Master Yi

So Fast·1/19/2018, 6:33:25 PM·3 votes·699 views

On the note of Master Yi buffs, can we address the issue of the reliabiltiy of alpha strike? The untargetability frames do not match the frames in which he is actually untargetable. There have been many instances where Yi is cc'd or damaged right before his character model appears on the screen. Do you know how frustrating it is to be hit by something before your character model even appears on the screen? Vlad's pool, Camille ult, Fizz pole, Xayah ult, Kayn ult; these untargetabilities all work fantastic and Kayn even gets a second of untargetability after he finishes his ult. What about Yi? Get's cc'd before his character model even appears.

On top of that, he has no escape and no actual useful abilities that make me go "yea I can use this to counterplay".

Alpha strike, extremely high mana costs with 70mana at rank 1 and 110 mana at rank 5.

Meditate, an extremely boring skill and a shadow of its former self from AP Yi era. You literally just stand there taking free damage while healing a mediocre amount of hp that scales with fucking AP. FUCKING AP. Riven gets an AD bonus on her shields ffs. Other champions get hp ratios on their shields. Wtf does Yi get? Meditate also boasts a 35 second cooldown. Seriously what the fuck? You don't even have an ability to use half the time. Compare meditate to Warwick's fear ability. It gives dmg reduction and an AOE fear with a relatively low cooldown (15s -> 11s) and you get to fucking move while you're casting it! Warwick even gets MASSIVELY strong steroids just by being near half hp targets and those values get tripled near -20% hp targets. Seriously what the fuck?

Innate: Warwick's basic attacks deal 10 - 44 (based on level) bonus magic damage on-hit. While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30 - 132 (based on level) while below 25% maximum health.

W Passive: Warwick gains bonus attack speed against all enemies below 50% of their maximum health. -> 50 / 65 / 80 / 95 / 110% atk spd The bonus movement and attack speed are tripled against enemy champions below 20% maximum health. -> 150 / 195 / 240 / 285 / 330% atk spd Bonus move speed -> 35 / 40 / 45 / 50 / 55% -> Enhanced: 105 / 120 / 135 / 150 / 165% The attack speed bonuses have no CD and are permanently on as long as you are near sub 50% hp targets.

Now lets take a look at master yi's kit Passive: Double strike -> Every 4th basic attack and every third basic attack after that one will deal another auto, with 50% total ad scaling, that will proc on-hit effects and can critically strike. Stacks last four seconds. This ability is non-impactful until you actually manage to stick to a target for 4 auto attacks which is probably not going to be most of your engages when the entire roster has some form of dash, blink, knock up, knock back, speed up, slow, etc.

Alpha strike: Yi's bread and butter, 18s cd -> 14s cd, Mana cost 70-110, effective range 550-600 (starting from character model). Needs QoL changes and mana cost down. Feels horrible to play in lane when your main damage ability takes a third of your mana pool. Fix the untargetability frames to actually match when his character model is targetable, no more getting hit in alpha. Next, increase the damn reliability of this ability. There has been so many times where I want to follow a champion over a wall and the alpha strike animation plays but your champion just stands there like a dumbass.

Meditate: 35s cd, 50 mana, 50-70% dmg reduction, acts as an auto attack reset (lol) Min healing: 120 / 200 / 280 / 360 / 440 (+ 100% AP) -> Max healing: 240 / 400 / 560 / 720 / 880 (+ 200% AP) Healing per half second: 15 / 25 / 35 / 45 / 55 (+ 12.5% AP) -> Max healing per half second: 30 / 50 / 70 / 90 / 110 (+ 25% AP)

Meditate has a ridiculously long cooldown, heal barely means anything as the game progresses because you surely wont heal for the full amount due to: grievous wounds, hard CC, true damage. Most of the time, champions just straight out damage you while you're meditating. Oh you have 50% damage reduction? Let me just stand here and pommel you until you die. Compare meditate to Warwick fear, WW's fear has no heal but he can move during the damage reduction and end it early to cast an aoe Fear. What the fuck does Meditate do? It literally makes you stand still so enemies can put more damage on you making the damage reduction moot. Have you played against tiger stance Udyr who bear stances you into tiger stance? You just die. But yea, great auto attack reset ability on a 35s cd /s.

Wuju Style: No mana cost, 18-14s cd, You lose the 10% ad bonus when Wuju Style is on cooldown. Deals true damage for 5 seconds -> 14 / 23 / 32 / 41 / 50 (+ 25% bonus AD) The 10% AD Bonus lost after wuju style ends is just complete shit. You already have no steroids pre-6 so what does Yi have going for him after his true damage is down? When you go on-hit you just get shit on because you dont have much AD scaling for Wuju style because of Blood razor and BotRK, but if you go Crit Yi, your true damage doesn't play a big part because most of your damage comes from physical damage and magic damage burst (Alpha strike + Shiv proc on auto). You're relying on RNG one-shots in teamfights and duels or you just get instantly bursted, chain-CC'd and then you die. Revert it back to total ad. Why can other champions build steraks (you even nerfed it) and benefit from the base AD bonus but Yi cant? The era of devourer and guinsoos is over, give Yi back his old Wuju Style.

Highlander: You guys fucking gutted this ability. 85s cd, 100 mana, gives 70% resets on basic abilities on kill/assist. 7s duration, +7s on kill/assist, Cannot be slowed for the duation Provides 30/55/80% atk spd and 25/35/45% Multiplied movement speed The multiplicative move speed just fucking sucks when Yi doesn't get enough move speed on his own and bonus movement speed returns rapidly diminish at 415-490 (80%) and past 490 (50%). You killed the 100% resets, you killed the duration, increased the cooldown and the movement speed is complete shit. This champion cant chase, cant escape engages and once you get CC'd you just explode.

I'm really looking forward to those buffs though, up those AP scalings on meditate and give +5 damage on alpha strike :), truly the buff that Master Yi needs.

5 Comments

SEKAI1/19/2018, 6:41:26 PM1 votes

On the note of Master Yi buffs, can we address the issue of the reliabiltiy of alpha strike? The untargetability frames do not match the frames in which he is actually untargetable. There have been many instances where Yi is cc'd or damaged right before his character model appears on the screen. Do you know how frustrating it is to be hit by something before your character model even appears on the screen? Vlad's pool, Camille ult, Fizz pole, Xayah ult, Kayn ult; these untargetabilities all work fantastic and Kayn even gets a second of untargetability after he finishes his ult. What about Yi? Get's cc'd before his character model even appears.

None of the untargetability spells are working perfectly, in fact, Kayn's work almost as bad as Yi's. But that's just a feeling, the reality is that they all work as equally as bad, just Kayn and Yi's are most noticeable because their use of untargetability tend to be more punctual on the timing and the kind of situation they tend to pop their untargetability in.

Untargetability has been bugged for ages, ambiguous starting time aside you do often get unintended damage during the untargetability frames, and Riot claims it's unfixable. Just swap it with something else already.

Rewt1/19/2018, 9:00:58 PM1 votes

You mention the unreliability of Alpha strike and how Yi has no "outplay" potential. But to be completely honest, Alpha is one of those actually absurd outplay skills.

I went through a phase where i literally only played yi for like 2 weeks. and i found that yes, if i just mash q to get on top of them. i would get CCd and die. BUT if I used alpha PURELY to dodge incoming CC then it was surprisingly good. Yi does enough damage with his autos that in reality alpha should just be used to follow flashes, dodge CC, and to finish off targets.

The W is actually a great ability. The healing is pretty pointless outside of early jungle clears, but if you use it to just get flat damage resist to incoming nukes then its also a very good ability. For example. Veigar shoots ult. i enter W. right after i take the damage from the ult i cancel my W and go to fight him. Its entire purpose nowadays is a glorified Garen W.

The E is for shreading tanks. Sure it does something against squishies, but god damn does it actually just melt tanks.

R is honestly for the attack speed. thats all that matters, The MS is good for keeping up with people, but that isnt the purpose of the ability.

Oganesson1/21/2018, 6:55:25 PM1 votes

Master Yi is one of the trash tier jungles who needs lots of change to fit into this current meta where many champions outdamage, outrun, outlast him and do everything better. He is immobile, slow, prone to cc, doesn't do much damage, can't gank easily, and in this patch farming jungles aren't even rewarded for being played properly. This is coupled with a steep decrease in win rate as you go up the ranked ladder —— Yi has become what is equal to a "noob champ", only viable in places where people don't know how to play properly. This means that he relies not on a good player but bad enemies.

By the way, Rammus and Sejuani are almost unkillable for Yi and deals a ton of damage when building 100% tank items—— and Riot thinks that this is fine. Currently Sejuani has a pick rate of 16.39% and a win rate of 51.95%! That's over 5 times more popular and she wins an extra 4% of games! Riot has no problem with that, of course, as they always claim.