Toning Down Ekko's Safety & Reliability

Kivolan·11/14/2019, 4:54:49 AM·59 votes·16,140 views

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ALRIGHT LET'S TRY THIS AGAIN FOLKS

Ekko has been sitting at a 53-54% win rate with an 8%+ play rate for months now. This was mainly due to a multitude of buffs in preparation for his true damage skin being released to get him seen in pro play more. These included a cost reduction and stun duration increase on his W in 9.18, as well as higher damage on his E and a lower cooldown on his R in 9.16.

All of this combined has pushed Ekko to the top tier Jungle spot. How? High reliability and a plethora of failsafes in his kit.

Ekko's optimal build path starts with item 3152, giving him additional mobility with which to get to a champion. Combined with his two-part E, which first lets him cross walls before blinking to an enemy, this dash range is nearly half the screen (First part of E, item 3152, second E.) Once on you, you're either stunned for a whopping 2.25 seconds or at least slowed by his Q. Three stacks of his passive also grants him movement speed, which is easily obtained just from his E + Q + auto. This makes escaping from a gank quite nearly impossible on an immobile champion, even when successfully landing all of your abilities.

Perhaps the most frustrating aspect of Ekko's kit is his R, however. While it's an easily avoidable damage nuke, it's more often used as an "oops, I messed up" button to get away with tower dives and failed engages. Combined with his passive movement speed and a shield from his W, this makes Ekko far too safe of a champion.

So how do you nerf him back to a state where he's able to be dealt with while keeping his unique play style as a skirmisher for teamfights? The easiest answer is to revert the majority of his buffs, as they were largely unneeded. Ekko's SUPPOSED to be a high skill cap champion, but he's simply too safe and reliable at the moment to really be anything of the sort, as evidenced by that high win rate with such a huge play rate. Specifically, I'd revert the cooldown buffs to his ultimate, and reduce the duration of his stun back to 1.75.

My other thought is to remove some of that reliability when it comes to trades, which gives the enemy time to react. The main reason you can get an entire rotation off on him and still come out behind is because he's already triggered his passive before you're able to peel him off, giving him an extra speed boost to close whatever gap you managed to create. This can be done by upping his passive's trigger requirement to four hits, which requires two auto attacks in addition to his initial E + Q before he gains that bonus movement speed, and upping the cooldown of his dashes by an extra second or two, forcing him to retreat for an additional moment before reentering fights.

Hope that was enough effort.

59 Comments

9437214811/14/2019, 7:40:06 AM41 votes

I think you mean let's tone down the safety and reliability of quite literally every assassin out right now.

AquariusGine11/14/2019, 9:40:19 AM21 votes

Gotta wait till TD Ekko hype dies down before the nerf hammer.

Godlzahar11/14/2019, 9:29:41 AM20 votes

His broken as hell, and not only that but you can get 25 sec cd on his ult with right runes as well! Thats right!

preternatural11/14/2019, 10:04:14 AM14 votes

i don't care, i told people he didn't need those buffs he received 3 patches in a row prior to his skin being announced and i was told i didn't know anything about ekko. yeah sure then, now ya'll suffer for it and it ain't my problem. he's pretty nifty to pilot right now.

Z3SIeeper11/14/2019, 11:27:29 AM11 votes

Tone down his damage imo. The utility buffs were good and made him better at skirmishing (which requires survival).

If Ekko is gonna be a skirmishing assassin, he should be partially giving up assassin qualities (nutty damage) to reap the benefits of his skirmisher identity (ability to stay scrappy).

OR

We can just nerf the skirmishing qualities while keeping his assassin qualities the same (aka revert the buffs).

taleofsonata11/14/2019, 1:27:43 PM9 votes

Tone down his fucking Q spam in lane. Make it soo that the cooldown is long enough that the stacks runs out. Or increase its mana cost to 110 mana at max rank.

preternatural11/14/2019, 11:42:29 AM7 votes

also just to justify this thread. ekko's W this ability was not supposed to be tinkered with at all. rito increased the stun duration on successful W's and that obviously made ekko much more reliable and safe.

you want to engage on ekko? don't worry he'll walk away from you with his passive in tow while hard stunning you through your merc treads (rofl waste of gold if i have a even half decent adc on the team), so now the champion is more safe. his entire combo can be muddled (yes) through during the stun duration, where as before you had to actually fast hit his dmg combo to trade properly, ergo the champion is now more reliable too. this is before we get to interactions with zhonya's and protobelt and his R on his W.

also just for shits and giggles, he was given a flat dmg buff on his E, his most reliable source of combat dmg because it's point and click. another reliability buff. if he needed the dmg (didn't imo) it could have been placed on his q or his passive (3-hit) or heck the ultimate if we must. but nah it's on the E so anyone can do it. and so some of his matchup dynamics have now changed because he out utlities some or has just about more dmg come lvl 12/13 with his ult cdr buff too.

so yeah. :/ he gets banned a lot now, was getting banned before teh bans but more sparingly lol.

Saezio11/14/2019, 8:09:33 AM5 votes

Are you complaining about jungle or mid?

Neither has had 53% winrate in any of the last patches btw. (plat+ stats)

Most it was like 52,5% in jg. Mid is balanced, 51% winrate or so. There are a lot worse champs

Daddy Ants11/14/2019, 11:11:06 AM5 votes

Revert the Ultimate cooldown buff and hit his W stun duration.

HeartPalpitation11/14/2019, 10:10:21 AM4 votes

I dunno man ekko is incredibly snowball reliant and if he doesnt somehow get picks early he is pretty fucking terrible. Ekko is fine IMO and people need to stop asking for nerfs when pre season is right around the corner, it will shake up the meta quite a bit and only ekko jg is *strong8 and jg is getting quite a nerf in preseason. So relax im sure you will be getting the tank jgs back again soon since apparently thats all people want in this game now lol.

BrokenRayquaza11/14/2019, 11:49:14 AM3 votes

Yeah ekko has always been able to do this but he does it waaaay too well rn

Rαy11/14/2019, 10:12:05 AM3 votes

Just revert one of those unnecessary buffs?! He was fine before.

LightswornLance11/14/2019, 4:41:20 PM2 votes

What is with riot giving champions with already insane mobility, super high movement speed buffs to go with them. Mostly talking about akali and ekko.

Modl Ryden l11/14/2019, 4:52:03 PM2 votes

Sure lets just nerf a champ who's doing fine now and hasn't been relevant at all since SKT T1 won Worlds 2016.

Buck Strickland11/14/2019, 11:33:59 PM2 votes

When you see him on the enemy team it's an instant eye roll because of how frustrating it's going to be. Dude is way overtuned and has too many lives.

ÈvilMorty11/15/2019, 2:39:08 AM2 votes

Give opponents a window of time to cc him to cancel his ult

Makarakarn11/15/2019, 2:27:13 AM2 votes

All I have a problem with is his ult. Sure the damage part can be avoided easily (but if it does hit oh fucking god), but the amount of safety it allows is so annoying.

Ahri Body Pillow11/15/2019, 2:11:31 AM2 votes

Why not just remove his passive double damage to monsters? That will automatically take him out of the jungle.

Keep it for epic monsters, though.

KnightLakega11/15/2019, 2:08:00 AM2 votes

Everything you said is spot on, but you made one error in your analysis.

You forgot to factor in Riot.. They don't care about balance.. They only care about keeping things "different" and the pro scene. Balance is the last thing they think about or care about.

Wild Geese11/15/2019, 5:00:50 PM1 votes

The 2.25 second stun is what's way too much, that thing stuns in an AOE longer than most ultimates.

Yeh it's kinda hard to hit, but in teamfights it's really a lot easier, especially in objectives and choke-points like in Baron fights. It's just way too game winning for a normal ability (attached to a pretty good assassin with excellent survival).

miightofdemacia11/14/2019, 6:13:26 PM1 votes

What I've always disliked about ekko's ult was how it healed him. If you look at the little cinematic that they made around the time or just before they released ekko, he had a time reversal where he retained any memories he obtained while everyone else gets rewinded. But ekko ALSO retains damage sustained. If you watch, he got hit hard and rewind time but was still hurting in the cinematic. But yet, in game, when he rewinds, it heals him. Not by a little, it's a lot.

I know cinematic shouldn't be everything, but if his ult was to stay true to the cinematic then he shouldn't be healing so much after ulting if at all. It should just be a reposition tool and/or nuke. Not both of those things combined with a giant heal. I'd be happy if his heal is just nerfed to the ground or removed from his ult. Again, in the cinematic, he still was suffering from damage he took even after rewinding time. In game, he is like, oh hey i healed like nothing ever happened.

But I don't really mind ekko's get out of jail card as much as the newer and updated champs with bs get out of jail free cards. Look at akali, pyke, senna. All given easy to use escape/disengage tools. If they mess up, welp easy escape button.

VelvetCrotch11/14/2019, 7:36:06 PM1 votes

I dont know why this isn't pointed out already. I mean at release ekko's ult was just broken. and he is still kinda unbalanced especially regarding his passiv. He is too mobile and burst far too hard for a champ who has a out-of-jail-free-card with his ult and aoe cc (which is hard to pull of but can be a massive zoning tool and teamfight changer)

ESeTyRC11/14/2019, 10:03:21 PM1 votes

... Huh.

Didn't realize he received buffs.

Thought I was just remembering his damage incorrectly.

Sylaelque11/14/2019, 10:57:12 PM1 votes

AP scaling champions mostly like that not just Ekko. Vladimir Fizz Shaco

Grunt66611/14/2019, 11:12:02 PM1 votes

It’s really simple the problem is he gets way too much damage from the basic qwe so he never needs to use his ultimate to kill people. Transfer or remove dmg froM qwe so he he wants to 100-0 people he needs to land his ult damage.

He really is one of the most brain dead champs atm same thing over and over all in with qwe and either get kills or don’t and r to safety rinse repeat. The sad part is that qwe usually does enough damage to kill people it’s the joke this game has become.

Jennifer1711/15/2019, 1:01:49 AM1 votes

you want an assassin to be less safe and reliabil what are you crazy?

Crescent Dusk11/15/2019, 1:03:32 AM1 votes

How many assassins besides Qiyana did we see at world's or LCS? Right, none.

Mid lane is such a joke that bringing Tristana is an even betetr option, a fucking ADC.

Monstermushmush11/15/2019, 3:14:01 AM1 votes

I'm an Ekko main. I agree. I'd like his play and ban rate to go down anyways.

Freeza with an I11/15/2019, 6:51:54 AM1 votes

I hope he gets nerfed soon, just went against one who tower-dived me (a tank) and took 5 tower shots and got out with full HP due to his overtuned ult.

only luciano11/15/2019, 7:03:01 AM1 votes

Why does an assassin have a 2.25 stun, slow, and shield all in one ability?

Also it comes with percent health missing damage as well.