An improvement idea for the ranked ladder system
Heres the theory, riot doesn't adjust its champions according to win rate, they take in a whole variety of other factors and data before making minor tuning adjustments in order to create balance.
Yet when it comes to soloq, it judges players by wins and loses.
Now that may not be completely true, there may be and I'm sure there are, many other factors involved. However it doesn't feel that way, and I'm sure there are tons of people, just like me, out there that carry games and still lose them all the time. You go 14/3/12 and lose 20lp. Well thats not the best way to encourage players to continue playing a game. Its especially bad in low elo. If you go 1/1/11 as a support and still lose the game, someone else was feeding their ass off or your team was too incompetent not to get caught all over the place. Or you lost due to team comp or a incompetent team in regards to lane/wave control... so on so on. Bottom line, the player that does well is judged in conjunction with other players that play poorly. We all get -20lp and we all did not deserve it.
The system should reward players for doing well, and penalize players for playing bad.
I suggest another layer on top of lp rewards. Rewarding lp according to individual performance. For instance kills are worth 2lp, deaths worth -2lp, assists worth 1lp. Then, if I were to go 1/1/11 and get -20lp in a loss, I would actually only get -9lp. Also, those that did actually poor on the team would lose MORE lp for playing poorly, for instance if someone went 7/7/3, they would get -17lp. Someone worse, say 1/11/3 would get -38lp! Plus, if someone is carried they aren't rewarded the same as everyone that did well. If a player goes 1/7/3 but still wins, he will get 20 - 9, 11lp, instead of the full 20. This means its more difficult for people to just get lucky and get carried up the ladder by other good players. The ladder system would level itself out naturally, good players would climb much faster and bad players would fall much faster.
Again, maybe something like this is already in place, but it doesn't feel like its in place if it is. When you lose any game because your team threw- it just takes the fun out of the game, and you shouldn't be penalized because of other peoples play... or at least not as much as we currently are. Give me -9lp for a good performance and a loss any day over -20lp. The current system just perpetuates tilt, and its just plain not as fun.
This all does a variety of actually really good things. It causes people to think much more seriously about their decisions in ranked. When you die you literally lose lp. It causes everyone to have skin in the game, you literally are rewarded for performing better in game; and you can dodge a bullet if you play really well, even if your team sucks.
Beyond that, consistently good people will climb faster and consistently bad will fall faster. Those players that constantly blame lag, the trolls the afks that ruin our games- will rocket down the ladder before they are permanently removed.
A few other things to address at the same time would be the plug on 5 tiers. They have to go, they hurt the game so much, let the bad players goto the bottom and let the good players climb. In theory, in this suggested system adjustment, you could go up lp even in a loss, how awesome is that- that you could do literally so well in a game that even when you lose you go up lp.
Now this would encourage ksing n such- but thats a small price to pay to have a ladder system that actually works. No offense, the game is amazing and so much of what riot does blows my mind- but the ladder system, the very backbone of what makes solo play fun, ick.
If when I'm climbing I don't feel like I'm climbing.... there is a major problem.