Dragon buff way too OP, needs a change.

im sorry bianca·11/23/2014, 4:41:12 AM·3 votes·1,445 views

I initially thought that making dragon give a damage buff was a good idea then after my first game I saw the immediate implications of it. The team that gets that first dragon buff - and is good with their timers - will win. Guaranteed.

While I love the idea of constant evolution in the game, giving a team the definite advantage will cause a lot of problems.

I suggest for a change to the Dragon buff to only be initiated once the team has killed it five times. This will completely balance it out and give BOTH teams a fair fight instead of one getting more and more and more damage and completely ignore the new turret changes (which don't matter if you have a properly built tank).

4 Comments

Talamare11/23/2014, 6:23:24 AM2 votes

Reverse the first 2 buffs

Diostukos11/23/2014, 4:53:26 AM1 votes

All they need to do is switch the first and second buffs around.

Downfall11/23/2014, 6:04:58 AM1 votes

I like the way it's set up now a lot more than earlier. It pressures people playing blind, draft, and lower ranked games to focus more on objectives earlier than they did before. It also encourages teamfights where your deaths or gold isn't the only thing at stake. First dragon is set for damage because it does encourage the earlier teamfights, and theres something to lose if you're just chilling in lane forgetting about dragon. More wards, more teamfights, with objectives having a bigger impact on the game. Imo Rito is doing everything right.