frontliner. Yes there are important differences in their kits, one uses invisibility and one uses shields and tankiness to survive, but they are both generally played from the same positions, fulfill a similar assassin role, and therefore only one of them is ever really played at a single time.
Another place we see this is the set of tank junglers, Zac, Amumu, Nautilus, and Sejuani. One of them has tended to fulfill the role of long distance initiate, heavy crowd control, tanky jungler. Right now the dominant one is Sejuani, and the others are relatively unseen. At times, the dominant one has been Zac, or Amumu, or Nautilus, but almost never all at the same time. This is largely because the core fantasies they provide are too similar, and it simply becomes a matter of which one has higher base stats.
Other places where this is/has been true, or where I’ve seen it argued:
- Zed vs Talon (AD Assassin)
- Lucian vs Graves (upon Lucian release) (burst ADC)
- Ziggs vs Xerath vs Vel’koz (long range damage mage)
- Sona vs Nami (pre Sona rework)
#Balancing With Core Fantasy in Mind
This is the main point of this article, the reason I started writing it.
When balancing a champion, the character’s core fantasy needs to remain intact. Everything that doesn’t contribute to a character’s core fantasy should be removed first. Here I’ll be exploring the champions where this is most relevant right now, Kassadin and Kalista.
Kassadin
Kassadin’s current potential nerfs to his ultimate reduce his range by nearly half, but this is a significant portion of his core identity, which I established earlier to be his mobility and single target burst. By reducing his mobility, Kassadin’s strengths and core fantasy are likely going to be reduced to the point where he has no real obvious strengths. Instead, Kassadin’s weaknesses should be amplified. What are Kassadin’s weaknesses? Supposedly it’s a weak laning phase, but this isn’t really true. His magic damage shield is very strong and he has nearly infinite mana sustain.
How do we change this? Some potential changes we could make are making the shield scale harder with AP so it isn’t as strong early in the game and reducing significant amounts of early poke. We could make his Q do less damage to minions and perhaps not give the magic shield when used on targets other than champions so that he is no longer incentivized to farm with it.
What other changes to his kit would further solidify his single target burst, high mobility, weak early laning? His E could be changed to something that is no longer both AOE and a slow, instead choosing one or the other. At the same time, his ultimate could be changed to something similar to Ezreal’s E, where it only does damage to the closest target, or like Mordekaiser’s Q, where it does more damage to if it only hits a single target. All of these changes keep Kassadin’s core fantasy intact while giving him more distinctive weaknesses and not being simple number changes.
As a brief aside, when balancing, especially when champions are problems over a significant amount of time, making a champion stronger or weaker should not be a goal worth having, rather fixing the reason that makes them a problem should be instead.
Kalista
Shifting our sights to a different target, Kalista has also been a champion with a lot of complaints leveled against her and is likely to receive a nerf in the near future.
How should these changes be handled?
Well first, using the aforementioned core fantasy of this character, Kalista is defined by her ability to infinitely kite and her partnership with the soulbound character. What parts of her kit don’t have strong attachments to these aspects of her core fantasy?
First, and most likely to be nerfed, is the infinite stacking of her rend passive against Baron and Dragon. There is no reason for an ADC to have stronger objective control than a jungler, being able to hypothetically out-smite even those junglers known for securing these objectives: Nunu and Cho’gath. By capping her damage against these targets a lot of her power that isn’t tied to her core fantasy is removed.
The second place where Kalista can be nerfed is her Q damage. Her spear does a lot more damage than it needs to, when it is neither necessary nor sufficient to promote play around her skirmishing nature or her partnership.
What areas should be the last place to be touched for this character? Her passive, W passive, and ult are the most important parts of her kit to her core fantasy, and apart from small number tweaks, ought to remain intact.
#Defining a Core Fantasy
Importantly, many characters have overlapping or unclear core fantasies, or supposed core fantasies that don’t quite line up with how the character actually plays. What makes Aatrox unique and causes you to play him over another champion? It used to be his revive passive and significant jungle sustain. Those were nerfed, leaving him a fairly uninspired standard bruiser. Fiora is supposed to be the best duelist in Valoran, but instead tends to try and teamfight and make use of her significant, guaranteed pseudo-AOE damage. The aforementioned Ziggs vs Xerath long range mage niche is hard to differentiate between and Xerath is considered better due to his increased consistency. What can we do to give these characters a unique core fantasy?
http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Aatrox_2.jpg
Step One
The first thing to do is figure out what makes that champion unique. In the case of Aatrox, being an attack speed based bruiser as is his current identity is not unique. Jax and Irelia have very similar roles, and Irelia sustains better than Aatrox. His revive is somewhat unique, but is shared with other characters. We’ll have to take a look at his lore then, Aatrox is identified as a figure known to turn the tides of battles by giving his team newfound fury.
Rather than simply giving him more attack-speed, he should be given a much stronger teamfighting ultimate. An AOE team-wide buff for his own team, or debuff on the enemy team seems most natural, giving him a unique aspect amongst the other attack-speed bruisers and a core fantasy.
Step Two
The next thing is making sure that this character actually fulfills their core fantasy. Fiora has a supposed core fantasy, with a strong dueling nature. However, this isn’t reflected in her current kit. Her ultimate is probably the primary cause of this, as it does reduced damage when it hits the same target, and is thus incentivized to hit multiple targets. An easy, though probably insufficient, change would be to simply remove that restriction and rebalance based on that. I haven’t put enough thought into fixing Fiora, so hopefully someone can come up with a better idea.
http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Ziggs_2.jpg
Step Three
The last step for designing around a core fantasy is to make sure that no one else fulfills the same core fantasy.
For me, the most significant example of this is the Ziggs vs Xerath situation. Right now, they both fulfill a heavy poke, heavy AOE damage, and heavy waveclear niche. A while ago in Patch 3.13, Riot had identified Ziggs as a character meant to be quite effective against minions and towers. They removed his damage reduction against minions and increased his ult’s damage against them, and he became very good at this. Too good, in fact, and he was eventually nerfed, making his Q less consistent against enemy champions.
Around the same time, Xerath had his light rework. Xerath suddenly became even better at waveclearing than he used to be, and infringed on Ziggs’ niche, and outperforms him due to his more consistent poke as well as waveclear. Ziggs has since plummeted in pick rate, because he fulfills the same role but weaker.
A differentiation needs to be made between these two characters. I would propose a situation where one (Ziggs) becomes focused on waveclear and this damage is amplified, while his poke is already somewhat inconsistent, and the other (Xerath) becomes more focused on poke with weak waveclear. His damage to minions with spells would be reduced (half damage to minions?) while his poke remains strong and consistent. The two characters thus have a similar niche, but are sufficiently different that they need to be played differently to be played optimally.
#Conclusions
This one seems to be filled with a lot more opinion than this series tends to, with a lot of uncertainties. It’s important for designers and Rioters to try and successfully determine what it is that defines a champion’s core fantasy, because (as will likely be demonstrated in the comments below), it will differ from player to player. Is it important to cater to the largest group? what is most unique? what you personally believe? It’s hard to answer.
FOOD FOR THOUGHT: What core fantasies are not healthy for the game?
Well, that’s all for now. I think I’m gonna start widening the scope of the series to what I mentioned last time. Items, maps, and other games with important lessons will likely start showing up at some point when relevant.
Of course, the disclaimer I tend to put: I am not the be-all end-all prophet of design and balance. What I say could very well be wrong in its entirety, but I think there’s something important behind the topic I’m discussing that makes it worth adding to the discourse for.
Thanks!