The Biggest Problem With League of Legends.

The Rogue Status·2/28/2019, 8:07:52 AM·9 votes·4,809 views

There's an age old dilemma in game design whether to balance towards the top tier players or the casual majority. Frankly, I think League of Legends should be balanced towards the top tier players. After all, why should a champion like Garen receive nerfs in game that is played in tournaments for millions of dollars in prize money, just because Bronze players often lose to him?

This is a question that sadly a lot of players like to avoid because they themselves are victims of their own lack of skill. The biggest problem with League of Legends is that people are bad the game, and they blame their lack of skill on the game itself. Being bad at the game is perfectly fine and is actually expected. However, when you start blaming the game because you don't even know the basics of your own role, you turn the community into a perpetual war of players complaining about champions that aren't actually strong to begin with, but can take advantage of your lack of ability and inexperience.

The end result are these champions being gutted for long periods of time due to a vast majority of low tier players complaining about them. Despite them getting nerfed, newer players still complain completely unaware of how unbelievably bad they are in high tier play. Obviously there are champions that destroy in every single elo (including pro play), and they do need addressing, but most of the things I hear players complain about can simply to boiled down to "I'm just bad at the game". I'll go over some of the most prevalent complaints.

  1. Zed is too strong! It's probably the #1 thing you hear on the boards. When players talk about Zed, they often ignore the fact that almost everyone in high elo agrees that Zed is not even a champion. Even players who can pilot Zed at such an extreme level of skill, such as LL Stylish, agree that Zed was in such a terrible state, which is why he received many needed buffs in 9.4. But even before the buffs, players were still saying Zed was overpowered, claiming that his damage was too high, and laning against him beyond level 6 would've spelled instant death for you. Well, of course he would! So either all high elo players are morons who don't realize that they should all be maining Zed to climb, or perhaps they know something that you don't... which are you more inclined to believe? So, what do high elo players know about Zed that you don't? Well, for starters, whenever you see them lane against Zed, they always take Exhaust (except for the really cheeky ones who are confident enough to dodge his very slow skillshots). If you Exhaust a Zed during his ultimate, even if you miraculously stood in front of 3 shurikens and face tanked his E and auto, you would still live with a fifth of your HP. That's because Exhaust cuts damage by 40% for a couple seconds, which, not surprisingly, is how long Zed has to execute his combo before his ultimate damage pops. But even if you're not satisfied with just that, there are more options for you. Taking Seeker's Armguard will cut damage even further, and Stopwatch will completely mitigate his full combo altogether. But wait! Taking Exhaust, Seeker's Armguard, and Stopwatch all for one champion?! That's completely insane and broken! But it isn't really, because all Zed really is, is a single target burst assassin. Once you take that away from him, he's almost completely irrelevant. What you have, playing as a mage, Zed doesn't have: long range, AoE abilities that are much more useful in a teamfight than a Zed who can't do an ounce of damage because you built correctly.

This goes for all champions, really. If a champion is strong in low elo but terrible in high elo (Zed, Yasuo, Tryndamere, etc.), instead of complaining about them, find out what high elo players know that you don't, and you might actually learn something. Or you know, down-vote this post and keep losing to these champions because you're convinced that there's no conceivable counterplay to them.

  1. If CC is their only counter, they're overpowered. (Master Yi, Tryndamere, Jax) It's true that if CC is their only counterplay, they're overpowered. The good news is, that's not the only counterplay these champions have, there are DOZENS of things you can do to stop them from becoming a problem. The first thing you need to know is that while they're 1v2ing potential is very high, their team fighting is very poor. So if you take that skirmishing potential away from them, they end up being very bad champions. How do you do that? BUY WARDS. Everyone knows that these things are important, but no one likes using them. These champions are extremely overpowered in low elo because low elo players never use wards. When vision control is not set up, it's very easy for you and possibly one of your teammates to get caught out and beaten to death by their auto attacks. Secondly, these champions all have massive power spikes through their ultimates. Tryndamere has a 5 second enduring effect, Master Yi has a 7 second attack and movement speed buff, and Jax has an 8 second resistances buff. Buying Stopwatch, or some form of kiting item like Blade of the Ruined King or Randuin's Omen. Of course, if you had warded like before, it wouldn't even matter, but let's say you mess up, you still have these items to help you get out of jail free. Once their ultimates run out they go from being the best champions in the game, to the worst.

And that's the end of the post, the game itself is in a fairly balanced state and the community would be better off if they just practiced more and stopped villainizing champions that are weak, which are then nerfed by Riot for the sake of gold players (and below), completely annihilating any chance of them ever being playable in high levels of play. I hope that with the fairly recent and upcoming Zed and Tryndamere buffs, the community will rather see it as an opportunity to learn more about how the game works.

disclaimer: most of this post is plagiarized

16 Comments

Jaspers2/28/2019, 9:53:36 AM3 votes

What is high tier? Not a counter arguement but going to lolalytics.com, clicking on 'Master+' and then clicking on sort champs by ban rate shows Yasuo and Zed at 50% and 30% ban rates, for Diamond these are higher. These champs are banned a lot in 'high tier play'. Do these guys need to 'learn more about how the game works'? But are they banning them for the same reasons many of us do? That being we just don't want them in our games.

Unless you mean pros and only pros. Pro play is completely different to all other play in the game, 20 minutes of farming and not a single kill. They play as a team with constant communication. They value utility over single target threat. Its the reason some champs are basically just punching bags in most normal play yet still pick ban in pro.

It's hard to know what Riot do to balance the game but in the end remember this, where to they make their money? Because it's not pro games. League of Legends certainly isn't getting £1billion a season from TV coverage.

Jamaree2/28/2019, 8:11:50 AM3 votes

I agree, but that isn't what people want to hear.

mack91122/28/2019, 9:25:44 AM3 votes

This man speaks the truth

Critmaster Garen2/28/2019, 11:47:23 AM2 votes

i agree with most of what you wrote.

but the complaints about Tryndamere are more aimed towards his design and not his strength. tryn has a horrifically broken kit. he should be one of the top priorities for a full VGU for years now. i dont know how he escaped it so far.

his lane phase depends a lot on early rng and being able to get lucky and cheese crit your opponent randomly two or three times in a row at level 2 to be able to gain lane control. if you dont happen to get them as tryndamere, youre going to struggle a lot during the early lane phase and probably get zoned from stacking your passive on minions. low crit % deciding lane phase by pure chance was deemed toxic years ago, yet tryndameres entire early game revolves around it.

then there is his ultimate which is bad for the game for the same reason they removed poppys old ult. there is literally no way to play around it.

then his entirey playstile is actually a problem. even if you win against him, he holds you hostage in lane with his constant split push.

there are just a lot of fundamentally broken mechanics in his kit, that his entire play revolves around.

Midg3t2/28/2019, 10:01:32 AM2 votes
  • Just because some X high elo streamer said something doesn't mean it's true. By your logic, Hashinshin is right about everything he talks about xD
  • Every X champ main will complain that his main champ is weak.
  • it's true what you said about countering Zed but you're missing out important factor, your teammates. You countering Zed means jack shit if he can simply roam bot/top an kill your team, and since you're rushing item 3191, while putting item 3802 on standby, mages will have a harder time pushing Zed in, while he has no issues with it because he doesn't use mana.
  • while warding is a gr8 idea, vision is so nerfed that you can't really maintain vision control as a solo laner anymore, so junglers really have no issues ganking you (yi, trynda etc.) + assassins can buy item 3147
  • items you suggested aren't really used on champs played in toplane atm.

tl;dr While we have tools to deal with assassins, they can backfire if your teammates aren't on the same page as you, and in low elo, that's often the case.

Lovelle2/28/2019, 4:09:51 PM2 votes

While balancing should be done from a competitive POV. They also don't need to nerf some champs so hard that they no longer are fun to play.

Take Trundle for example, he was nerfed solely for competitive play, despite rarely being seen or played otherwise. In general, he's a champ that's quite reliant on coordination in oder to succeed. Riot ends up nerfing his damage, utiliry, and his cooldowns, which more or less cripples him as a champion. Is this really fair?

stanjer1232/28/2019, 5:56:52 PM2 votes

The issue you miss is that the game is fundamentally different for pro play vs the rest of us. Whether you're balancing for high mmr is still vastly different than balancing for professional players.

The reality is that there will be balancing discrepancies between these two worlds. But it isn't necessarily bad vs good at the game, it's organized team play vs casual rando play. There will always be things that are not strong vs a coordinated, practiced, and communicative team but are a nightmare to the rest of us.

Riot has a responsibility to make the game enjoyable for the customer, not just the pro player. This means that they will have to balance champions out of viability competitively so they aren't nightmares casually.

At the end of the day, though, your argument doesn't hold water. Typically, strong solo champs are strong across various mmr's, even if they aren't good in pro play. The issue really isn't skill, it's coordination vs chaos.

JuiceBoxP2/28/2019, 7:14:39 PM1 votes

The casuals make up like 97% of the playerbase, just saying. If 97% of the people can't deal with zed and only a gifted few percentage can then you got yourself a problem.

Those 97% make up the vast majority of riot's revenue. By going against them, riot loses revenue. It is not profitable, yet riot does it.

You have some valid arguments but it is clear that riot's revenue is not top priority and it has been shown to be true in several cases, which i think makes riot a better company.

I read some article that you can increase LoL's revenue by 300% but riot chooses not to.

The only reason LoL survives is because the sheer amount of players which eventually make up a big revenue.

Starmfangy2/28/2019, 8:16:56 AM1 votes

The problem is that people who are bad at the game can get deleted so fast, or loose a few and its nearly impossible for them to come back. If they just made it so it took longer to kill anyone....like that would make this game much more fun. Not talking about the tank meta when tanks had insane damage.

Ayzev2/28/2019, 2:00:49 PM1 votes

[{quoted}](name=The Rogue Status,realm=NA,application-id=3ErqAdtq,discussion-id=aGZBYi61,comment-id=,timestamp=2019-02-28T08:07:52.577+0000)

There's an age old dilemma in game design whether to balance towards the top tier players or the casual majority.

If the game is meant to be fun, balancing around the average player makes more sense If the game is meant to be competitive, balancing around the top tiers makes more sense

Actually simple as that

  1. Zed is too strong! When players talk about Zed, they often ignore the fact that almost everyone in high elo agrees that Zed is not even a champion. So either all high elo players are morons who don't realize that they should all be maining Zed to climb, or perhaps they know something that you don't... which are you more inclined to believe?

I'm inclined to believe the statistics that show him having an above average win rate, above average pick rate and above average ban rate even in Master+, since this is much closer to being factual than just "Zed weak cuz ppl say so"

Even if he really isn't viable at the top, he's by far not the only champion that applies to. People are trying their damnedest to win at that level, so they pick not just merely viable champions, but the best champions. Zed not being among the best doesn't make him not good.

If a champion is strong in low elo but terrible in high elo (Zed, Yasuo, Tryndamere, etc.)

Yasuo also shows great stats all-around in Master+.

because you're convinced that there's no conceivable counterplay to them.

All champions have some amount of counterplay, so this is a moot point. Whatever you are playing, that Zed/Yasuo/Tryndamere can counterplay it, just like you counterplay them.

  1. If CC is their only counter, they're overpowered. (Master Yi, Tryndamere, Jax)

Not necessarily overpowered, but badly designed. Either they steamroll you and you can't do shit about it, or you CC them to hell so that they can't do shit instead. One side is always denied the ability to do shit. One side is always going to have zero fun.

And that's the end of the post, the game itself is in a fairly balanced state

Maybe, compared to many other games, but it could be in a much better state if they put half the effort into balancing that they do in marketing.