What's Wrong With Katarina, and How To Fix It

Decaedeus·12/30/2014, 6:42:25 PM·2 votes·1,281 views

Katarina, as a champion, undoubtedly fulfills her design goals. Weak early, strong late, countered by CC, etc. Katarina's weaknesses are her atrociously weak early-game that leads to her being bullied easily, and the fact that endgame, Katarina's combo can be stopped in its tracks by crowd control (CC). However, these weaknesses, while meaningful competitively (Diamond+), are actually fake weaknesses that are completely overridden in lower tiers.

Particularly, I wanted to focus on her second weakness: Crowd Control. While it's true that a single stun makes Katarina completely useless for the whole teamfight, I've found that, when I get fed, I can burst someone before they can even react to the stun. A successful Katarina should be forced to at least go through 1 second of her Death Lotus, however, often, a basic ability combo plus one or two daggers of Death Lotus are enough to instantly kill an enemy. By the time I am stunned, the teamfight is already over. I was able to kill a Warwick before he was able to use his Infinite Duress (R), due to the massive front-loaded burst that eliminates Katarina's weaknesses. Katarina somehow needs to be forced to use a decent, counterable length of her Death Lotus to kill enemies (at least enough reaction time to use Flash).

Basically, in non-ritobalanceteam language, Katarina's Death Lotus kills enemies before they have a chance to react, removing good and healthy counterplay, because she can kill teams before a single CC goes off in the endgame.

I believe that Death Lotus should still be able to decimate enemy teams; however, the damage needs to ramp up over time; each dagger deals more damage than the previous dagger. For example, the first second of Death Lotus deals a quarter of the damage, while the next second deals around three-quarters of the total damage. This could be done one of two ways: either an actual damage increase (Death Lotus daggers deal xxx damage, increased by xxx damage for each subsequent dagger), or reducing the damage per dagger of Death Lotus and adding "% of missing health" damage to it. While this second strategy seems more elegant, I fear that this might not be meaningful, as Katarina's Q-E-W combo would chunk enemies down enough to make this new weakness null. The first suggestion seems more meaningful.

While these is a significant nerf to Katarina's early-game, I believe that compensatory increases to base damages, particularly on Sinister Steel (W), can maintain Katarina's early-game at its current level, while making sure that her meaningful weaknesses remain important in the end-game.

Note that I don't want a flat-out nerf to Katarina. In fact, Katarina is one of my favorite champions. I enjoy the high-paced gameplay, and the strategic thinking (when and where do I ult so I can get off maximum damage without being instantly CCed); however, in the endgame, these weaknesses become all but irrelevant and she just turns into a "wait in the brush, press E, press R, pentakill" champion. While Katarina should have immense strength for getting through the difficult early-game, if she becomes fed, she becomes oppressive instantly, with no possible counterplay except for extremely skilled players.

9 Comments

Drunk Rummate12/30/2014, 6:46:21 PM1 votes

her early game isn't even all that weak. she beats a lot of lane bullies simply through her mobility and manaless poke. syndra and xerath for example.

Kat's problem is high burst mixed with instant resets on her mobility. It's the same problem Khazix had, and they had to tone down his burst so that he couldn't 1 shot somebody even without his isolation mechanic.

Rikari12/30/2014, 7:51:05 PM1 votes

Weak early game? her W has a low cooldown,she overall has no costs and her Q hits your without even being near this "melee" champ. https://www.youtube.com/watch?v=u6Tnh6rWu6k The only thing broken about her imo are the resets. E+R to kill their bot lane,Q+W to kill mid and jung and maybe top,instead of Q-E-W-R-Q-E-W-Q-E-W-R-Q-E-W Pentakill+Dragon

Kuroi8612/30/2014, 8:14:57 PM1 votes

So you want to punish good Kat players for doing good?

Aurelius Maximus12/30/2014, 8:16:01 PM1 votes

I disagree with the needing kat to be nerfed

She is an assassin who also can aoe

if you aren't ready for an assassin, they should kill you

Leaf of the lake12/30/2014, 9:59:28 PM1 votes

I agree with the sentiments in this thread. One of the problems I've noticed I've had against katarina is it's incredibly hard to distinguish between her W and her ult in the split-second you need to, to be able to interrupt her ult. If she goes in and uses W, you see a spin, and react with CC, you've just burned your CD while she still has her ult ready to go. But, if you wait to react to make sure she's using her ult, her target is already dead.

I would say increase the duration of her ult by 0.5s, have it throw at most 3 knives (1 per champion) in that 0.5s, with the rest of the knives following over the remaining 2.5s. The damage on this move needs to be delayed to give people a proper chance to react and counter it.