Is League updated too often?

arcticturtle·8/3/2014, 1:31:04 PM·4 votes·3,170 views

A major contributor to LoL's attractiveness as an e-sport is the complexity that exists in champion/item synergy, champion/champion synergy, and champion/champion interactions. The goal of the game is also very simple (destroy the nexus), while the path there is multi-faceted (rush objectives, make picks on enemies out of position, siege with poke, etc). To increase popularity and enjoyment of the game, it is important to keep many different strategies viable options for success, which means one single strategy should not be more powerful than another, and one single champion should not be more powerful than another. If one strat/champ is more powerful, it will dominate "the meta" and keep all other strats/champs unused even though they do exist in the game.

Riot has stated as a mission to keep all champs viable. Yet, for long periods of time we see single champions and single strats dominating both SoloQ and competitive play. Riot has also stated that they want League to succeed as an e-sport, which means they should move away from having a small group of champions kept viable. One potential problem when looking at this situation is that the players themselves are not able to handle the full complexity of the game. Therefore, the players tend to focus on favourite picks, which means they themselves lock into specific champs/strats not because it is technically strongest but because it is strong through familiarity.

If you look at other sports (not e-sports), what makes them successful is very similar to League: there is one simple goal (like scoring goals) but there is great complexity in the strategies to achieve that goal (e.g. football/soccer where you have the 4-3-3, 5-2-2-1, 1-4-2-1-2, etc). But one major difference between League and other sports is that while League is changed almost every month or every other month, other sports keep their rule system fairly consistent. With consistent rules, the players are forced to be creative and come up with strategies to counter the prevalent strategy (e.g. 4-3-3 in football). That doesn't mean the game never changes; there are some additions to the rules, new technology brought in (goal cameras), etc. But it is far longer between such "updates". This means the players have time to become familiar with the rules, examine all possible options, and if the game is indeed "balanced" then you will see a wide variety of strategies after a while.

Now I'm wondering to myself... Since there is already great complexity in the League... Are the frequent updates just too much? Wouldn't it be better to lock the game down for a longer period, and see how it balances out? And during that time, also do your homework at Riot and make sure that the coming update really increases balance rather than shifting the balance to new champions?

11 Comments

Hyrum Graff8/3/2014, 3:44:20 PM4 votes

I think once league overall is in a more balanced state, this would be a good idea. But, for as long as there are many things here that are not consistent with League's design values, I think frequent patches should stay.

bzhen09158/3/2014, 5:39:34 PM3 votes

Riot even right now is still striving to make every single champion viable at least situationally. I would say that once Riot achieves this goal, Riot would be fine not changing anything and I would assume that the popularity would not decrease. (Yay we are not just seeing the same champions anymore).

But until then, I think Riot still should be making frequent changes to the game while trying to achieve that goal, otherwise, with league being unchanged, the same champions would be dominating the entire competitive scene and solo queue (hello Elise LeeSin).

Cerëal 3/27/2015, 8:07:27 PM1 votes

{quoted}

A major contributor to LoL's attractiveness as an e-sport is the complexity that exists in champion/item synergy, champion/champion synergy, and champion/champion interactions. The goal of the game is also very simple (destroy the nexus), while the path there is multi-faceted (rush objectives, make picks on enemies out of position, siege with poke, etc). To increase popularity and enjoyment of the game, it is important to keep many different strategies viable options for success, which means one single strategy should not be more powerful than another, and one single champion should not be more powerful than another. If one strat/champ is more powerful, it will dominate "the meta" and keep all other strats/champs unused even though they do exist in the game.

Riot has stated as a mission to keep all champs viable. Yet, for long periods of time we see single champions and single strats dominating both SoloQ and competitive play. Riot has also stated that they want League to succeed as an e-sport, which means they should move away from having a small group of champions kept viable. One potential problem when looking at this situation is that the players themselves are not able to handle the full complexity of the game. Therefore, the players tend to focus on favourite picks, which means they themselves lock into specific champs/strats not because it is technically strongest but because it is strong through familiarity.

If you look at other sports (not e-sports), what makes them successful is very similar to League: there is one simple goal (like scoring goals) but there is great complexity in the strategies to achieve that goal (e.g. football/soccer where you have the 4-3-3, 5-2-2-1, 1-4-2-1-2, etc). But one major difference between League and other sports is that while League is changed almost every month or every other month, other sports keep their rule system fairly consistent. With consistent rules, the players are forced to be creative and come up with strategies to counter the prevalent strategy (e.g. 4-3-3 in football). That doesn't mean the game never changes; there are some additions to the rules, new technology brought in (goal cameras), etc. But it is far longer between such "updates". This means the players have time to become familiar with the rules, examine all possible options, and if the game is indeed "balanced" then you will see a wide variety of strategies after a while.

Now I'm wondering to myself... Since there is already great complexity in the League... Are the frequent updates just too much? Wouldn't it be better to lock the game down for a longer period, and see how it balances out? And during that time, also do your homework at Riot and make sure that the coming update really increases balance rather than shifting the balance to new champions?

True I think Riot keeps updating LOL

smithshreder9/9/2016, 2:46:12 AM1 votes

so many champs...TT i wanna buy em all but to poor

Shamanizms10/19/2016, 9:28:07 AM1 votes

i hate constantupdates 80mb 1hour file scan just switch it offits ruuining the expiience,its the scann thatsrly aweful...even if he update is 2mb we have owithlf hour

Sunfield8/3/2014, 3:08:01 PM1 votes

Do you even MOBA?

YamiOrange7/6/2017, 5:00:16 AM1 votes

I have to say, too frequent updates makes me don't want to click the game... cause everytime I experience a long wait......

AbodyHUN6668/3/2014, 6:03:47 PM1 votes

I think right now the small frequent updates are better to see how players accomodate to changes. Most of the champions are actually viable it's just that, most players in solo Q follow the LCS meta and those pros either play their favourites or they play the best who is 0.000001% better than the next 10 champs for that role