FF@15 should have been the sign.

PunisherJBY·2/19/2018, 6:56:00 PM·116 votes·4,669 views

We should have seen the signs when we asked for ff@15. Why did we ask? because we felt the game had reached a point where it snowballed and we knew who won before 15 minutes. So instead of giving us what we really wanted (balance) we were given ff@15 so that it looked like they were listening.

I've honestly stopped playing and so have all of the people I play with. We got tired of the direction of the game and moved onto other things. I just come to the boards in hope i see things that might bring me back. Best of luck to all of you that you get what you wanted.

Edit: I am adding an edit because people are missing the point. i am not saying ff@15 was a mistake or wasn't asked for before. I am simply pointing out the reason we were finally given it, to allow people to leave games early because the game had reached a point where it snowballed out of control and was to punishing for early mistakes.

69 Comments

BALDG1VEN BOOMER2/19/2018, 8:30:30 PM38 votes

Not really people were always asking for an earlier surrender vote especially for those games that are 16-2 at 10 mins.

Though I’m not denying a lot of games especially right now are already determined before 15 minutes.

Mordepool2/19/2018, 9:16:32 PM19 votes

I didn't ask for it. But a whole generation of defeatist gamers looking for the easy path out is hard to fight due to sheer numbers

OverpoweredSoap2/20/2018, 1:44:46 AM8 votes

People have been asking for 15 minute surrenders since like season 2 and 3.

I agree games can be over super fast nowadays, but you're using the wrong reasoning.

KVbqbFsC8e2/19/2018, 10:07:46 PM7 votes

Its disappointing to see such total garbage threads upvoted to the top of these boards. I guess it isn't surprising though.

People had been asking for earlier surrender votes for years.

FCJAAAAGOOOO2/19/2018, 7:14:30 PM7 votes

Morons are gonna downvote you and they'll downvote me as well. We know better.

Winterkill2/19/2018, 8:49:25 PM6 votes

I've actually reached that point myself. I only play with friends that really want me to play with them. I do not enjoy this game anymore. League of Legends is no longer fun. There are a ton of problems from champions like Zoe, Yasuo, and Ekko who are annoying to play against, damage creep, ADC not being touched or nerfed and always having to be the strongest lane in the game, towers still doing nothing, the Developers wanting the game to be snowbally and people taking towers are 5 minuets. It is just isn't fun anymore and I think they need to get rid of some people or look into restructuring game with what people actually liked about the game. The Developers are focusing way too much on what is amazing in the LCS and not really looking at the people who support the game and care about it. There are way too many champions in the game fort he amount of champions that need art, kit and balance updates.

The Development team just doesn't care. I don't support them at all and I don't intend to do it anytime soon. I still have hope though.

Corrupt Bliss2/20/2018, 2:03:02 AM6 votes

I think for the most part surrendering at 15 is crazy. I rarely believe that a game is over before 15 minutes, and the few times I do think it's over are either because of a D/C or troll/inter (the real ones not just my top laner dying and the teleporting and dying). I feel that as seasons have progressed, so has player skill. The only thing seeming to be lagging behind is mentality.

So many players tilt after dying once or seeing an ally die- they forget it is apart of the game. Additionally, I see a lot of people play scaling champs and then say "omg noob jung plz report 9x didn't gank" when the jungler is level three and top side, and they lost their own 2v2. I really do think that most if not all games are worth playing out. Especially in lower elos (bronze-plat) players make mistakes and throw their leads. Play out the game, fix your attitude, and climb the ladder!

Velasan2/20/2018, 12:52:27 AM5 votes

Oh noes, they did something the community asked for. How dare they!

Seriously though that's something people had been asking for forever. I'm not even sure it was needed honestly, but it's not hurting anything either.

Too often people try to surrender before a game is really over.

ZephyrDrake2/19/2018, 9:21:55 PM3 votes

FF@15 was added because people literally gave up and started whining about being able to just go to the next game just because they didn't won lane or because the game was like 0-5 by the 10 min mark and didn't want to put any effort whatsoever in actually trying to win. Not to say that there weren't some scenarios where surrendering that early was actually the right thing to do but for the most part people just want it because they didn't want to put any effort whatsoever

Wolfeur2/20/2018, 9:22:37 AM3 votes

We're reaching a point in which whatever Riot does backfires somehow…

Soon, people will complain about replays…

Sun Wu Ryuumoku2/19/2018, 8:50:28 PM3 votes

FF15 ?? if only my mates were smart enough to ff these kind.

SirLapse2/19/2018, 10:28:33 PM3 votes

We've seen 13 minute wins in Season 5. Hell, I've seen 14 minute wins even in Season 4. The FF@15 literally just encouraged giving up earlier regardless of if your team scales properly, and if your team says no, insta-tilt. It's not fun that it was added, and it was added to appease people, not because it was healthy for the game.

So yeah, FF@15 was never a sign. The complaints running behind it were already existent and people became INSTANTLY more vocal about it when Riot announced that they'd consider it.

Something else to consider is that the game is constantly changing, and to veterans it can be extremely polarizing because they get used to playing one way. Pro gamers obviously have it worse because they need to shift to the meta or get rotated the hell off, whereas the casual gamer can easily ignore it by not playing as much or just working through it against lesser skilled players. By definition we don't receive as much damage in these patch notes that we won't get over, as long as we're vocal and stubborn enough to play the game to show the point while remaining vocal. Just giving up and not suggesting anything changes nothing, because balance isn't as easy as people would like to make it out to be.

Not to say we can't point out mistakes like how Zoe was handled. But we have 100+ champs. Can't expect every champ to be addressed in their position for the meta.

Nea1042/19/2018, 11:00:44 PM3 votes

You're probably right, still I wonder why they haven't given us a 10 minute FF in Aram, where balance is not a thing at all and you often find awful games :P

General Esdeath 2/19/2018, 11:26:27 PM2 votes

Wasn't FF@15 added to help with afk/leavers though?

Flameglow2/19/2018, 8:58:52 PM2 votes

The general direction of riot "make games shorter" was already clear 2 years ago. And back then people appreciated it because games were too long back in s5. I think surrender at 15 is a good addition, because we don't waste 5 minutes. Also I don't mind shorter games, but I disagree on how riot makes games shorter. Games should be shorter (compared to 37 min average in s5) but not just stomps. Snowball orientation destroys strategic teamplay.

Reaper Soraka2/20/2018, 1:19:49 AM2 votes

I'm happy we got ff15 so we can just end games that are already over. I was alright with it being a 5-0 vote requirement at the time. Now I wish they would change it to a 4-1 requirement because the games just feel even worse than they did before. Half the time I can't even say it's fun to be winning. I question why the other team doesn't ff because it must be miserable for both sides.

What I truly want is longer games; the ones that don't feel like they're over after one or two mistakes are made. I don't even count dragon as a mistake or advantage anymore even though it's probably one of those 'hidden aura powers' that riot was trying to get away from for so long. Wonder what happened to that concept anyway.

jadelink2/20/2018, 1:20:39 AM2 votes

The FF a@15 option was available before, and should have been returned a long time ago.

I certainly dont like that games are effectively over at 15 minutes a lot of the time, but take 30 to play out. The game is very, very, snowbally by nature, and new season runes made it a bit more so. But this IS what most of the community on the boards seems to want, they want more damage, more bruisers, more assassins, tanks gutted, more ability to 1v5 (this means, snowballing out of control is how to win the game).

Suggest something like cutting kill gold to 250 (and subsequent kills accordingly) but leaving shutdown gold untouched, and you'd have screams of outrage. Everyone wants snowballing...for them, but not when their teammates get snowballed on, which of course, will happen far far more often (you just...have more teammates than you).

As it stands, once an enemy team gets a certain amount ahead, there's usually no coming back unless the ahead team throws (happens a bit due to showboating in solo queue though), or the other team has a really crappy teamcomp and your team has a good one.

I'd actually like more comback and less snowball, as games with more back and forth seem more interesting.

The buffs to baron and elder should see the dominant team take only 25 mins to finish an 'over at 15' game now though, rather than 30. Not sure that's a real improvement, but hey, its coming this path.

The Bad Touch2/20/2018, 3:18:43 AM2 votes

Honestly I wish FF at 15 only took 4 votes.. and FF at 20 only took 3.

Generally it's a single troll or troll duo that is making these game unwinnable to begin with.

I'd also take a ff at 10 with 5 votes. Cause lets be real anyone thats played this game longer than a month knows 90% of the time who is going to win by the 10 minute mark.

Maldini302/20/2018, 11:27:25 AM2 votes

Have you noticed that more games are decided before 15 minutes than before?

It's because now that you have the possibility to surrend@15, you know you won't have to wait too long before quitting.

Before, when surrender was only possible @20, more people were trying to turn the tables and still trying to win.

So it's not Riot's fault (though they could've known what was coming), it's just that players love to say "it's lost" or "it's won" before the game is over because that makes them some kind of analyst. So yeah, people surrend more easily now and that's a shame.

Zullar2/20/2018, 8:57:40 PM1 votes

I think the biggest problem is the dragons. Down by 2 infernals @15 min just ff.

Theres no dragon comeback mechanic.

deadlychuck2/21/2018, 7:45:38 PM1 votes

Oh yeah, i was talking about this when they announced the change.

The problem isn't that people can't surrender at 15 minutes, the problem is that the game feels like you can justify surrendering at 15 minutes.