We need to fix snowballing
Seriously, the amount of changes going towards making the games faster and "more interesting" are only making it harder to do comebacks and play when behind in general.
- Towers are still kinda weak.
- Final/Elder Dragon multiplies the previous Dragon buffs.
- Bounties no longer let people make comebacks within their own lane.
- There's so much damage injected in that anyone without HP through the roof can't tank it. (Unless you're a sustain tank)
Instead of buffing Zed, please do something like:
- Revenge Killing: A personal bounty for kills/assists on the opponent who killed you the life before your current one.
- More Vision: One of the worst issues is dealing with roaming raid bosses and raid parties.
- Mastery Overhaul: Thunderlords is still king, and not because it's a niche that a lot of champions fill. It's not healthy for so many champions to use the same burst-power pattern to finish fights, especially when those that don't use it end up biting the dust.
- Uniform Tower Resistance: Fortification (a 35% damage resist buff that expires after 7 minutes) should be toned down (to say 20 or 15%) and last the whole game. This will start the process of bringing down turrets faster, but make the process itself slower - way more interesting than watching turrets collapse one after the other.
- Universal MS buffs: +10-15 should do it. It would dilute all the mobility, even if by a slight amount, and you won't have to nerf Swiftness boots anymore.
- Overhauling Tank Items: Carries build tank, then tank items get nerfed, then carries go back to their damage builds and make the now nerfed tanks' suffering even worse. It's a problem, and it's no small part of why damage levels have been inflated.