So, any ideas on how to balance Long Term stealth?
I've been thinking about Eve and Rengar (and Twitch. But I guess no one care about how damn broken he feels late game or with a lead) and why they both seem so hard to work around with the concept of long term stealth. Heck, I'm sure different takes to stealth in the past have been a direct result of them looking at problems they've had with Eve and trying to balance it with shorter or limited stealth.
Got me thinking about what exactly makes stealth strong in game and where exactly the most annoying, game breaking part of it is in the champs that abuse it. I feel like it's a no brainer that stealth's strength comes from being able to engage and disengage/ juke people out.
I would add map pressure do to information denial cause normal wards can't spot them but every one is unstealthed in combat so warding a jg camp works regardless and it all comes down to the fact that they can engage on you seemingly outta the blue at any moment. That's where the pressure comes from.
So yeah, I figured that if engage and disengage are the two strongest traits to stealth to work around then which is the most annoying one to deal with and how should power be moved around for long term stealth users to feel "fair" and balanced. Personally I think it's engage that needs to be limited. Having someone pop up behind you and blow everything on you outta the blue is far more annoying and tilting than having someone get away because they stealthed juked you. Eve and Rengar (and Twitch) can do this, they can just run up on you and blow their load as you're in what looks like a 1v1. Sure, you get notice before hand ... doesn't stop the fact that all their DMG skills are gonna be thrown at if they commit and you're in a position you wouldn't be in had you spotted them earlier.
So I came up with a way to balance that.
Make the trade off for LONG TERM stealthing be that when you stealth your engage options are limited.
Heard something about reworked Eve having a Shadow from and that got me thinking, what if the shadow form changes her skills to be most all nothing but mobility related (say, a skill that allows her to scale walls and another that buffs MS and so on) and the one unstealthing skill could be a skill shot that puts her nonstealthed kit on a short cool down? That way her DMG skills could be that of a proper assassin. Her rotation of skills would be slowed down if coming from stealth much like how Riot seems to want their Assassin's rotations to take longer now.
By making stealth's power be more for map mobility and making her stealth engage more predictable with counter play elements (the notice ring like we have now, the skill shot element and the cool down on all skills once leaving stealth) her non stealth kit could have room to function like that of normal assassin, with some kinda gap closer and some CC and much more interesting burst patterns.
Same goes for Rango, I feel like he's always gonna be a touchy area if he keeps the ability to Press R, run around, jump on your face and smash all his Keys.
But that's just how I'd balance long term stealth. Wondering if anyone has any other thoughts.