We need to fix snowballing

FantasySniper·5/31/2016, 11:25:04 PM·1 votes·216 views

Seriously, the amount of changes going towards making the games faster and "more interesting" are only making it harder to do comebacks and play when behind in general.

  • Towers are still kinda weak.
  • Final/Elder Dragon multiplies the previous Dragon buffs.
  • Bounties no longer let people make comebacks within their own lane.
  • There's so much damage injected in that anyone without HP through the roof can't tank it. (Unless you're a sustain tank)

Instead of buffing Zed, please do something like:

  • Revenge Killing: A personal bounty for kills/assists on the opponent who killed you the life before your current one.
  • More Vision: One of the worst issues is dealing with roaming raid bosses and raid parties.
  • Mastery Overhaul: Thunderlords is still king, and not because it's a niche that a lot of champions fill. It's not healthy for so many champions to use the same burst-power pattern to finish fights, especially when those that don't use it end up biting the dust.
  • Uniform Tower Resistance: Fortification (a 35% damage resist buff that expires after 7 minutes) should be toned down (to say 20 or 15%) and last the whole game. This will start the process of bringing down turrets faster, but make the process itself slower - way more interesting than watching turrets collapse one after the other.
  • Universal MS buffs: +10-15 should do it. It would dilute all the mobility, even if by a slight amount, and you won't have to nerf Swiftness boots anymore.
  • Overhauling Tank Items: Carries build tank, then tank items get nerfed, then carries go back to their damage builds and make the now nerfed tanks' suffering even worse. It's a problem, and it's no small part of why damage levels have been inflated.

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