Shouldn't be there more variables and differences between melee/ranged champions
right now. there isn't much of any difference in melee and ranged champions one or two items are exclusive to either but thats not what am trying to talk about. first off. range is the strongest stat in the game and nobody can deny it.
the problem i have right now. is outside having scaling mr and/or a cpl extra base armor. on some champions. some ranged champs have more stats than some melee. which makes you probably wanna ignore this sentence.
why is exactly supposed to be the trade off of being ranged?. there isn't really any of it right now. squishies are squishies ranged or melee. you can't mention champion specific things as why its a compensation to being melee. there should be a fine line that on each side there are differences. trade offs. and benefits of playing a melee. or a ranged champion. it just seems to me that. as ranged you always have a passive advantage. you don't have to risk yourself being the closest in a team fight. you get to do damage first always in 1v1s and team fights if you have the vision.
items mean more on ranged champions. because they have more time to do damage. but also. that means they have more time to make decision. and be more reliable. i don't care about what and who and when and why and whatever champions contribute more to winning the game and the winrate there are a lot of factors here.
WHAT ARE THE TRADE OFFS/BENEFITS OF BEING RANGED. AND WHAT ARE THE TRADE OFFS/BENEFITS OF BEING MELEE.
tankiness. is bs argument. a full ad melee carry is just as squishie as an adc or a mage. the thing is. melees. HAVE TO GO TANK. because they have NO CHOICE. because again. range is the strongest thing in this game because of how simplistic league design is. outside champion kits there is not much of any interactive way to change things.