@Riot The game needs more depth (not about the champions)

Darth Sidiouss·7/31/2017, 8:02:49 AM·2 votes·252 views

When i am not bitching about a champion i like to throw ideas or shower thoughts on the forums to hopefully spark something in a Riot developer's head to add more depth to league.

#Environment paving its way

For instance we could have low & high tides in the east and west rivers. The regular low tide we currently see where the normal scuttle crabs drifts along and high tide brings a bit more water and its actually harder to traverse through (you would move slower in water) However the high tide brings more potential rewards such as possibly spawning possibly different relatives of the scuttle crab that have much more reward maybe even a new epic monster.

It would feel very organic for the game if environmental factors such as water or even a sheer gust of wind could temporarily pave a new accessible path that couldn't be reached before unlike this seasons jungle changes the players themselves would have absolutely no control of these events.

Doesn't have to be directly something "natural" that would occur either. It could also be a 3rd party driven event for example the dragon is about to spawn now imagine the dragon right before landing in the pit could make a desired pre flight destination while attacking everything along way.. this is one example.

#Revisiting the way towers work & using gold as a team

Theirs realistic effects that could be added like when towers are destroyed since they are tall and heavy it would make sense for them to deal minor dmg when collapsing. Also the towers should be alive too i have suggested an idea like this before waaaaaay back but yes i think the towers should be animated themselves with walking and striking motions also would be a chance to rework the idea of diving someone under a tower.

As a result these are the changes i would personally like to see:

  • Towers are now animated when aggravated by an enemy champion they will strike with their weapon, outta reach you see the original beams coming out the eyes that shot the projectiles.

  • The tower can now simultaneously shoot as it does now and swing their weapon to dmg and push back extra invaders (more than 2 enemies diving.)

For compensation we lower the HP of the tower BUT also add "team gold" where the team itself earns a separate type of gold from the original does not have to be gold itself just something that is used to buy things as a team. The stuff you buy would abide by a vote the same way surrendering works. What your team chooses to buy depends on the situation at hand.

Maybe you want tougher towers? or a specific lane to be hit with super minions for a few waves? maybe a 3rd party dragon that is your ally as well that can be up-gradable further? (an extra hand)

The way this gold would be acquired i do not know lol if you guys at Riot like this idea im sure you'll come up with something..

Also an older thread discussing "player VS environment" below if your interested.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ocPtKOPt-win-conditions-currently-feel-stagnet-introducing-player-vs-environment

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