Define It! Quinn Players/Haters/Birdwatchers, what's wrong with Quinn?

Varnoc·2/14/2017, 2:49:56 PM·4 votes·1,559 views

The goal of this post is to attempt to identify the frustrating points of Quinn's gameplay.

What many Quinn players love about her may be what others despise with every fiber of their being, so please respect the opinions of others.

24 Comments

Fuh Queue2/14/2017, 2:59:09 PM6 votes

I played Quinn alot back before she got reworked, I think the issue is simply this:

Her kit is perfect for dealing with almost every single melee type champion.

Her passive gives massive burst that can be triple proced (passive, q, e) in quick secession for damage that is difficult to answer.

Her Q is a strong vision disruption that is AOE so melee champions have a difficult time dodging it if they are trying to farm.

Her W gives attack speed passively (I think it still does) and makes her harder to gank from the vision.

Her E is extremely problematic for most meta champions in top lane. Not only does it slow, disrupt and cause a free passive proc, but it gives her perfect kiting against almost all melee champions.

And her ult is perfect for roaming to pressure the other lanes.

I think the hate she gets is because she's BASICALLY an extremely strong AD teemo.

And I guess she can abuse the new lethality items so that gives her some extra hate.

Tychusfindlay9192/14/2017, 3:18:31 PM4 votes

I have zero beef with quinn.

I have beef with edge of night.

As darius you can potentially apprehend quinn and get a very, very favorable trade. When quinn gets edge of night, that counterplay potential vanishes and she just becomes uncounterable garbage.

Zielmann2/14/2017, 3:08:14 PM4 votes

Being hit by nearsightedness is more frustrating than the raw blind was. She's going to be outside your reduced vision range yet still dealing damage to you. You can't return any auto-attacks, even if you're ranged, because you can't see her. You can't cast targeted spells that you'd normally be in range for because again, you can't see her. And you can't throw an important skillshot at her because it'll just be a blind guess into the darkness. In practice it feels like both a blind and a silence, unless you feel like gambling with your cooldowns on skillshots.

Lauchmelder2/14/2017, 2:51:32 PM3 votes

She can 100/0 you when she hits level 2. If she succeeds she'll snowball out of control.

Big Lincoln2/14/2017, 3:32:20 PM3 votes

Quinn is a burst assassin with strong kiting to DPS people she can't nuke immediately, thanks to W passive and Harrier. Not to mention the nearsight on Q to prevent retaliation from a good chunk of champions

Her E is shit to deal with if you don't have 2 forms of engage, same reason Tristana is obnoxious

R gives her bullshit map presence. She can split push without punishment and ult makes her able to leave before you can collapse or immediately cross the map to join a fight

The Deckowner2/14/2017, 3:53:56 PM3 votes

everything.

Valor Bot2/14/2017, 6:30:55 PM3 votes

Quinn's kill patterns lack sufficient nuance. (R)E -> AA is oftentimes enough to dispatch a single squishy foe. What makes this problematic is that the combo is entirely point-and-click, save for Skystrike which affects such a large area that it may as well count as a point-and-click ability anyway. What risk used to be involved in casting Vault offensively is now virtually nonexistent due to the sheer burst coming from (R)E -> AA and the safety net provided by Edge of Night's spellshield. Again, her assassinations should actually require skill and offer more depth than just jumping on someone and hitting them with a line skillshot.

Moving forward, there are multiple approaches one could take to assuage/resolve this issue:

(a) Lower the damage from Vault or Harrier so Quinn's sheer burst is reduced;

(b) Turn E into a skillshot in favor of giving Quinn the need for more tactical finesse;

(c) Make it so that Harrier's damage scales with the amount of times Quinn has successfully applied it -- so, the first Harrier proc in a fight would do less damage than it currently does, but the third one would hurt a lot more. Encourages more prolonged, sustained fights and less instant nuking.

I'm personally in favor of (b), not only because (a) and (c) actually fail to preserve what I believe to be one of Quinn's core strengths (burst), but because it actually addresses the main issue here: most of Quinn's damage is point-and-click. But all 3 options are viable, I think.

BastionKross2/14/2017, 3:43:02 PM2 votes

E is the biggest problem. It's one of the most anti-melee abilities in the game and it's extremely easy to use correctly. Cait can do something similar, but she can get away with it because it's a skillshot that she can miss or end up wasting at the wrong time. Not until Kalista has a ranged champion had an easier opportunity to completely negate the agency of a melee opponent. And Kalista was dumpstered specifically for that reason.

This has been a problem for years, but Riot never did anything because Quinn top was a rare pick. Quinn was allowed to have this incredibly toxic laning phase simply because players almost never had to deal with her since she far from popular. (Although that seemingly never stopped them from slapping Yorick around with the nerf bat before his rework)

Unfortunately for Quinn she's becoming more popular, and her greatest defense against nerfs is crumbling because of lethality. More and more people are realizing that hey, I can almost effortlessly hard counter 90% of all melee champs in lane with one pick.

To be fair, Quinn has her own problems. She's got that "Win lane, lose game" disease since late game the Quinn becomes the team's B-grade second marksman and her laning opponent usually buys tank items since they're behind and becomes a meat shield on the frontlines. One of those is a lot more useful to the team than the other, especially in the late game when marksmen tend to evaporate if they don't have someone beefy standing in front.

Although even that is becoming less and less true as games are often being decided before the late game these days. Quinn has got it pretty nice right now, which means melee champs in top lane don't (think like when Gnar is strong). I suspect Riot will be forced to deal with her if her popularity persists after lethality is brought down to sane levels.

Byron Snads2/16/2017, 2:40:00 AM2 votes

I personalty was an old Quinn main i know me and a lot of others hate the new ult. Its not flashy or exiting its just well dumb. old ult made you feel like a bird of prey the new one feels like you got fast boots at level 6. its just not fun. at lest the old ult gave you one combo. r,e,q,r. there is no real combo besides hit marks and reapply.

ChíckenDaddy2/14/2017, 4:09:41 PM1 votes

I think the problems is she lacks an interactive laning pattern like pantheon

Yaskamasandwich2/14/2017, 6:24:40 PM1 votes

I have no beef with her so far. But as mentioned before she is basically Teemo 2.0. Except more scary because she has more roaming potential and can get back to lane asap. At least with Teemo it's you vs him which can suck badly. At least he is not destroying your team, just you and only if the Teemo player is pro with him that is.

Ars Arcánum2/17/2017, 6:03:06 AM1 votes

Quinn OTP. I'm going to go against the grain and tell you guys that there is nothing really wrong with the champion as Riot has designed. The kit given to her has forced her into a solo lane. She is simply incapable of performing the ADC role well, even if she benefits from Lethality. This is due to her short range and abilities coupled with her non-existant lv 6 powerspike.

Now, what many people seem to find problematic is her ultimate. To be honest, I don't care for this ultimate and would prefer how it was pre-rework. It's on a 2 second channel before activating, costs a lot of mana at the early levels, and can VERY easily be stopped or slowed. Not to mention it often breaks while channeling.

It's easily countered by doing one simple thing; grouping. Like any assassin, Quinn can't just fly in 1 v 5, kill the high priority target and get out free. Any player pushed out without proper vision or precaution, especially when there is a Quinn on the other team, deserves to be destroyed.

Teemodanegro2/14/2017, 6:31:37 PM1 votes

Her Q blind affect is probably the worst part about her kit, but her ult having a low cooldown doesn't make me feel well at all inside.