6 (or 9) things that should change about ranked solo/duo/flex ques + my crybaby rant
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Create some sort of tutorial about runes/masteries that a player must complete before they're allowed to do ranked at all. Also, require a certain amount of tier 3 runes to have been purchased by the player. (Lets say at least 20,000 ip in purchased runes is required and all players get 5 pages for free to start with).
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Require a certain amount of normal WINS be achieved before a player is allowed to do ranked at all. (Lets say at least 200 match made SOLO QUE wins)
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Increase the required owned champs to 40 from 20 to be able to do ranked at all.
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Require mastery 3+ to have been achieved on at least one of every type of champion (assassin, mage, tank ex.) before a player is allowed to do ranked at all.
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Bar players who have been punished for any reason from playing ranked for a certain amount of days (depending on the severity of their demerit), to help eliminate toxic players from being in ranked ques.
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Never allow a player to demote an entire league unless they have 10+ losses at 0 LP AND have been consistently reported in those losses leading up to the 10th game. (to prevent someone from sitting in a league and trolling). Also, allow for decaying rank to exist for players who haven't done ranked que in a while, basically the same system we have now in that regard.
Here are the less serious ones but I still think are worth a discussion:
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Static LP gains/losses? See 9.
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Remove all promos
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Using the same system that rates a player for their performance during a game (like C, B, A, S, S+) is what determines their LP gains/losses (not yours or enemies mmr). So for example, it would be possible for someone to gain/lose a maximum of 33 LP depending on their performance. This way, you don't get punished with losing a predetermined amount of mmr ( based on you and your opponents mmr) in a game where you go 20/0/0 but your whole team feeds and thus you lose. Likewise, undeserving players who feed but the rest of their team picks up the slack and wins for them won't get that unfair predetermined LP gain. I firmly believe that your performance in an individual game matters. Just because its a 'team game' doesn't mean you should only ever be punished/rewarded by the very end outcome of that game. That isn't how real sports work, that isn't how this game should work.
Now, here is my rant:
I'm not going to post anything about how the mechanics of like mmr and shit works or anything like that. I just want to say, that there is no way its balanced and fair.
Last season I made it to S2 almost S1. When this season started, it fucking placed me in B5 and its been impossible to get out of bronze ever since. I often play normals with gold, plat, even diamond friends from college. In those games there is literally no difference in the skill/expertise of the players I end up with/against in my "bronze" tier ranked games. Sometimes, I even find myself educating and coaching my PLAT friends! Bronze/silver elo is literally the biggest cesspool of completely unbalanced garbage, getting out of it is at this point UNDENIABLY, EVIDENTLY NOTHING BUT LUCK BASED.
I would bet my life on the FACT that MOST (obviously not all) people who have a league rank of gold+ are only there through the LUCK of playing when the game was young and a bit more balanced with less players and are thus 'grandfathered' in their rank in a sense. Either that, or they have a full 5 person team that effectively avoids all of the trash (trolls/dc's/poor skill/poor attitude/poor communication) you find in solo/duo/flex games.
As I said previously, I see little to no difference at all in the skill of players I'm with in norms who are ranked gold+. The reason being that most EVERYONE in bronze/silver doesn't actually belong there. Its full of smurfs, casuals, actual bad players (a small %) and then unlucky players like me who have been trapped in this hell of needing to literally win 80% of the time to progress at all (Right now I'm literally gaining/losing 17/32lp per game).
I want to propose a thought and a question:
Lets imagine someone plays the game on a regular basis (say at least one game per week at a bare minimum). Throughout their time playing, they eventually achieve the league rank of Silver 5. Now lets imagine (in a perfect hypothetical world) this player begins to plateau in their progression, winning exactly 50% of their games (per every 20 games, random w/l streaks scattered in between). Does this mean that the player is actually bad, or "worse than S5" and therefor deserves to eventually be demoted back to B1 (even though hypothetically, they perfectly plateau at 50% w/l)? Is this plateau suggestive of a magic 'loss in skill, knowledge and experience' thus justifying them being demoted? Even though they were good enough to achieve the rank in the first place?
The point I'm trying to make, is that as long as a person is consistently playing the game (proving they still have an understanding of it and aren't returning from a long hiatus) it should never be possible for them to be demoted an entire league EVER (that means even when a new season rolls around). Of rouse the concept of decaying status should still exist (if they are purposely avoiding ranked or if they are returning from a long time of not playing).
It is my opinion that since I almost achieved gold league, that is where I belong, forever (as long as I'm consistently playing the game). I was stuck in high silver for some time struggling when this new season came and FUCKED ME.
Now the game is a complete joke. I've taken to making a 'smurf' or what I call, a FAIR CHANCE and it fucking places me in silver. But I want this account, the one I've spent all my money and most of my time on to be in silver.