Cinderhulk buff idea
So as it stands, cinderhulk isn't really in the best spot right now. It doesn't really scale into the game like the other enchantments do, so I had an idea that doesn't seem too over the top to help it out a little bit.
What if instead of it's damage scaling off of level, it instead had a base damage and scaled off of your max HP, something like 1 point of damage per 100 max HP you have. That way it still scales with you building tanky and it would feel a bit more rewarding for sticking to people. The damage wouldn't be insane but it would still have some use later in the game, I'd think.
Thoughts?