Deaths Timers should be based off how many team mates are currently dead, not level + game time.
To farm for 30 minutes and do good and decimate the enemy team but have one team mate (usually me) get thrown out 25+minutes alone because he's warding alone or doing something stupid nullified the mentality that you had any effect on the late game. The only ones who affect late game are the ones who get caught out and throw the game for their team.
Death timers should be short if there are only 2 people on the team dead but increase existing death timers should more people on your team die. Late game this would be a god send. No more 1v9 late game throws. The only way you can throw is if your team commits all ends and has 4 people or 5 people die. This would change the late game team fighting and decision making dynamic as well.
Basically if I'm the first to die (usually what happens) than I'd get a low cool down, my team wouldn't flame me so much for throwing the entire game because I wouldn't have. But if you die and your friends die after me, the death timer slowly increases for each consecutive death for the team, meaning only the entire team or the majority of the team can throw the game. Which means I can't ruin my team mates game solo anymore.
League of Legends is a team game and I think death timers should be more team orientated. MOBA's traditionally have a standard death timer per player but really death timers should not be individual but team wide. With this new way, the team would dip from the same pool of death timer than if they individually do right now.
Thoughts, comments or concerns?