Fixing Quinn
So I don't think anyone can argue that Quinn needs something. She's severely underplayed and the majority of the playerbase sees her as a troll pick or a joke or whatever.
She has 2 major problems that need fixed:
- Some of the shortest range for a ranged champ
- A melee form that leaves her completely vulnerable
So how do we fix?
First, Quinn needs a range buff. What good is a blind when you have to get so close to the enemy that you are a free target? Look at Quinn vs Caitlyn. How is Quinn supposed to trade successfully using her blind?
To start, Quinn needs to be close enough to AA in order to AA trade with another ranged opponent. So already, Caitlyn will be able to attack Quinn before Quinn can even get in range to attack, and until the blind actually lands. That's at least 1-2 free AA's for Caitlyn. Then she gets blinded. Huzzah! Now Quinn gets 1-2 free AA's in. Except... now the blind is over and guess what? Quinn is at 525 range from Caitlyn with no escape. Which means Quinn absolutely HAS to take damage from Caitlyn just to get away.
Vault? Well, sure... except it only puts you the exact same distance away. You get a bit of extra damage off, but you're still 525 range away from a champ who can hit you at up to 650 range.
So Quinn definitely needs a range increase overall. I noticed Riot was experimenting with this, but it's something that really needs to just happen. How will it affect melee matchups? Not much. There are plenty of ADC who can hit melee champs from longer ranges, and also have dashes/escapes to keep distance.
Finally, Quinn plays more like an assassin in Valor form than any other type. She dives in, she does a huge burst of damage and then... oh wait, she doesn't dive out. Every other squishy assassin gets some sort of escape plan. Either through a follow up to their skill (Zed jumping to shadow) or through skill resets.
Quinn needs skill resets when executing an enemy in Valor form. She's forced to get in melee range but she is still squishy. Which means she needs a better way to get out or continue being useful.
I think a 50% reduction on cooldowns would be fantastic.
My biggest peeve with Quinn is when I go into Valor form, assassinate a nearby target, and then see another enemy close by at 50% hp... except all of my skills and actives are now on cooldown and I can literally do NOTHING to this enemy just standing there. I can't just fly in as Valor and start AAing the target, because the target is going to unleash skills on me and probably CC Valor and drain my HP.
But if I could vault in on that target and blind them, well now I am I useful assassin.
Valor has all this move speed but doesn't have the cooldowns to match.
Also I never understood why Valor and Quinn share cooldowns in the first place. They are two different entities... Quinn is not transforming into Valor.
TLDR:
- Increase Quinn's range
- Give 50% cooldown reduction when killing in Valor form. (includes skystrike execute)
To anyone thinking this is "OP" how is it any worse than an assassin that can jump from enemy to enemy and destroy them with ease?