Critical Strike Rework
Hello Summoner!
It seems that in general nobody enjoys the random factor of critical strike so what if critical strike operated like Jhins 4th shot.
10% critical strike would cause a crit every 10 hits. 20% critical strike would cause a crit every 9 hits. 50% critical strike would cause a crit every 5 hits.
Implementing this would force the removal of the 1% crit runes so there can't be that lucky early game crit that wins the lane and of course champions that rely on crit such as Tryndamere, yasuo, and Jhin need to have a small rework.
Suggested critical strike item reworks can go along the lines as:
+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed
UNIQUE Passive - Shiv Lightning: Your Critical Strikes deal 50~120 bonus magic damage (based on level) to up to 5 targets (2 second cooldown)
The rework allows opposing players to have a window of opportunity to play around critical strike while still rewarding the crit user for engaging and landing the powerful attack.
This effectively nerfs early game sustain critical damage however buffs late game potential and creates diverse builds where building Lethality/flat ad builds can become more powerful in the early game however weaker in the late game compared their crit counterparts.