what makes being manaless balanced?
Mostly it has to do with this:
- Auto-attacks are manaless.
Generally speaking, you'll find the vast majority of manaless champions are in a wierd gray area when it comes to their abilities feeling more like auto-attacks than anything else.
By and large, manaless champions also aren't front-loaded.
Which subsequently ends up being a matter of a few seconds when comparing pure-AA power and pure burst come late game via the opposite ends of the spectrum in:
vs.
.
Early game the difference between fighting those 2 is pretty substantial though, and it's worth considering mana just stops mattering come late-game for all but ~4 champions as per-level MP and MP/5 bonuses are pretty considerable and end-game is less about a 10 minute endurance run and more about picking the right team fights.
But look at the vast majority of manaless champions and you'll see their manaless abilities function more like auto-attack steroids over anything else.
Take
for instance:
Each hit of Broken Wings does less damage than 1 of her auto-attacks at rank 1 or when she has at least 225 AD with rank 5 before factoring in her passive (in which case 1 of her AA's will often do double the damage of Broken Wings).
Read the skill as burst and it seems impressive, but when you consider it's 3 separate hits it's much more in line with just being an interesting %AS steroid over anything else.
Sure there's animation canceling, but even with perfect skills in that - Riven isn't going to match the single-hit to apply everything in QWE that a fighter/assassin like
or
can cause to happen.
With Riven there's always the chance to sort-of screw up her combo by landing that slow cast CC and locking her out of hit 3, where with Fizz/Jax it's just 100% of their combo and Tri-Force landing before any CC can even slow them down as a trade-off for having mana costs.
No idea what the tradeoff for
is in why they don't use mana, but for everyone else that's manaless there's a pretty heavy lean into using sustained-DPS sudo-attack abilities like
's Spin to Win or
's Flame Spitter over front-loading everything.
Especially if you take into account what archetype a champion belongs to.
is going to take more time landing a kill than
because heavy burst isn't a core feature of fighters while it is pretty core to assassins, but both take more time to land a kill than comperable mana-users like
or 