A word Roit's policy
Dear Riot, Your policy for deciding what champions are over powered needs revision. Right now you say that for a champion to be considered overpowered it needs to be an overly dominate champion in professional play. I think you need to look at how champions play in ranked at all levels and adopt a risk verse reward philosophy when assessing champion power. Looking at professional play verse amateur play one of the biggest differences is the fact that professional games take place on a closed network. That means that issues of latency are virtually non existent. The private network difference makes up a large portion of why I personally see some champions dominate in amateur play and not in professional play. Please remember the people who are paying to keep your doors open aren't the professionals, it is us lowly ladder players. I also want to look at how champions are assessed. Right now I am not sure what criteria past the pro standard is used to assess a champions power level. So I this part of my post is looking at the macro level game. I think there needs to be a risk verse reward approach to assessing how strong a champion is. One question that should be asked is, "in a team fight how much danger is the champion using it put in in relation to how much benefit the team gets from it?" I am going to use some common examples but these are by far not the only problem champions when it comes to this example. The most glaring champion that doesn't seem to follow this is Blitzcranck so I will use him as an example. Blitzcrank's Rocket Grab pulls a unit to him. This let's Blitzcranch decide where a unit is positioned with little to no risk to Blitzcrank. Now with the current range on Rocket Grab (it can go from one side of a lane to the other roughly) it makes him a very dominate champion in lane because he pulls you away from your allies. When you couple that with his knock up and silence that leave a champion unable to escape for around 2.5-3 seconds and all of those abilities deal a fair amount of damage. The common argument I hear in favor of letting Blitzcrank keep his current kit is Leona has a similar crowd control kit. And I agree it is similar but it has one glaring difference. Leona must go to the enemy to make use of it which puts her in danger from multiple other champions. So when we compare what is required of a champion with a similar kit to Blitzcrank we see that Blitzcrank's kit allows him to turn 5v5 fights into 4v5 fights very easily with little to no risk to Blitzcrank or his allies. So this is nothing more than one player's opinion on how to change the game for the better. I welcome constructive criticism to my thoughts. If players want me to assess specific champions they just need to ask and I will I will give a detailed breakdown of why I do or don't see a specific champion as over powered on a macro level.
Sincerely, TheFoundry