Critical Strike Rework

Ironfield·11/15/2016, 11:32:24 PM·1 votes·1,141 views

Hello Summoner!

It seems that in general nobody enjoys the random factor of critical strike so what if critical strike operated like Jhins 4th shot.

10% critical strike would cause a crit every 10 hits. 20% critical strike would cause a crit every 9 hits. 50% critical strike would cause a crit every 5 hits.

Implementing this would force the removal of the 1% crit runes so there can't be that lucky early game crit that wins the lane and of course champions that rely on crit such as Tryndamere, yasuo, and Jhin need to have a small rework.

Suggested critical strike item reworks can go along the lines as: item 3087 +35% Attack Speed +30% Critical Strike Chance +5% Movement Speed

UNIQUE Passive - Shiv Lightning: Your Critical Strikes deal 50~120 bonus magic damage (based on level) to up to 5 targets (2 second cooldown)

The rework allows opposing players to have a window of opportunity to play around critical strike while still rewarding the crit user for engaging and landing the powerful attack.

This effectively nerfs early game sustain critical damage however buffs late game potential and creates diverse builds where building Lethality/flat ad builds can become more powerful in the early game however weaker in the late game compared their crit counterparts.

7 Comments

Schàdenfreude11/15/2016, 11:52:30 PM2 votes

This is the worst logic I have ever seen.

10% crit chance - crit every 10 attacks. Seems good so far.

20% crit chance - crit every 9 attacks. WTF?????

50% crit chance - crit every 5 attacks. ??????????????????????

The math here is so bad, and so is the reasoning behind it. for 20% crit chance, you should be criting every 5 attacks because 10% = 1/10 and 20% = 1/5. For 50% crit chance, you should be criting every 2 attacks because 50% = 1/2.

I Ward A Lot11/15/2016, 11:33:44 PM1 votes

Well that sound's like I wouldnt build crit anymore or lethality. just build tank adc because that would become the best build

DarkFire Phoenix11/15/2016, 11:40:00 PM1 votes

Well, that's what it should be anyway. 10% = 1/10, which means 1 in 10 hits on average will crit. Besides, champions that rely on luck-based crit are usually extremely weak early game, so they need something to help them out. Guaranteeing critical strikes would remove their purpose and make a lot of things viable that shouldn't be. Instead of seeing the 1% crit rune, everyone would just start the game with a brawler's glove.

JoeMG11/15/2016, 11:57:59 PM1 votes

That's not how math works...