ADC Design Process

lojician·10/14/2017, 5:06:26 PM·1 votes·282 views

"Hey guys it seems like our decision to remove turn radius from our game has made it too easy for ranged characters with sustained damage to safely dps in teamfights and beat everyone that can't instantly burst them 1v1. I wonder if we should try to introduce some new mechanic or item to fix this situation because there's such a binary dichotomy between a carry getting instantly deleted or being unstoppable."

"Dude that gives me a great idea. What if adcs didn't even have to wait for their autoattacks to finish to move away when kiting? Wouldn't it be great if they could kite you during their attack animations too?"

And so Kalista was born.

2 Comments

Ahris10/14/2017, 5:08:57 PM1 votes

Riot nerfs burst because they bursted too well. Now Riot needs to nerf sustained burst from ADC, but they wont even try to do it.

Mamacrow10/14/2017, 5:17:33 PM1 votes

Kalista is actually in a decent spot right now, the only reason she has 100% ban rate at worlds at the moment is because of the meta. She counters hyper carry adc's pretty hard, and that's all everyone wants to play with ardent. So she just always gets banned by one team.