Yorick's Maiden Splitpush

Vagabound·10/17/2016, 2:21:44 PM·1 votes·530 views
Yorick Update Feedback Thread

Could it just be scrapped since Riot decided that it should be something that's difficult to benefit from? It draws away a lot of power from an otherwise solid kit for no other reason than superficial "tactical diversity", or in my opinion, a thinly veiled method of forcing her lifespan from being indefinite in higher level play. It also creates weird AI bugs where the Maiden can't decide between following Yorick around or running down the lane to do almost nothing but suicide in the name of a minion wave's right to do some damage to the tower in it's respective lane.

Juggernauts have a natural difficulty curve that stems from a combination of their low range, no dash, and generally soft cc. Why add in extra barriers that the player has legitimately no control over and just honestly screws with the player more than anything? I'm not asking to be able to directly control the Maiden, but she shouldn't be temperamentally unstable with her urge to leave Yorick in a pointless attempt at suiciding to an inanimate object. It makes no sense gameplay wise or lore wise and surely makes no sense with how much power is currently budgeted into her.

Link to Rioter confirming the split push mechanic being intentionally difficult to utilize provided.

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